Player Matchup

Sylvanus
Sylvanus
Besay_tortilla1
Sylvanus
Level 147
God Stats
11W - 6L
1,950 SR
Queue Stats
31W - 26L
1,737 Elo+
Party 4
Fenrir
Fenrir
LiLXeno63
Fenrir
Level 84
God Stats
2W - 1L
1,500 SR
Queue Stats
76W - 47L
1,574 Elo+
Solo
Hel
Hel
Nebula991018
Hel
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 28L
1,225 Elo+
Party 3
Nu Wa
Nu Wa
Niallkin
Nu Wa
Level 126
God Stats
2W - 1L
1,500 SR
Queue Stats
60W - 51L
1,512 Elo+
Party 3
Tyr
Tyr
fransitodetijoco
Tyr
Level 153
God Stats
4W - 2L
1,399 SR
Queue Stats
43W - 33L
1,735 Elo+
Party 4
Team Averages
Level 128
1,570 SR
1,557 Elo+

VS

Team Averages
Level 134
1,601 SR
1,540 Elo+
Ullr
Ullr
Bilinmeyen
Ullr
Level 157
God Stats
2W - 6L
1,284 SR
Queue Stats
310W - 311L
1,547 Elo+
Party 2
Amaterasu
Amaterasu
TheRegret
Amaterasu
Level 160
God Stats
4W - 10L
1,865 SR
Queue Stats
1,174W - 1,231L
1,557 Elo+
Party 2
Ymir
Ymir
boorch
Ymir
Level 86
God Stats
1W - 2L
1,884 SR
Queue Stats
16W - 18L
1,556 Elo+
Party 1
Baron Samedi
Baron Samedi
emircelt
Baron Samedi
Level 140
God Stats
28W - 24L
1,685 SR
Queue Stats
254W - 269L
1,511 Elo+
Party 1
Susano
Susano
meldi_892
Susano
Level 127
God Stats
21W - 16L
1,288 SR
Queue Stats
98W - 105L
1,528 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
20
13 / 4 / 15
15,897
757
21,346
32,168
42,252
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fenrir
LiLXeno63
Fenrir
20
8 / 4 / 22
16,269
775
26,629
30,069
41,167
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

20
11 / 4 / 21
16,552
788
28,725
24,639
12,702
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Nu Wa
Niallkin
Nu Wa
20
9 / 3 / 23
17,005
810
40,905
21,320
11,247
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

20
1 / 7 / 24
14,276
680
15,889
35,521
42,118
Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
5 / 12 / 9
15,492
738
17,391
26,832
9,531
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Amaterasu
TheRegret
Amaterasu
20
6 / 9 / 10
15,225
725
21,563
41,568
27,009
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ymir
boorch
Ymir
20
4 / 6 / 9
15,203
724
12,744
33,221
48,449
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Baron Samedi
emircelt
Baron Samedi
20
5 / 8 / 9
14,902
710
28,939
23,357
10,697
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Susano
meldi_892
Susano
20
1 / 7 / 9
13,213
629
14,675
29,236
21,362
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

147
Kill Participation
67
42
Kills
21
22
Deaths
42
105
Assists
46
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
13
4
15
5.13
L
5
12
9
0.79
W
Fenrir
LiLXeno63
Fenrir
8
4
22
4.75
W
11
4
21
5.38
W
Nu Wa
Niallkin
Nu Wa
9
3
23
6.83
L
Amaterasu
TheRegret
Amaterasu
6
9
10
1.22
L
Ymir
boorch
Ymir
4
6
9
1.42
L
Baron Samedi
emircelt
Baron Samedi
5
8
9
1.19
W
1
7
24
1.86
L
Susano
meldi_892
Susano
1
7
9
0.79

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

133,494
Damage
95,312
143,717
Taken
154,214
149,486
Mitigated
117,048
62,926
Healing
35,262
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
21,346
3,270
10,187
10,378
32,168
42,252
1,536
12,658
19,430
43,816
5,574
L
17,391
9,342
0
2,194
26,832
9,531
0
15,280
11,166
0
59,724
W
Fenrir
LiLXeno63
Fenrir
26,629
4,867
828
5,490
30,069
41,167
942
7,466
22,603
0
46,869
W
28,725
1,790
13,486
13,256
24,639
12,702
1,162
7,504
16,975
73,935
0
W
Nu Wa
Niallkin
Nu Wa
40,905
10,560
259
5,354
21,320
11,247
5,858
3,771
17,469
118,559
0
L
Amaterasu
TheRegret
Amaterasu
21,563
6,906
0
11,609
41,568
27,009
0
23,028
17,653
0
62,219
L
Ymir
boorch
Ymir
12,744
877
974
6,967
33,221
48,449
0
19,402
12,480
34,568
0
L
Baron Samedi
emircelt
Baron Samedi
28,939
1,446
6,564
6,601
23,357
10,697
0
14,724
8,312
67,693
0
W
15,889
1,152
0
3,688
35,521
42,118
1,774
10,284
25,157
0
42,188
L
Susano
meldi_892
Susano
14,675
2,027
0
353
29,236
21,362
0
14,391
14,308
0
59,226

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

79,999
Gold Earned
74,035
356
Minions Killed
353
0
Camps Cleared
0
2,070,353
Distance Traveled
1,932,023
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
15,897
757
42
2
0
370,797
0
L
Ullr
15,492
738
84
4
0
353,996
3
W
Fenrir
16,269
775
25
1
0
404,359
1
W
Hel
16,552
788
104
5
0
441,047
3
W
Nu Wa
17,005
810
137
7
0
363,745
3
L
Amaterasu
15,225
725
79
4
0
424,474
0
L
Ymir
15,203
724
35
2
0
384,216
2
L
Baron Samedi
14,902
710
63
3
0
366,774
2
W
Tyr
14,276
680
48
2
0
490,405
0
L
Susano
13,213
629
92
4
0
402,563
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role