Player Matchup

Atlas
Atlas
Silver II
 
Atlas
Silver II
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Gilgamesh
Gilgamesh
Gold II
Flυx
Gilgamesh
Gold II
Level 143
God Stats
17W - 10L
1,114 SR
Queue Stats
617W - 619L
1,873 MMR
Party 3
Bellona
Bellona
Gold II
Newdfo1
Bellona
Gold II
Level 129
God Stats
85W - 80L
1,565 SR
Queue Stats
1,031W - 1,031L
1,653 MMR
Solo
Chronos
Chronos
Gold III
RedBuffBandit
Chronos
Gold III
Level 160
God Stats
4W - 0L
1,500 SR
Queue Stats
202W - 202L
1,669 MMR
Party 1
Apollo
Apollo
Gold II
XtraLargePoncho
Apollo
Gold II
Level 159
God Stats
2W - 2L
1,295 SR
Queue Stats
82W - 62L
1,668 MMR
Party 1
Team Averages
Gold III
Gold III
Average Tier
Level 150
1,395 SR
1,673 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 130
1,597 SR
1,674 MMR
Mulan
Mulan
Platinum IV
Auronos
Mulan
Platinum IV
Level 160
God Stats
3W - 7L
1,572 SR
Queue Stats
721W - 712L
1,650 MMR
Solo
Ganesha
Ganesha
Gold V
ChiSquareTest
Ganesha
Gold V
Level 113
God Stats
0W - 2L
1,317 SR
Queue Stats
111W - 106L
1,676 MMR
Party 4
Anhur
Anhur
Gold V
Contributive
Anhur
Gold V
Level 129
God Stats
7W - 9L
1,863 SR
Queue Stats
206W - 212L
1,677 MMR
Party 4
Merlin
Merlin
Gold IV
Enkaae
Merlin
Gold IV
Level 129
God Stats
1W - 1L
1,733 SR
Queue Stats
24W - 21L
1,705 MMR
Party 2
Da Ji
Da Ji
Gold IV
Enzeon
Da Ji
Gold IV
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 23L
1,661 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
14
3 / 3 / 15
10,205
567
8,313
22,050
20,646
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+15
Mp 5

Gilgamesh
Flυx
Gilgamesh
17
9 / 1 / 12
11,803
656
14,439
17,738
9,272
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bellona
Newdfo1
Bellona
16
3 / 2 / 11
10,734
596
7,637
13,463
15,582
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Chronos
19
8 / 0 / 11
12,454
692
12,113
8,850
3,045
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

19
7 / 3 / 10
12,446
691
10,257
12,476
4,150
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
ArtioCamazotzThothKali

VS

Bans
BastetGebAh Muzen CabOdin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
Auronos
Mulan
13
2 / 7 / 0
8,438
469
9,353
18,141
14,642
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+15
Mp 5

Ganesha
12
0 / 5 / 5
7,720
429
3,224
15,914
13,990
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

14
2 / 7 / 2
8,612
478
7,822
10,695
2,767
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Merlin
Enkaae
Merlin
14
2 / 4 / 4
8,244
458
10,348
10,901
3,158
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Da Ji
Enzeon
Da Ji
13
3 / 7 / 2
8,224
457
10,506
14,791
5,461
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

89
Kill Participation
22
30
Kills
9
9
Deaths
30
59
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Atlas
 
Atlas
3
3
15
3.5
L
Mulan
Auronos
Mulan
2
7
0
0.29
L
Ganesha
0
5
5
0.5
L
2
7
2
0.43
L
Merlin
Enkaae
Merlin
2
4
4
1
L
Da Ji
Enzeon
Da Ji
3
7
2
0.57
W
Gilgamesh
Flυx
Gilgamesh
9
1
12
15
W
Bellona
Newdfo1
Bellona
3
2
11
4.25
W
Chronos
8
0
11
13.5
W
7
3
10
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,759
Damage
41,253
74,577
Taken
70,442
52,695
Mitigated
40,018
30,545
Healing
16,042
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Atlas
 
Atlas
8,313
3,235
1,452
5,460
22,050
20,646
97
4,855
17,052
29,754
0
L
Mulan
Auronos
Mulan
9,353
1,504
0
4,154
18,141
14,642
0
4,159
13,896
268
49,287
L
Ganesha
3,224
552
190
3,643
15,914
13,990
0
6,576
9,142
19,776
0
L
7,822
3,013
0
1,734
10,695
2,767
0
2,409
8,230
0
52,508
L
Merlin
Enkaae
Merlin
10,348
331
0
2,641
10,901
3,158
0
2,580
8,249
58,802
0
L
Da Ji
Enzeon
Da Ji
10,506
2,409
0
3,680
14,791
5,461
0
4,175
10,499
0
51,375
W
Gilgamesh
Flυx
Gilgamesh
14,439
5,072
0
6,725
17,738
9,272
701
4,128
13,568
0
78,692
W
Bellona
Newdfo1
Bellona
7,637
1,903
1,508
6,251
13,463
15,582
1,240
3,006
9,919
0
47,200
W
Chronos
12,113
3,467
0
4,022
8,850
3,045
3,099
2,735
6,079
90,424
0
W
10,257
5,855
0
5,127
12,476
4,150
5,041
2,695
9,739
0
97,092

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,642
Gold Earned
41,238
552
Minions Killed
416
0
Camps Cleared
0
1,940,668
Distance Traveled
1,703,142
25
Wards Purchased
32
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
10,205
567
29
2
0
381,355
9
L
Mulan
8,438
469
101
6
0
327,518
8
L
Ganesha
7,720
429
10
1
0
339,297
4
L
Anhur
8,612
478
116
6
0
350,334
4
L
Merlin
8,244
458
111
6
0
341,901
9
L
Da Ji
8,224
457
78
4
0
344,092
7
W
Gilgamesh
11,803
656
111
6
0
429,056
8
W
Bellona
10,734
596
99
6
0
346,567
3
W
Chronos
12,454
692
155
9
0
411,680
4
W
Apollo
12,446
691
158
9
0
372,010
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role