Player Matchup

Chernobog
Chernobog
Comando_HaZe
Chernobog
Level 63
God Stats
1W - 1L
1,747 SR
Queue Stats
39W - 54L
1,488 Elo+
Party 2
Chaac
Chaac
ElredOMG
Chaac
Level 47
God Stats
0W - 3L
1,500 SR
Queue Stats
11W - 22L
1,633 Elo+
Solo
Ares
Ares
MixedTyrone
Ares
Level 48
God Stats
8W - 9L
1,861 SR
Queue Stats
191W - 200L
1,606 Elo+
Party 2
Sol
Sol
Opsmoked
Sol
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 24L
1,778 Elo+
Party 2
Kali
Kali
hinge817
Kali
Level 106
God Stats
4W - 8L
1,561 SR
Queue Stats
311W - 330L
1,504 Elo+
Party 2
Team Averages
Level 58
1,634 SR
1,602 Elo+

VS

Team Averages
Level 57
1,542 SR
1,525 Elo+
Gilgamesh
Gilgamesh
Bishop-02-
Gilgamesh
Level 102
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 16L
1,586 Elo+
Party 3
Horus
Horus
Krownzy
Horus
Level 64
God Stats
41W - 23L
1,679 SR
Queue Stats
84W - 66L
1,563 Elo+
Party 1
Izanami
Izanami
Texx1689
Izanami
Level 45
God Stats
13W - 12L
1,700 SR
Queue Stats
194W - 161L
1,514 Elo+
Party 1
Fenrir
Fenrir
Zxyhp
Fenrir
Level 45
God Stats
9W - 10L
1,466 SR
Queue Stats
35W - 36L
1,436 Elo+
Solo
He Bo
He Bo
kinkevin
He Bo
Level 29
God Stats
2W - 3L
1,366 SR
Queue Stats
6W - 9L
1,527 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
Comando_HaZe
Chernobog
9
3 / 3 / 1
5,632
563
3,292
4,115
577
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chaac
ElredOMG
Chaac
9
0 / 1 / 1
4,962
496
1,229
5,017
2,290
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

7
0 / 1 / 1
4,643
464
1,193
4,721
1,951
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

7
0 / 1 / 3
4,807
481
1,852
4,486
949
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Kali
8
2 / 2 / 3
5,410
541
5,374
6,944
1,925
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Bishop-02-
Gilgamesh
10
1 / 1 / 0
5,778
578
3,080
4,434
2,031
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Horus
Krownzy
Horus
8
3 / 1 / 3
5,746
575
4,399
6,642
3,544
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Izanami
Texx1689
Izanami
9
2 / 1 / 3
5,834
583
4,334
4,217
1,274
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Fenrir
Zxyhp
Fenrir
9
1 / 2 / 2
5,436
544
2,191
5,797
1,863
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

He Bo
kinkevin
He Bo
9
1 / 1 / 2
5,424
542
2,135
3,315
710
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
18
5
Kills
8
8
Deaths
6
9
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
Bishop-02-
Gilgamesh
1
1
0
1
L
Chernobog
Comando_HaZe
Chernobog
3
3
1
1.17
L
Chaac
ElredOMG
Chaac
0
1
1
0.5
W
Horus
Krownzy
Horus
3
1
3
4.5
L
0
1
1
0.5
L
0
1
3
1.5
W
Izanami
Texx1689
Izanami
2
1
3
3.5
W
Fenrir
Zxyhp
Fenrir
1
2
2
1
L
Kali
2
2
3
1.75
W
He Bo
kinkevin
He Bo
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,940
Damage
16,139
25,283
Taken
24,405
7,692
Mitigated
9,422
8,199
Healing
10,586
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
Bishop-02-
Gilgamesh
3,080
960
0
2,409
4,434
2,031
0
0
4,434
0
26,764
L
Chernobog
Comando_HaZe
Chernobog
3,292
1,637
0
1,090
4,115
577
916
0
4,115
0
23,879
L
Chaac
ElredOMG
Chaac
1,229
379
0
2,228
5,017
2,290
0
0
5,017
0
19,901
W
Horus
Krownzy
Horus
4,399
2,040
505
2,985
6,642
3,544
0
1,192
5,450
0
10,279
L
1,193
35
116
1,534
4,721
1,951
0
360
4,317
8,678
0
L
1,852
407
0
2,253
4,486
949
0
450
3,944
15,795
0
W
Izanami
Texx1689
Izanami
4,334
2,422
97
1,866
4,217
1,274
0
553
3,664
0
33,786
W
Fenrir
Zxyhp
Fenrir
2,191
842
0
1,745
5,797
1,863
0
1,014
4,783
0
24,583
L
Kali
5,374
2,380
0
978
6,944
1,925
0
1,073
5,755
0
27,390
W
He Bo
kinkevin
He Bo
2,135
220
0
979
3,315
710
0
286
3,029
18,884
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,454
Gold Earned
28,218
187
Minions Killed
263
0
Camps Cleared
0
912,813
Distance Traveled
920,151
11
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
5,778
578
74
7
0
156,954
0
L
Chernobog
5,632
563
50
5
0
169,880
2
L
Chaac
4,962
496
56
6
0
204,136
4
W
Horus
5,746
575
12
1
0
210,063
6
L
Ares
4,643
464
10
1
0
188,498
3
L
Sol
4,807
481
24
2
0
140,494
2
W
Izanami
5,834
583
78
8
0
174,886
2
W
Fenrir
5,436
544
57
6
0
198,620
1
L
Kali
5,410
541
47
5
0
209,805
0
W
He Bo
5,424
542
42
4
0
179,628
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role