Player Matchup

Chaac
Chaac
Butter_Train
Chaac
Level 68
God Stats
1W - 1L
1,284 SR
Queue Stats
2W - 3L
1,219 Elo+
Party 1
Yemoja
Yemoja
Gr8xOdinsRaven
Yemoja
Level 29
God Stats
8W - 15L
1,330 SR
Queue Stats
11W - 18L
1,308 Elo+
Party 1
Izanami
Izanami
JunichiTazawa3
Izanami
Level 38
God Stats
4W - 6L
1,419 SR
Queue Stats
17W - 28L
1,308 Elo+
Party 1
Arachne
Arachne
Maxinator5000
Arachne
Level 107
God Stats
4W - 1L
1,500 SR
Queue Stats
54W - 70L
1,515 Elo+
Party 3
Nu Wa
Nu Wa
WindWalkerPRO11
Nu Wa
Level 46
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 25L
1,467 Elo+
Party 3
Team Averages
Level 58
1,407 SR
1,364 Elo+

VS

Team Averages
Level 81
1,460 SR
1,467 Elo+
Tiamat
Tiamat
BlockyAlloy640
Tiamat
Level 26
God Stats
0W - 4L
1,278 SR
Queue Stats
15W - 19L
1,560 Elo+
Party 4
Artio
Artio
ChristianS118
Artio
Level 146
God Stats
0W - 4L
1,500 SR
Queue Stats
437W - 405L
1,508 Elo+
Party 2
Ao Kuang
Ao Kuang
Leorick
Ao Kuang
Level 40
God Stats
28W - 42L
1,525 SR
Queue Stats
242W - 304L
1,492 Elo+
Party 4
Nemesis
Nemesis
RestoredEar360
Nemesis
Level 43
God Stats
1W - 2L
1,499 SR
Queue Stats
88W - 88L
1,160 Elo+
Party 2
Heimdallr
Heimdallr
ismapro720
Heimdallr
Level 148
God Stats
8W - 3L
1,500 SR
Queue Stats
162W - 144L
1,616 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
7 / 1 / 0
6,732
673
5,743
7,600
4,338
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

8
1 / 0 / 3
5,265
527
2,918
5,760
2,567
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

9
2 / 0 / 4
5,271
527
3,193
4,117
726
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Arachne
11
4 / 1 / 5
6,373
637
6,926
7,860
2,290
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

9
0 / 0 / 4
5,061
506
4,894
3,840
822
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 6 / 0
4,219
422
2,506
6,987
2,714
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

8
0 / 0 / 1
5,160
516
2,288
8,410
5,058
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Ao Kuang
Leorick
Ao Kuang
8
1 / 5 / 0
5,253
525
4,955
8,535
2,781
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

8
0 / 2 / 0
4,723
472
1,305
6,345
1,729
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Heimdallr
ismapro720
Heimdallr
9
1 / 1 / 0
5,207
521
5,711
4,903
1,586
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
3
14
Kills
2
2
Deaths
14
16
Assists
1
Player
Kills
Deaths
Assists
KDA
L
0
6
0
0
W
7
1
0
7
L
0
0
1
0.5
W
1
0
3
2.5
W
2
0
4
4
L
Ao Kuang
Leorick
Ao Kuang
1
5
0
0.2
W
Arachne
4
1
5
6.5
L
0
2
0
0
W
0
0
4
2
L
Heimdallr
ismapro720
Heimdallr
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,674
Damage
16,765
29,177
Taken
35,180
10,743
Mitigated
13,868
9,302
Healing
9,925
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,506
349
78
1,081
6,987
2,714
409
2,238
4,509
13,748
0
W
5,743
951
0
2,220
7,600
4,338
400
3,537
4,049
88
30,080
L
2,288
378
430
2,658
8,410
5,058
0
2,292
5,924
16,621
0
W
2,918
625
1,000
1,361
5,760
2,567
105
774
4,966
9,927
0
W
3,193
1,783
1
2,044
4,117
726
1,027
809
3,274
0
27,717
L
Ao Kuang
Leorick
Ao Kuang
4,955
1,768
0
2,561
8,535
2,781
0
1,034
7,421
16,771
0
W
Arachne
6,926
4,403
0
2,151
7,860
2,290
0
2,870
4,814
0
36,973
L
1,305
439
0
2,116
6,345
1,729
0
588
5,717
0
22,007
W
4,894
527
0
525
3,840
822
87
1,277
2,325
19,009
0
L
Heimdallr
ismapro720
Heimdallr
5,711
1,991
0
1,001
4,903
1,586
34
1,120
3,737
0
32,715

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,702
Gold Earned
24,562
218
Minions Killed
189
0
Camps Cleared
0
1,031,306
Distance Traveled
974,887
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
4,219
422
20
2
0
174,682
0
W
Chaac
6,732
673
61
6
0
212,492
0
L
Artio
5,160
516
22
2
0
208,922
2
W
Yemoja
5,265
527
10
1
0
205,273
2
W
Izanami
5,271
527
60
6
0
191,392
1
L
Ao Kuang
5,253
525
34
3
0
181,003
1
W
Arachne
6,373
637
63
6
0
214,979
0
L
Nemesis
4,723
472
51
5
0
217,000
0
W
Nu Wa
5,061
506
24
2
0
207,170
0
L
Heimdallr
5,207
521
62
6
0
193,280
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role