Player Matchup

Chaac
Chaac
Blakkmajic24
Chaac
Level 85
God Stats
4W - 8L
1,329 SR
Queue Stats
284W - 259L
1,497 Elo+
Party 2
Sun Wukong
Sun Wukong
I-II-ZNice-II-I
Sun Wukong
Level 123
God Stats
0W - 2L
1,500 SR
Queue Stats
219W - 214L
1,505 Elo+
Party 2
Scylla
Scylla
PinkNalyd
Scylla
Level 108
God Stats
8W - 11L
1,207 SR
Queue Stats
89W - 75L
1,521 Elo+
Party 1
Hel
Hel
T_D3vil2KX
Hel
Level 107
God Stats
15W - 19L
1,473 SR
Queue Stats
34W - 47L
1,474 Elo+
Party 2
Jing Wei
Jing Wei
Trixsture
Jing Wei
Level 160
God Stats
0W - 5L
1,500 SR
Queue Stats
143W - 130L
1,503 Elo+
Party 1
Team Averages
Level 117
1,402 SR
1,500 Elo+

VS

Team Averages
Level 102
1,513 SR
1,418 Elo+
Mercury
Mercury
 
Mercury
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Scylla
Scylla
Big Chauncer
Scylla
Level 101
God Stats
10W - 2L
1,782 SR
Queue Stats
387W - 374L
1,370 Elo+
Solo
Danzaburou
Danzaburou
CJT98
Danzaburou
Level 107
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 7L
1,272 Elo+
Party 3
Gilgamesh
Gilgamesh
JetDaYungin
Gilgamesh
Level 109
God Stats
1W - 3L
1,500 SR
Queue Stats
13W - 16L
1,510 Elo+
Party 3
Kumbhakarna
Kumbhakarna
Joemama24242424
Kumbhakarna
Level 104
God Stats
1W - 0L
1,285 SR
Queue Stats
7W - 7L
1,436 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 3 / 1
4,988
499
3,675
7,148
2,633
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Sun Wukong
I-II-ZNice-II-I
Sun Wukong
10
0 / 2 / 1
5,746
575
5,510
6,970
3,408
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Scylla
PinkNalyd
Scylla
8
0 / 2 / 1
4,986
499
3,150
4,575
1,370
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

7
1 / 4 / 0
4,638
464
1,355
8,624
2,150
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jing Wei
Trixsture
Jing Wei
11
1 / 1 / 0
5,994
599
2,113
6,507
1,435
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
11
2 / 1 / 3
6,139
614
4,163
6,761
1,967
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Scylla
11
2 / 0 / 3
6,415
642
3,818
2,577
683
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Danzaburou
CJT98
Danzaburou
9
4 / 1 / 1
6,256
626
6,522
5,339
1,506
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gilgamesh
JetDaYungin
Gilgamesh
12
3 / 1 / 1
6,355
636
4,306
9,108
4,173
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Kumbhakarna
Joemama24242424
Kumbhakarna
9
1 / 0 / 5
5,780
578
3,314
5,057
3,220
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
25
3
Kills
12
12
Deaths
3
3
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Mercury
 
Mercury
2
1
3
3.5
W
Scylla
2
0
3
3.5
L
1
3
1
0.5
W
Danzaburou
CJT98
Danzaburou
4
1
1
4.5
L
Sun Wukong
I-II-ZNice-II-I
Sun Wukong
0
2
1
0.25
W
Gilgamesh
JetDaYungin
Gilgamesh
3
1
1
3.5
W
Kumbhakarna
Joemama24242424
Kumbhakarna
1
0
5
3.5
L
Scylla
PinkNalyd
Scylla
0
2
1
0.25
L
1
4
0
0.25
L
Jing Wei
Trixsture
Jing Wei
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,803
Damage
22,123
33,824
Taken
28,842
10,996
Mitigated
11,549
11,135
Healing
9,443
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
 
Mercury
4,163
1,374
0
239
6,761
1,967
0
720
6,041
0
37,136
W
Scylla
3,818
664
0
935
2,577
683
0
1,193
1,384
33,707
0
L
3,675
438
0
2,449
7,148
2,633
0
711
6,337
0
20,057
W
Danzaburou
CJT98
Danzaburou
6,522
1,959
357
2,091
5,339
1,506
747
919
4,420
0
34,776
L
Sun Wukong
I-II-ZNice-II-I
Sun Wukong
5,510
1,130
0
2,384
6,970
3,408
0
0
6,426
0
33,096
W
Gilgamesh
JetDaYungin
Gilgamesh
4,306
737
0
3,105
9,108
4,173
258
0
9,108
0
29,807
W
Kumbhakarna
Joemama24242424
Kumbhakarna
3,314
352
190
2,526
5,057
3,220
259
1,673
3,384
13,719
0
L
Scylla
PinkNalyd
Scylla
3,150
488
0
625
4,575
1,370
0
1,518
2,927
27,689
0
L
1,355
207
783
2,100
8,624
2,150
0
3,345
5,227
9,577
0
L
Jing Wei
Trixsture
Jing Wei
2,113
1,898
0
2,794
6,507
1,435
0
1,276
5,151
0
39,182

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,352
Gold Earned
30,945
271
Minions Killed
299
0
Camps Cleared
0
981,549
Distance Traveled
1,116,005
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
6,139
614
67
7
0
259,349
3
W
Scylla
6,415
642
77
8
0
223,062
3
L
Chaac
4,988
499
46
5
0
227,845
2
W
Danzaburou
6,256
626
65
7
0
198,413
0
L
Sun Wukong
5,746
575
71
7
0
194,776
1
W
Gilgamesh
6,355
636
79
8
0
221,524
0
W
Kumbhakarna
5,780
578
11
1
0
213,657
0
L
Scylla
4,986
499
44
4
0
181,795
2
L
Hel
4,638
464
19
2
0
184,840
4
L
Jing Wei
5,994
599
91
9
0
192,293
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role