Player Matchup

Loki
Loki
C90_LESS_A_GO
Loki
Level 18
God Stats
1W - 3L
1,405 SR
Queue Stats
11W - 15L
1,366 Elo+
Party 1
Tiamat
Tiamat
Diamonds4162
Tiamat
Level 36
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 17L
1,147 Elo+
Solo
Nu Wa
Nu Wa
Tek_Rhino_69
Nu Wa
Level 28
God Stats
7W - 13L
1,363 SR
Queue Stats
71W - 94L
1,392 Elo+
Party 1
Chaac
Chaac
W4E-titanpro-223
Chaac
Level 86
God Stats
2W - 5L
1,500 SR
Queue Stats
170W - 154L
1,367 Elo+
Party 1
Hou Yi
Hou Yi
vicente_ready
Hou Yi
Level 62
God Stats
2W - 3L
1,647 SR
Queue Stats
204W - 193L
1,400 Elo+
Party 1
Team Averages
Level 46
1,483 SR
1,334 Elo+

VS

Team Averages
Level 81
1,417 SR
1,519 Elo+
Cthulhu
Cthulhu
Ozban
Cthulhu
Level 63
God Stats
3W - 1L
1,494 SR
Queue Stats
149W - 159L
1,543 Elo+
Party 3
Camazotz
Camazotz
Ozkuma
Camazotz
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
62W - 77L
1,429 Elo+
Party 3
Chaac
Chaac
Rocket UR Self
Chaac
Level 59
God Stats
98W - 68L
1,421 SR
Queue Stats
258W - 261L
1,530 Elo+
Party 2
Izanami
Izanami
The Foul Goat
Izanami
Level 67
God Stats
42W - 36L
1,482 SR
Queue Stats
419W - 392L
1,531 Elo+
Solo
Anubis
Anubis
XxXPaCkErSrUlEx
Anubis
Level 67
God Stats
5W - 6L
1,189 SR
Queue Stats
223W - 184L
1,562 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 9 / 1
9,124
397
8,663
19,668
4,361
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Tiamat
15
2 / 14 / 2
10,114
440
9,967
19,659
15,370
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

17
3 / 5 / 2
11,202
487
11,466
14,292
3,706
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

15
0 / 5 / 5
10,011
435
16,208
26,108
28,813
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

15
2 / 7 / 2
9,518
414
5,961
18,693
5,066
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Ozban
Cthulhu
15
2 / 0 / 13
11,231
488
8,822
13,868
17,118
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Camazotz
Ozkuma
Camazotz
19
9 / 2 / 9
12,817
557
11,346
18,910
17,981
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

20
11 / 3 / 9
14,127
614
19,122
22,380
22,274
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Izanami
20
4 / 1 / 7
12,936
562
10,188
11,239
4,880
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

20
14 / 2 / 5
14,081
612
27,126
21,399
12,357
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
83
8
Kills
40
40
Deaths
8
12
Assists
43
Player
Kills
Deaths
Assists
KDA
L
1
9
1
0.17
L
Tiamat
2
14
2
0.21
W
Cthulhu
Ozban
Cthulhu
2
0
13
8.5
W
Camazotz
Ozkuma
Camazotz
9
2
9
6.75
W
11
3
9
5.17
L
3
5
2
0.8
W
Izanami
4
1
7
7.5
L
0
5
5
0.5
W
14
2
5
8.25
L
2
7
2
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,265
Damage
76,604
98,420
Taken
87,796
57,316
Mitigated
74,610
16,578
Healing
39,480
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,663
887
0
328
19,668
4,361
8
9,175
10,493
0
54,507
L
Tiamat
9,967
1,254
0
3,354
19,659
15,370
0
4,537
15,122
45,044
0
W
Cthulhu
Ozban
Cthulhu
8,822
255
1,036
3,275
13,868
17,118
209
3,532
10,248
29,562
0
W
Camazotz
Ozkuma
Camazotz
11,346
2,716
0
7,033
18,910
17,981
1,547
4,433
14,377
0
86,565
W
19,122
3,457
0
8,238
22,380
22,274
2,231
8,478
13,232
13,927
76,725
L
11,466
3,095
0
2,042
14,292
3,706
0
7,824
6,468
53,341
0
W
Izanami
10,188
5,728
0
5,399
11,239
4,880
5,477
1,986
9,183
0
119,777
L
16,208
2,280
751
7,491
26,108
28,813
5
10,797
15,311
9,269
52,391
W
27,126
1,034
395
14,104
21,399
12,357
1,231
5,428
15,815
99,890
5,551
L
5,961
2,342
0
2,612
18,693
5,066
1,170
5,564
13,129
0
55,347

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,969
Gold Earned
65,192
436
Minions Killed
639
0
Camps Cleared
0
2,026,443
Distance Traveled
2,186,848
11
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
9,124
397
90
4
0
405,006
1
L
Tiamat
10,114
440
72
3
0
345,591
1
W
Cthulhu
11,231
488
32
1
0
390,705
2
W
Camazotz
12,817
557
121
5
0
496,281
4
W
Chaac
14,127
614
148
6
0
464,774
1
L
Nu Wa
11,202
487
103
4
0
388,502
5
W
Izanami
12,936
562
188
8
0
447,658
3
L
Chaac
10,011
435
78
3
0
463,282
1
W
Anubis
14,081
612
150
7
0
387,430
4
L
Hou Yi
9,518
414
93
4
0
424,062
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role