Player Matchup

Sun Wukong
Sun Wukong
MitsukiXI
Sun Wukong
Level 67
God Stats
4W - 4L
1,500 SR
Queue Stats
195W - 195L
1,498 Elo+
Solo
Baba Yaga
Baba Yaga
TheTrolleador
Baba Yaga
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
318W - 224L
1,858 Elo+
Party 2
Fenrir
Fenrir
warriorpaint
Fenrir
Level 126
God Stats
20W - 6L
1,933 SR
Queue Stats
375W - 313L
1,926 Elo+
Party 2
Team Averages
Level 117
1,644 SR
1,761 Elo+

VS

Team Averages
Level 75
1,471 SR
1,614 Elo+
Chang'e
Chang'e
Cheeseitz21duh
Chang'e
Level 87
God Stats
52W - 30L
1,413 SR
Queue Stats
307W - 254L
1,618 Elo+
Party 1
Nemesis
Nemesis
Musiс
Nemesis
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 2L
1,730 Elo+
Party 1
Amaterasu
Amaterasu
andx0001
Amaterasu
Level 109
God Stats
2W - 0L
1,500 SR
Queue Stats
129W - 101L
1,495 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
MitsukiXI
Sun Wukong
16
1 / 6 / 4
12,087
549
15,902
24,972
21,936
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Baba Yaga
TheTrolleador
Baba Yaga
18
3 / 5 / 3
13,492
613
24,434
16,252
5,502
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Fenrir
18
2 / 4 / 4
12,932
588
11,384
24,778
15,975
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
8 / 1 / 6
15,909
723
24,882
16,576
6,691
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Nemesis
Musiс
Nemesis
20
5 / 3 / 7
14,402
655
20,400
28,852
19,079
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Amaterasu
andx0001
Amaterasu
18
2 / 2 / 9
13,525
615
13,745
20,849
19,938
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
37
6
Kills
15
15
Deaths
6
11
Assists
22
Player
Kills
Deaths
Assists
KDA
W
8
1
6
11
L
Sun Wukong
MitsukiXI
Sun Wukong
1
6
4
0.5
W
Nemesis
Musiс
Nemesis
5
3
7
2.83
L
Baba Yaga
TheTrolleador
Baba Yaga
3
5
3
0.9
W
Amaterasu
andx0001
Amaterasu
2
2
9
3.25
L
Fenrir
2
4
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,720
Damage
59,027
66,002
Taken
66,277
43,413
Mitigated
45,708
10,299
Healing
33,296
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
24,882
223
9,916
9,048
16,576
6,691
413
6,295
10,124
104,573
0
L
Sun Wukong
MitsukiXI
Sun Wukong
15,902
2,304
589
3,027
24,972
21,936
0
10,575
14,397
0
49,541
W
Nemesis
Musiс
Nemesis
20,400
7,885
0
8,039
28,852
19,079
1,858
11,501
16,919
0
67,894
L
Baba Yaga
TheTrolleador
Baba Yaga
24,434
1,791
412
4,348
16,252
5,502
50
4,958
11,292
76,414
0
W
Amaterasu
andx0001
Amaterasu
13,745
5,200
0
6,293
20,849
19,938
1,308
7,200
13,342
0
38,412
L
Fenrir
11,384
1,730
0
1,923
24,778
15,975
0
9,660
14,970
0
30,823

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,511
Gold Earned
43,836
210
Minions Killed
280
5
Camps Cleared
14
1,178,531
Distance Traveled
1,326,163
11
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
15,909
723
164
7
5
461,793
2
L
Sun Wukong
12,087
549
49
2
1
397,671
4
W
Nemesis
14,402
655
71
3
4
442,640
5
L
Baba Yaga
13,492
613
116
5
2
355,456
2
W
Amaterasu
13,525
615
45
2
5
421,730
2
L
Fenrir
12,932
588
45
2
2
425,404
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role