Player Matchup

Achilles
Achilles
A FaceIess Man
Achilles
Level 89
God Stats
9W - 6L
1,691 SR
Queue Stats
475W - 475L
1,624 Elo+
Solo
Sol
Sol
FalkaAsuka
Sol
Level 149
God Stats
2W - 0L
1,500 SR
Queue Stats
251W - 229L
1,401 Elo+
Party 2
Ganesha
Ganesha
MrMulberry
Ganesha
Level 159
God Stats
4W - 6L
1,500 SR
Queue Stats
229W - 216L
1,401 Elo+
Party 2
Awilix
Awilix
TrublSom3
Awilix
Level 160
God Stats
4W - 3L
1,284 SR
Queue Stats
83W - 71L
1,562 Elo+
Solo
Artemis
Artemis
Xipe Chaac
Artemis
Level 105
God Stats
4W - 0L
1,717 SR
Queue Stats
46W - 43L
1,460 Elo+
Solo
Team Averages
Level 132
1,538 SR
1,490 Elo+

VS

Team Averages
Level 96
1,654 SR
1,652 Elo+
Loki
Loki
 
Loki
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ra
Ra
CJT98
Ra
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 7L
1,500 Elo+
Party 1
Sun Wukong
Sun Wukong
JetDaYungin
Sun Wukong
Level 109
God Stats
4W - 3L
1,939 SR
Queue Stats
13W - 16L
1,757 Elo+
Party 1
Geb
Geb
Joemama24242424
Geb
Level 104
God Stats
2W - 3L
1,618 SR
Queue Stats
7W - 7L
1,840 Elo+
Party 1
Medusa
Medusa
SOME BURNT TOAS
Medusa
Level 73
God Stats
4W - 5L
1,716 SR
Queue Stats
550W - 467L
1,663 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
14
2 / 3 / 7
8,400
560
8,593
14,298
11,970
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

15
1 / 0 / 2
8,563
571
4,883
5,868
1,624
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Ganesha
MrMulberry
Ganesha
12
0 / 0 / 11
8,054
537
5,994
7,987
6,879
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Awilix
TrublSom3
Awilix
15
7 / 4 / 7
9,132
609
10,166
11,625
4,153
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Artemis
Xipe Chaac
Artemis
16
10 / 0 / 3
9,571
638
8,685
7,661
3,221
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
13
3 / 3 / 3
8,032
535
7,914
10,757
3,187
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Ra
13
1 / 5 / 2
7,897
526
3,606
8,106
2,714
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Sun Wukong
JetDaYungin
Sun Wukong
13
2 / 6 / 3
8,526
568
9,681
16,201
9,426
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

11
1 / 4 / 1
6,919
461
5,179
10,873
8,340
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

12
0 / 2 / 0
7,039
469
3,073
8,145
2,159
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
16
20
Kills
7
7
Deaths
20
30
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Loki
 
Loki
3
3
3
1.5
W
Achilles
2
3
7
1.83
L
Ra
1
5
2
0.4
W
1
0
2
2
L
Sun Wukong
JetDaYungin
Sun Wukong
2
6
3
0.58
L
1
4
1
0.38
W
Ganesha
MrMulberry
Ganesha
0
0
11
5.5
L
0
2
0
0
W
Awilix
TrublSom3
Awilix
7
4
7
2.63
W
Artemis
Xipe Chaac
Artemis
10
0
3
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,321
Damage
29,453
47,439
Taken
54,082
27,847
Mitigated
25,826
16,158
Healing
17,571
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Loki
 
Loki
7,914
1,874
0
4,157
10,757
3,187
0
672
10,048
0
50,055
W
Achilles
8,593
2,839
0
5,084
14,298
11,970
0
447
13,851
0
38,466
L
Ra
3,606
208
821
1,972
8,106
2,714
0
1,699
6,407
47,875
0
W
4,883
1,991
0
4,151
5,868
1,624
40
1,084
4,784
73,826
0
L
Sun Wukong
JetDaYungin
Sun Wukong
9,681
1,984
0
5,368
16,201
9,426
29
404
14,876
0
48,065
L
5,179
515
464
2,961
10,873
8,340
0
4,185
6,688
24,570
0
W
Ganesha
MrMulberry
Ganesha
5,994
642
635
2,800
7,987
6,879
219
3,530
4,291
26,439
0
L
3,073
1,232
0
1,828
8,145
2,159
0
3,917
4,228
0
45,125
W
Awilix
TrublSom3
Awilix
10,166
3,511
0
190
11,625
4,153
0
1,619
9,897
0
64,302
W
Artemis
Xipe Chaac
Artemis
8,685
2,620
0
3,298
7,661
3,221
981
2,105
5,556
0
57,189

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,720
Gold Earned
38,413
460
Minions Killed
413
0
Camps Cleared
0
1,427,033
Distance Traveled
1,406,495
11
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
8,032
535
96
6
0
303,275
4
W
Achilles
8,400
560
70
5
0
309,138
1
L
Ra
7,897
526
102
7
0
267,121
2
W
Sol
8,563
571
163
11
0
253,798
0
L
Sun Wukong
8,526
568
102
7
0
255,885
1
L
Geb
6,919
461
22
1
0
291,050
3
W
Ganesha
8,054
537
7
0
0
282,173
4
L
Medusa
7,039
469
91
6
0
289,164
2
W
Awilix
9,132
609
106
7
0
300,627
1
W
Artemis
9,571
638
114
8
0
281,297
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role