Player Matchup

Fenrir
Fenrir
Ace_Wolff
Fenrir
Level 108
God Stats
3W - 2L
1,285 SR
Queue Stats
266W - 216L
1,638 Elo+
Party 1
Zhong Kui
Zhong Kui
DarkNightray_50c
Zhong Kui
Level 67
God Stats
48W - 59L
1,383 SR
Queue Stats
214W - 226L
1,425 Elo+
Solo
Athena
Athena
DarthChaos_GAS
Athena
Level 74
God Stats
24W - 16L
1,754 SR
Queue Stats
276W - 260L
1,569 Elo+
Party 1
Nike
Nike
SurfyChef15
Nike
Level 134
God Stats
95W - 66L
1,873 SR
Queue Stats
1,004W - 1,001L
1,564 Elo+
Solo
Medusa
Medusa
Wooley1298
Medusa
Level 108
God Stats
71W - 54L
1,953 SR
Queue Stats
181W - 149L
1,522 Elo+
Party 1
Team Averages
Level 98
1,650 SR
1,543 Elo+

VS

Team Averages
Level 117
1,643 SR
1,521 Elo+
Achilles
Achilles
CaUsAl_DiNo_BaNa
Achilles
Level 154
God Stats
0W - 2L
1,500 SR
Queue Stats
251W - 287L
1,529 Elo+
Party 2
Zeus
Zeus
Clayako
Zeus
Level 109
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 4L
1,432 Elo+
Solo
Sylvanus
Sylvanus
ElDirt
Sylvanus
Level 103
God Stats
5W - 7L
1,500 SR
Queue Stats
143W - 161L
1,542 Elo+
Party 2
Amaterasu
Amaterasu
Third_Edition_
Amaterasu
Level 109
God Stats
29W - 16L
1,829 SR
Queue Stats
262W - 301L
1,544 Elo+
Party 2
Rama
Rama
xxxxMOGARxxxx
Rama
Level 109
God Stats
2W - 1L
1,886 SR
Queue Stats
31W - 24L
1,561 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Ace_Wolff
Fenrir
20
6 / 3 / 6
13,321
606
9,476
17,782
8,515
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Zhong Kui
16
6 / 2 / 4
11,006
500
13,607
11,416
7,396
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

18
3 / 1 / 15
12,165
553
11,728
20,428
23,589
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

17
3 / 1 / 3
11,888
540
9,451
14,165
12,744
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Medusa
Wooley1298
Medusa
20
9 / 5 / 5
13,441
611
16,125
16,150
6,726
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 5 / 3
10,368
471
7,699
18,984
9,296
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Zeus
Clayako
Zeus
19
2 / 3 / 3
11,476
522
11,520
10,244
4,056
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sylvanus
ElDirt
Sylvanus
16
4 / 3 / 1
10,501
477
10,930
17,569
20,126
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Amaterasu
Third_Edition_
Amaterasu
17
0 / 5 / 0
10,170
462
6,643
18,062
19,803
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

17
3 / 11 / 5
10,830
492
11,566
21,341
7,448
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
24
27
Kills
12
12
Deaths
27
33
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Fenrir
Ace_Wolff
Fenrir
6
3
6
3
L
3
5
3
0.9
L
Zeus
Clayako
Zeus
2
3
3
1.17
W
Zhong Kui
6
2
4
4
W
3
1
15
10.5
L
Sylvanus
ElDirt
Sylvanus
4
3
1
1.5
W
3
1
3
4.5
L
Amaterasu
Third_Edition_
Amaterasu
0
5
0
0
W
Medusa
Wooley1298
Medusa
9
5
5
2.3
L
3
11
5
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,387
Damage
48,358
79,941
Taken
86,200
58,970
Mitigated
60,729
20,975
Healing
26,021
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
Ace_Wolff
Fenrir
9,476
2,664
0
3,143
17,782
8,515
681
5,727
11,254
0
121,182
L
7,699
2,758
0
4,270
18,984
9,296
0
6,462
12,522
0
63,731
L
Zeus
Clayako
Zeus
11,520
1,019
38
2,902
10,244
4,056
0
2,952
7,292
99,258
0
W
Zhong Kui
13,607
1,018
710
4,348
11,416
7,396
840
3,516
7,776
53,074
0
W
11,728
2,455
583
4,068
20,428
23,589
264
4,686
15,616
53,398
0
L
Sylvanus
ElDirt
Sylvanus
10,930
4,067
2,513
7,674
17,569
20,126
66
4,006
13,563
45,440
14,522
W
9,451
1,970
0
1,514
14,165
12,744
985
1,476
12,640
109
64,962
L
Amaterasu
Third_Edition_
Amaterasu
6,643
2,778
0
2,941
18,062
19,803
536
5,978
12,084
0
65,498
W
Medusa
Wooley1298
Medusa
16,125
7,596
0
6,609
16,150
6,726
704
5,020
11,130
0
106,739
L
11,566
7,375
0
5,683
21,341
7,448
0
6,046
15,295
0
76,938

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,821
Gold Earned
53,345
628
Minions Killed
638
0
Camps Cleared
0
2,289,768
Distance Traveled
1,935,811
19
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
13,321
606
189
9
0
491,993
2
L
Achilles
10,368
471
111
5
0
465,469
0
L
Zeus
11,476
522
165
8
0
410,824
8
W
Zhong Kui
11,006
500
90
4
0
412,669
4
W
Athena
12,165
553
73
3
0
507,513
4
L
Sylvanus
10,501
477
117
5
0
371,423
2
W
Nike
11,888
540
119
5
0
466,345
8
L
Amaterasu
10,170
462
139
6
0
367,399
2
W
Medusa
13,441
611
157
7
0
411,248
1
L
Rama
10,830
492
106
5
0
320,696
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role