Player Matchup

Fenrir
Fenrir
Riboflavin13
Fenrir
Level 107
God Stats
1W - 5L
1,285 SR
Queue Stats
82W - 119L
1,293 Elo+
Party 4
Hel
Hel
unboundwolf_
Hel
Level 86
God Stats
1W - 3L
1,105 SR
Queue Stats
33W - 40L
1,476 Elo+
Party 2
Medusa
Medusa
unhingedfox_
Medusa
Level 89
God Stats
5W - 4L
1,433 SR
Queue Stats
34W - 40L
1,476 Elo+
Party 2
Nu Wa
Nu Wa
unsungjackal_
Nu Wa
Level 87
God Stats
2W - 6L
1,714 SR
Queue Stats
34W - 42L
1,476 Elo+
Party 2
Hera
Hera
zackasaurus77
Hera
Level 106
God Stats
9W - 15L
1,250 SR
Queue Stats
116W - 147L
1,304 Elo+
Party 4
Team Averages
Level 95
1,357 SR
1,405 Elo+

VS

Team Averages
Level 65
1,541 SR
1,306 Elo+
Ra
Ra
 
Ra
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Skadi
Skadi
KotaIsLost
Skadi
Level 123
God Stats
4W - 0L
1,500 SR
Queue Stats
11W - 8L
1,158 Elo+
Party 3
Achilles
Achilles
LookItsToki
Achilles
Level 101
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 9L
1,158 Elo+
Party 3
Artio
Artio
Plasmasky
Artio
Level 7
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 3L
1,257 Elo+
Party 3
Hun Batz
Hun Batz
cheddacustic
Hun Batz
Level 47
God Stats
4W - 5L
1,706 SR
Queue Stats
60W - 71L
1,457 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
10
3 / 2 / 1
6,392
533
4,656
9,013
3,629
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
0 / 0 / 1
5,923
494
1,558
4,591
1,499
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Medusa
9
0 / 2 / 1
5,099
425
3,557
6,783
1,479
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
0 / 4 / 0
5,518
460
3,313
7,962
2,036
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
3 / 1 / 1
6,764
564
2,019
3,289
882
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
11
4 / 3 / 0
6,686
557
4,549
5,228
1,562
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Skadi
10
1 / 0 / 1
6,190
516
5,377
4,316
1,097
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Achilles
LookItsToki
Achilles
12
2 / 0 / 1
7,201
600
4,953
7,484
3,674
Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Artio
Plasmasky
Artio
9
0 / 0 / 4
6,058
505
1,766
6,595
3,668
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Hun Batz
cheddacustic
Hun Batz
10
2 / 3 / 2
6,580
548
2,558
8,144
2,539
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
17
6
Kills
9
9
Deaths
6
4
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
4
3
0
1.33
W
Skadi
1
0
1
1.5
W
Achilles
LookItsToki
Achilles
2
0
1
2.5
W
Artio
Plasmasky
Artio
0
0
4
2
L
Fenrir
3
2
1
1.75
W
Hun Batz
cheddacustic
Hun Batz
2
3
2
1
L
0
0
1
0.5
L
Medusa
0
2
1
0.25
L
0
4
0
0
L
3
1
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,103
Damage
19,203
31,638
Taken
31,767
9,525
Mitigated
12,540
11,701
Healing
7,847
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
4,549
443
48
538
5,228
1,562
584
1,796
3,342
32,125
1,452
W
Skadi
5,377
2,253
338
1,460
4,316
1,097
0
645
3,671
0
39,366
W
Achilles
LookItsToki
Achilles
4,953
804
0
1,219
7,484
3,674
27
2,821
4,663
0
39,148
W
Artio
Plasmasky
Artio
1,766
346
120
1,273
6,595
3,668
250
936
5,659
7,545
0
L
Fenrir
4,656
513
0
1,809
9,013
3,629
0
807
8,144
0
32,113
W
Hun Batz
cheddacustic
Hun Batz
2,558
599
0
2,851
8,144
2,539
0
570
7,542
0
29,422
L
1,558
322
2,202
3,285
4,591
1,499
162
1,684
2,871
16,944
0
L
Medusa
3,557
1,040
77
524
6,783
1,479
208
1,613
5,100
0
27,347
L
3,313
1,301
0
3,054
7,962
2,036
1,024
1,129
6,785
25,518
0
L
2,019
315
0
750
3,289
882
288
561
2,658
33,429
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,696
Gold Earned
32,715
257
Minions Killed
307
0
Camps Cleared
0
1,049,406
Distance Traveled
1,163,529
11
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
6,686
557
61
5
0
223,937
0
W
Skadi
6,190
516
69
6
0
227,525
0
W
Achilles
7,201
600
90
8
0
272,447
5
W
Artio
6,058
505
17
1
0
249,454
0
L
Fenrir
6,392
533
61
5
0
240,761
0
W
Hun Batz
6,580
548
70
6
0
190,166
1
L
Hel
5,923
494
44
4
0
211,139
2
L
Medusa
5,099
425
38
3
0
214,628
4
L
Nu Wa
5,518
460
41
3
0
201,125
2
L
Hera
6,764
564
73
6
0
181,753
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role