Player Matchup

Anhur
Anhur
Aurealia
Anhur
Level 61
God Stats
2W - 0L
1,500 SR
Queue Stats
21W - 3L
1,752 Elo+
Party 1
Agni
Agni
CousinEddy4
Agni
Level 141
God Stats
3W - 1L
1,384 SR
Queue Stats
135W - 113L
1,726 Elo+
Party 1
Osiris
Osiris
GimpAva
Osiris
Level 27
God Stats
2W - 0L
1,500 SR
Queue Stats
34W - 6L
1,958 Elo+
Party 1
Sol
Sol
J2H Eros
Sol
Level 103
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,449 Elo+
Party 3
Medusa
Medusa
WaryCrib17
Medusa
Level 126
God Stats
5W - 3L
1,500 SR
Queue Stats
33W - 32L
1,380 Elo+
Party 3
Team Averages
Level 92
1,477 SR
1,653 Elo+

VS

Team Averages
Level 50
1,616 SR
1,647 Elo+
Nu Wa
Nu Wa
BerryTheBandit
Nu Wa
Level 14
God Stats
10W - 2L
1,742 SR
Queue Stats
12W - 6L
1,705 Elo+
Party 2
Cthulhu
Cthulhu
Boltstormwind
Cthulhu
Level 13
God Stats
14W - 12L
1,552 SR
Queue Stats
36W - 31L
1,656 Elo+
Party 2
Cupid
Cupid
ShaGoreMagalla
Cupid
Level 99
God Stats
1W - 2L
1,734 SR
Queue Stats
174W - 106L
1,624 Elo+
Party 2
Jormungandr
Jormungandr
billybobjoesam
Jormungandr
Level 15
God Stats
3W - 1L
1,734 SR
Queue Stats
16W - 11L
1,645 Elo+
Party 2
Set
Set
ixJayCee
Set
Level 109
God Stats
0W - 2L
1,318 SR
Queue Stats
141W - 78L
1,603 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Aurealia
Anhur
16
9 / 1 / 7
9,310
931
13,975
7,983
2,440
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
6 / 3 / 8
8,717
872
13,745
6,582
1,876
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Osiris
GimpAva
Osiris
15
4 / 2 / 13
8,914
891
10,234
10,059
11,504
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

15
3 / 1 / 4
8,799
880
2,541
6,669
2,138
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Medusa
WaryCrib17
Medusa
15
1 / 1 / 7
8,005
801
4,725
7,775
2,786
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 5 / 4
8,223
822
7,936
8,016
1,497
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
14
2 / 5 / 2
8,247
825
4,124
12,239
7,890
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
0 / 1 / 3
7,525
753
2,513
8,350
2,309
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Jormungandr
billybobjoesam
Jormungandr
13
0 / 4 / 3
7,387
739
3,772
14,607
9,348
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

14
4 / 8 / 0
8,053
805
5,958
10,239
4,261
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
20
23
Kills
8
8
Deaths
23
39
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Anhur
Aurealia
Anhur
9
1
7
12.5
L
2
5
4
0.8
L
Cthulhu
2
5
2
0.6
W
6
3
8
3.33
W
Osiris
GimpAva
Osiris
4
2
13
5.25
W
3
1
4
5
L
0
1
3
1.5
W
Medusa
WaryCrib17
Medusa
1
1
7
4.5
L
Jormungandr
billybobjoesam
Jormungandr
0
4
3
0.38
L
4
8
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,220
Damage
24,303
39,068
Taken
53,451
20,744
Mitigated
25,305
11,481
Healing
4,790
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
Aurealia
Anhur
13,975
8,521
0
3,616
7,983
2,440
2,683
2,670
5,151
0
30,735
L
7,936
1,850
98
296
8,016
1,497
84
1,683
6,333
19,361
0
L
Cthulhu
4,124
168
0
242
12,239
7,890
98
3,181
9,058
10,845
0
W
13,745
1,556
0
770
6,582
1,876
450
3,583
2,718
34,777
0
W
Osiris
GimpAva
Osiris
10,234
2,734
0
1,832
10,059
11,504
14
3,619
5,977
293
28,060
W
2,541
1,020
0
2,669
6,669
2,138
3,160
2,392
4,175
32,663
0
L
2,513
1,003
75
1,944
8,350
2,309
96
1,219
7,131
0
23,110
W
Medusa
WaryCrib17
Medusa
4,725
1,763
0
2,594
7,775
2,786
889
2,872
4,603
0
34,816
L
Jormungandr
billybobjoesam
Jormungandr
3,772
487
0
1,369
14,607
9,348
84
7,238
7,369
11,679
0
L
5,958
1,440
0
766
10,239
4,261
0
3,232
7,007
0
18,691

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,745
Gold Earned
39,435
252
Minions Killed
154
0
Camps Cleared
0
1,051,280
Distance Traveled
964,553
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
9,310
931
40
4
0
205,865
3
L
Nu Wa
8,223
822
27
3
0
173,527
0
L
Cthulhu
8,247
825
25
3
0
193,154
0
W
Agni
8,717
872
44
4
0
202,373
0
W
Osiris
8,914
891
34
3
0
212,390
0
W
Sol
8,799
880
79
8
0
212,901
1
L
Cupid
7,525
753
55
6
0
197,108
0
W
Medusa
8,005
801
55
6
0
217,751
2
L
Jormungandr
7,387
739
10
1
0
201,511
0
L
Set
8,053
805
37
4
0
199,253
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role