Player Matchup

Gilgamesh
Gilgamesh
Dïehl
Gilgamesh
Level 143
God Stats
1W - 0L
1,296 SR
Queue Stats
17W - 12L
1,147 Elo+
Party 1
Scylla
Scylla
ItzHuk
Scylla
Level 7
God Stats
2W - 4L
1,264 SR
Queue Stats
10W - 16L
1,147 Elo+
Party 1
Ymir
Ymir
poopyloopy911
Ymir
Level 29
God Stats
10W - 3L
1,286 SR
Queue Stats
22W - 18L
1,147 Elo+
Party 1
Team Averages
Level 60
1,282 SR
1,147 Elo+

VS

Team Averages
Level 53
1,541 SR
1,280 Elo+
Izanami
Izanami
EXODUS917
Izanami
Level 21
God Stats
0W - 1L
1,507 SR
Queue Stats
8W - 8L
1,271 Elo+
Party 2
Merlin
Merlin
JBLthunderbunny
Merlin
Level 15
God Stats
2W - 5L
1,441 SR
Queue Stats
2W - 6L
1,166 Elo+
Party 2
Atlas
Atlas
SUPPRESSEDTIMM
Atlas
Level 123
God Stats
1W - 3L
1,675 SR
Queue Stats
35W - 28L
1,402 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Dïehl
Gilgamesh
17
9 / 2 / 6
12,234
720
14,819
16,158
10,056
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Scylla
ItzHuk
Scylla
17
6 / 1 / 9
11,768
692
13,614
6,550
2,138
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

15
0 / 0 / 14
10,718
630
2,913
13,709
8,134
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
EXODUS917
Izanami
13
0 / 6 / 2
9,601
565
5,966
10,045
4,684
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

14
1 / 5 / 2
9,791
576
7,027
8,333
3,677
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

14
2 / 4 / 1
11,164
657
8,017
17,392
19,554
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
8
15
Kills
3
3
Deaths
15
29
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
Dïehl
Gilgamesh
9
2
6
6
L
Izanami
EXODUS917
Izanami
0
6
2
0.17
W
Scylla
ItzHuk
Scylla
6
1
9
10.5
L
1
5
2
0.4
L
2
4
1
0.63
W
0
0
14
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,346
Damage
21,010
36,417
Taken
35,770
20,328
Mitigated
27,915
9,438
Healing
3,976
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
Dïehl
Gilgamesh
14,819
4,545
0
2,086
16,158
10,056
1,590
6,957
8,542
0
45,537
L
Izanami
EXODUS917
Izanami
5,966
3,923
0
751
10,045
4,684
0
3,086
6,714
0
31,412
W
Scylla
ItzHuk
Scylla
13,614
2,134
0
455
6,550
2,138
660
4,416
2,080
53,681
0
L
7,027
650
0
29
8,333
3,677
0
4,285
3,885
19,725
0
L
8,017
2,354
206
2,990
17,392
19,554
0
9,590
7,466
27,796
0
W
2,913
0
872
6,025
13,709
8,134
512
4,086
9,407
19,358
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,720
Gold Earned
30,556
158
Minions Killed
154
8
Camps Cleared
4
857,897
Distance Traveled
788,954
4
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
12,234
720
48
3
7
326,092
4
L
Izanami
9,601
565
79
5
1
239,587
1
W
Scylla
11,768
692
85
5
1
270,054
0
L
Merlin
9,791
576
41
2
0
245,996
2
L
Atlas
11,164
657
34
2
3
303,371
9
W
Ymir
10,718
630
25
1
0
261,751
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role