Player Matchup

Sun Wukong
Sun Wukong
CashCrewG
Sun Wukong
Level 45
God Stats
6W - 4L
1,603 SR
Queue Stats
15W - 24L
1,551 Elo+
Party 1
Aphrodite
Aphrodite
MaryQueenOfThots
Aphrodite
Level 113
God Stats
6W - 1L
1,500 SR
Queue Stats
49W - 37L
1,500 Elo+
Party 2
Medusa
Medusa
QuingB
Medusa
Level 105
God Stats
2W - 4L
1,214 SR
Queue Stats
7W - 14L
1,145 Elo+
Party 2
Zeus
Zeus
YFTBeastKing
Zeus
Level 121
God Stats
1W - 1L
1,259 SR
Queue Stats
27W - 27L
1,551 Elo+
Party 1
Bastet
Bastet
isimpmedusa
Bastet
Level 29
God Stats
4W - 2L
1,500 SR
Queue Stats
4W - 3L
1,500 Elo+
Party 2
Team Averages
Level 83
1,415 SR
1,450 Elo+

VS

Team Averages
Level 21
1,597 SR
1,447 Elo+
Loki
Loki
AirDielBossQC
Loki
Level 32
God Stats
1W - 1L
1,696 SR
Queue Stats
1W - 2L
1,418 Elo+
Party 3
Zeus
Zeus
Krivis29
Zeus
Level 13
God Stats
1W - 2L
1,497 SR
Queue Stats
1W - 2L
1,418 Elo+
Party 3
Amaterasu
Amaterasu
Mcstabin
Amaterasu
Level 14
God Stats
83W - 85L
1,526 SR
Queue Stats
120W - 125L
1,547 Elo+
Solo
Sol
Sol
gblmoura
Sol
Level 19
God Stats
1W - 1L
1,768 SR
Queue Stats
4W - 10L
1,435 Elo+
Solo
Bacchus
Bacchus
murdajb
Bacchus
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,418 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
CashCrewG
Sun Wukong
17
7 / 3 / 8
9,411
856
9,806
13,947
8,786
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Aphrodite
16
4 / 3 / 12
8,845
804
11,056
9,507
3,865
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Medusa
QuingB
Medusa
15
4 / 4 / 12
8,791
799
10,627
9,455
3,385
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

17
9 / 6 / 7
9,700
882
16,776
8,603
2,924
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Bastet
16
7 / 3 / 16
9,398
854
10,651
9,331
3,303
Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 7 / 8
8,944
813
8,468
11,123
4,625
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Zeus
15
5 / 6 / 8
8,799
800
8,711
10,638
2,177
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Amaterasu
Mcstabin
Amaterasu
15
4 / 5 / 12
8,968
815
10,444
15,657
9,753
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

15
2 / 7 / 8
8,521
775
8,415
11,537
3,282
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bacchus
murdajb
Bacchus
13
2 / 6 / 7
7,683
698
5,505
18,010
15,457
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

86
Kill Participation
62
31
Kills
19
19
Deaths
31
55
Assists
43
Player
Kills
Deaths
Assists
KDA
L
6
7
8
1.43
W
Sun Wukong
CashCrewG
Sun Wukong
7
3
8
3.67
L
Zeus
5
6
8
1.5
W
Aphrodite
4
3
12
3.33
L
Amaterasu
Mcstabin
Amaterasu
4
5
12
2
W
Medusa
QuingB
Medusa
4
4
12
2.5
W
9
6
7
2.08
L
2
7
8
0.86
W
Bastet
7
3
16
5
L
Bacchus
murdajb
Bacchus
2
6
7
0.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,916
Damage
41,543
50,843
Taken
66,965
22,263
Mitigated
35,294
12,127
Healing
10,694
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,468
2,208
0
394
11,123
4,625
0
4,695
6,428
0
15,779
W
Sun Wukong
CashCrewG
Sun Wukong
9,806
2,723
102
1,222
13,947
8,786
499
5,393
8,019
0
28,102
L
Zeus
8,711
1,946
0
936
10,638
2,177
0
3,677
6,961
28,246
0
W
Aphrodite
11,056
1,046
4,024
4,966
9,507
3,865
733
5,079
3,960
22,631
0
L
Amaterasu
Mcstabin
Amaterasu
10,444
4,376
1,093
3,489
15,657
9,753
0
7,335
8,322
0
17,141
W
Medusa
QuingB
Medusa
10,627
3,398
0
226
9,455
3,385
1,372
4,036
4,892
0
33,627
W
16,776
1,661
0
453
8,603
2,924
1,136
3,213
5,138
37,120
0
L
8,415
1,331
0
1,715
11,537
3,282
852
3,324
8,213
27,740
0
W
Bastet
10,651
2,441
0
1,134
9,331
3,303
781
4,340
4,510
0
21,106
L
Bacchus
murdajb
Bacchus
5,505
1,159
730
2,337
18,010
15,457
0
8,801
9,209
9,981
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,145
Gold Earned
42,915
195
Minions Killed
145
0
Camps Cleared
0
1,092,516
Distance Traveled
962,791
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
8,944
813
21
2
0
211,536
0
W
Sun Wukong
9,411
856
40
4
0
241,178
1
L
Zeus
8,799
800
54
5
0
183,829
0
W
Aphrodite
8,845
804
36
3
0
211,686
4
L
Amaterasu
8,968
815
17
2
0
215,875
1
W
Medusa
8,791
799
39
4
0
234,677
1
W
Zeus
9,700
882
56
5
0
180,796
1
L
Sol
8,521
775
42
4
0
176,717
1
W
Bastet
9,398
854
24
2
0
224,179
1
L
Bacchus
7,683
698
11
1
0
174,834
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role