Player Matchup

Nox
Nox
 
Nox
Level 150
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hachiman
Hachiman
AnthonyMunoz09
Hachiman
Level 122
God Stats
9W - 18L
1,401 SR
Queue Stats
219W - 218L
1,550 Elo+
Party 2
Cliodhna
Cliodhna
Gtown1228
Cliodhna
Level 119
God Stats
7W - 4L
1,723 SR
Queue Stats
559W - 528L
1,557 Elo+
Solo
Sylvanus
Sylvanus
Smashball1
Sylvanus
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
172W - 161L
1,577 Elo+
Party 2
Sol
Sol
YoungWeaseeeL
Sol
Level 145
God Stats
7W - 6L
1,500 SR
Queue Stats
286W - 259L
1,537 Elo+
Party 2
Team Averages
Level 133
1,525 SR
1,544 Elo+

VS

Team Averages
Level 109
1,599 SR
1,603 Elo+
Sol
Sol
FSU TRAXWELL
Sol
Level 125
God Stats
4W - 3L
1,683 SR
Queue Stats
17W - 19L
1,486 Elo+
Party 3
Cernunnos
Cernunnos
GNRLHolmes
Cernunnos
Level 78
God Stats
6W - 3L
1,525 SR
Queue Stats
18W - 18L
1,570 Elo+
Party 3
Artio
Artio
OBEY_NATE
Artio
Level 128
God Stats
17W - 14L
1,523 SR
Queue Stats
244W - 247L
1,531 Elo+
Solo
Kali
Kali
iimPollito
Kali
Level 109
God Stats
14W - 6L
1,765 SR
Queue Stats
58W - 57L
1,687 Elo+
Party 1
Chronos
Chronos
magicbuns
Chronos
Level 106
God Stats
2W - 0L
1,500 SR
Queue Stats
32W - 21L
1,739 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
 
Nox
16
1 / 5 / 3
9,612
534
4,551
10,262
6,649
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Breastplate

Breastplate

+20
Physical Protection

Hachiman
14
0 / 0 / 0
8,118
451
6,007
8,758
2,715
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cliodhna
Gtown1228
Cliodhna
13
2 / 7 / 0
8,185
455
10,149
14,949
5,353
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Sylvanus
Smashball1
Sylvanus
12
0 / 4 / 0
6,766
376
4,669
13,938
9,218
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

14
1 / 6 / 0
8,557
475
8,356
14,062
5,804
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 1 / 6
9,732
541
10,842
10,287
3,205
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cernunnos
GNRLHolmes
Cernunnos
16
3 / 0 / 2
10,482
582
7,551
8,191
2,757
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Artio
OBEY_NATE
Artio
14
2 / 0 / 6
9,508
528
4,191
15,369
14,694
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

18
10 / 2 / 6
11,647
647
14,451
14,472
6,290
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Chronos
magicbuns
Chronos
17
3 / 2 / 3
10,433
580
7,244
11,523
4,464
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
45
4
Kills
22
22
Deaths
5
3
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Nox
 
Nox
1
5
3
0.5
L
Hachiman
0
0
0
0
W
4
1
6
7
W
Cernunnos
GNRLHolmes
Cernunnos
3
0
2
4
L
Cliodhna
Gtown1228
Cliodhna
2
7
0
0.29
W
Artio
OBEY_NATE
Artio
2
0
6
5
L
Sylvanus
Smashball1
Sylvanus
0
4
0
0
L
1
6
0
0.17
W
10
2
6
6.5
W
Chronos
magicbuns
Chronos
3
2
3
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,732
Damage
44,279
61,969
Taken
59,842
29,739
Mitigated
31,410
18,217
Healing
23,026
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nox
 
Nox
4,551
511
0
1,731
10,262
6,649
568
2,941
7,321
71,507
0
L
Hachiman
6,007
3,608
0
3,102
8,758
2,715
0
2,394
6,364
0
54,919
W
10,842
4,814
0
5,917
10,287
3,205
1,879
3,952
6,335
59,274
0
W
Cernunnos
GNRLHolmes
Cernunnos
7,551
3,403
0
2,931
8,191
2,757
1,812
823
7,368
0
84,265
L
Cliodhna
Gtown1228
Cliodhna
10,149
966
0
2,794
14,949
5,353
0
3,122
11,827
0
57,518
W
Artio
OBEY_NATE
Artio
4,191
526
960
5,503
15,369
14,694
263
3,843
11,526
25,779
0
L
Sylvanus
Smashball1
Sylvanus
4,669
1,079
1,520
3,641
13,938
9,218
0
6,429
7,509
26,375
0
L
8,356
1,070
0
5,429
14,062
5,804
0
6,565
7,497
60,779
4,839
W
14,451
9,246
0
4,116
14,472
6,290
14
4,259
10,213
0
81,754
W
Chronos
magicbuns
Chronos
7,244
2,318
0
3,599
11,523
4,464
1,630
4,357
7,166
54,207
5,664

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,238
Gold Earned
51,802
529
Minions Killed
543
0
Camps Cleared
0
1,681,095
Distance Traveled
1,795,990
23
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nox
9,612
534
159
9
0
316,607
5
L
Hachiman
8,118
451
106
6
0
355,336
5
W
Sol
9,732
541
97
5
0
327,387
2
W
Cernunnos
10,482
582
149
8
0
356,684
5
L
Cliodhna
8,185
455
87
5
0
352,760
2
W
Artio
9,508
528
40
2
0
362,573
6
L
Sylvanus
6,766
376
45
3
0
326,164
7
L
Sol
8,557
475
132
7
0
330,228
4
W
Kali
11,647
647
136
8
0
416,158
3
W
Chronos
10,433
580
121
7
0
333,188
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role