Player Matchup

Guan Yu
Guan Yu
 
Guan Yu
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Mulan
Mulan
KeyoriKun
Mulan
Level 115
God Stats
5W - 3L
1,500 SR
Queue Stats
336W - 348L
1,592 Elo+
Party 1
Bacchus
Bacchus
KorziKun
Bacchus
Level 26
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 2L
1,476 Elo+
Party 1
Danzaburou
Danzaburou
iLIQUID CYANIDE
Danzaburou
Level 112
God Stats
0W - 2L
1,295 SR
Queue Stats
3W - 6L
1,500 Elo+
Party 1
Zhong Kui
Zhong Kui
mrkinnamon
Zhong Kui
Level 126
God Stats
3W - 8L
1,664 SR
Queue Stats
22W - 40L
1,309 Elo+
Party 1
Team Averages
Level 98
1,492 SR
1,475 Elo+

VS

Team Averages
Level 98
1,650 SR
1,628 Elo+
Bakasura
Bakasura
Dr_Bubbles_000
Bakasura
Level 148
God Stats
21W - 19L
1,520 SR
Queue Stats
36W - 30L
1,574 Elo+
Party 2
Ymir
Ymir
MystiKTitan
Ymir
Level 129
God Stats
4W - 1L
1,752 SR
Queue Stats
56W - 54L
1,567 Elo+
Party 2
Mulan
Mulan
Ski_Meme_Trash42
Mulan
Level 128
God Stats
9W - 8L
1,628 SR
Queue Stats
39W - 35L
1,665 Elo+
Party 2
Skadi
Skadi
inverse-finch4
Skadi
Level 36
God Stats
1W - 0L
1,500 SR
Queue Stats
39W - 51L
1,724 Elo+
Solo
Zeus
Zeus
sukunasvessel_
Zeus
Level 49
God Stats
11W - 8L
1,852 SR
Queue Stats
55W - 51L
1,611 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
 
Guan Yu
13
1 / 3 / 3
8,241
485
8,252
13,889
9,938
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mulan
KeyoriKun
Mulan
15
5 / 6 / 1
9,674
569
12,505
15,276
7,529
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bacchus
KorziKun
Bacchus
13
1 / 4 / 5
8,609
506
6,829
12,543
13,504
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Danzaburou
iLIQUID CYANIDE
Danzaburou
15
3 / 2 / 1
9,151
538
8,211
10,357
3,828
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Zhong Kui
mrkinnamon
Zhong Kui
15
1 / 5 / 0
9,388
552
6,064
10,083
7,067
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
18
7 / 2 / 5
10,665
627
10,409
14,726
7,308
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

14
5 / 2 / 10
9,901
582
7,426
14,228
13,946
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

15
2 / 2 / 4
9,448
556
9,325
15,498
9,436
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

13
2 / 4 / 4
8,118
478
6,531
9,989
2,290
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

15
4 / 1 / 4
9,132
537
7,880
8,512
3,049
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
47
11
Kills
20
20
Deaths
11
10
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Guan Yu
 
Guan Yu
1
3
3
0.83
W
Bakasura
7
2
5
4.75
L
Mulan
KeyoriKun
Mulan
5
6
1
0.92
L
Bacchus
KorziKun
Bacchus
1
4
5
0.88
W
5
2
10
5
W
2
2
4
2
L
Danzaburou
iLIQUID CYANIDE
Danzaburou
3
2
1
1.75
W
2
4
4
1
L
Zhong Kui
mrkinnamon
Zhong Kui
1
5
0
0.2
W
4
1
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,861
Damage
41,571
62,148
Taken
62,953
41,866
Mitigated
36,029
17,271
Healing
23,203
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Guan Yu
 
Guan Yu
8,252
1,332
160
3,583
13,889
9,938
0
541
12,416
3,573
39,407
W
Bakasura
10,409
6,497
0
6,523
14,726
7,308
100
2,578
12,029
0
75,556
L
Mulan
KeyoriKun
Mulan
12,505
1,599
0
4,581
15,276
7,529
0
2,664
10,717
0
53,334
L
Bacchus
KorziKun
Bacchus
6,829
1,063
305
1,738
12,543
13,504
120
5,393
6,457
17,750
0
W
7,426
1,760
2,054
2,572
14,228
13,946
87
3,458
10,648
31,188
0
W
9,325
1,203
365
8,459
15,498
9,436
0
845
14,033
0
62,086
L
Danzaburou
iLIQUID CYANIDE
Danzaburou
8,211
2,033
0
3,828
10,357
3,828
495
1,853
8,504
0
65,028
W
6,531
3,648
0
250
9,989
2,290
285
1,962
8,027
0
36,779
L
Zhong Kui
mrkinnamon
Zhong Kui
6,064
366
0
3,076
10,083
7,067
120
4,855
4,641
57,234
3,954
W
7,880
550
0
2,980
8,512
3,049
295
4,264
4,248
55,950
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,063
Gold Earned
47,264
445
Minions Killed
523
0
Camps Cleared
0
1,611,375
Distance Traveled
1,696,093
4
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Guan Yu
8,241
485
91
5
0
344,953
0
W
Bakasura
10,665
627
158
9
0
426,205
1
L
Mulan
9,674
569
86
5
0
336,450
1
L
Bacchus
8,609
506
18
1
0
335,084
0
W
Ymir
9,901
582
40
2
0
300,381
4
W
Mulan
9,448
556
143
8
0
336,049
3
L
Danzaburou
9,151
538
125
7
0
314,952
3
W
Skadi
8,118
478
63
4
0
310,975
3
L
Zhong Kui
9,388
552
125
7
0
279,936
0
W
Zeus
9,132
537
119
7
0
322,483
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role