Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Jormungandr
Jormungandr
Bocajthunder
Jormungandr
Level 36
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 24L
1,401 Elo+
Party 2
Heimdallr
Heimdallr
Graphowo
Heimdallr
Level 69
God Stats
1W - 1L
1,500 SR
Queue Stats
20W - 23L
1,401 Elo+
Party 2
Team Averages
Level 56
1,500 SR
1,434 Elo+

VS

Team Averages
Level 76
1,575 SR
1,479 Elo+
Bastet
Bastet
SendYourNudes
Bastet
Level 49
God Stats
3W - 0L
1,725 SR
Queue Stats
9W - 5L
1,600 Elo+
Solo
Chaac
Chaac
dhersh2772
Chaac
Level 91
God Stats
3W - 4L
1,500 SR
Queue Stats
46W - 44L
1,256 Elo+
Party 1
Baba Yaga
Baba Yaga
rjhar4
Baba Yaga
Level 89
God Stats
1W - 1L
1,500 SR
Queue Stats
81W - 72L
1,582 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
12
1 / 7 / 3
8,375
598
9,247
13,607
7,308
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Jormungandr
Bocajthunder
Jormungandr
11
1 / 4 / 1
8,598
614
8,065
20,806
17,021
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Heimdallr
Graphowo
Heimdallr
13
2 / 7 / 1
8,984
642
10,048
13,797
4,422
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 3 / 10
10,246
732
16,983
17,527
8,396
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chaac
15
6 / 0 / 10
10,540
753
11,427
12,360
16,143
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Baba Yaga
rjhar4
Baba Yaga
16
6 / 1 / 10
10,643
760
15,011
9,808
4,145
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
48
4
Kills
18
18
Deaths
4
5
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Tiamat
 
Tiamat
1
7
3
0.36
L
Jormungandr
Bocajthunder
Jormungandr
1
4
1
0.38
L
Heimdallr
Graphowo
Heimdallr
2
7
1
0.36
W
6
3
10
3.67
W
Chaac
6
0
10
11
W
Baba Yaga
rjhar4
Baba Yaga
6
1
10
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,360
Damage
43,421
48,210
Taken
39,695
28,751
Mitigated
28,684
8,894
Healing
16,095
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
 
Tiamat
9,247
961
156
2,599
13,607
7,308
0
3,524
9,599
16,849
0
L
Jormungandr
Bocajthunder
Jormungandr
8,065
2,863
251
4,943
20,806
17,021
0
5,905
13,923
24,043
0
L
Heimdallr
Graphowo
Heimdallr
10,048
4,723
0
945
13,797
4,422
0
5,582
7,689
0
33,128
W
16,983
4,260
805
6,884
17,527
8,396
1,119
8,327
9,196
0
32,336
W
Chaac
11,427
1,777
661
5,223
12,360
16,143
326
4,687
7,673
0
23,153
W
Baba Yaga
rjhar4
Baba Yaga
15,011
670
0
2,522
9,808
4,145
956
5,018
4,790
65,509
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,957
Gold Earned
31,429
138
Minions Killed
178
1
Camps Cleared
10
697,301
Distance Traveled
891,748
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
8,375
598
34
2
1
236,205
1
L
Jormungandr
8,598
614
40
3
0
256,892
1
L
Heimdallr
8,984
642
64
5
0
204,204
2
W
Bastet
10,246
732
35
3
4
342,102
4
W
Chaac
10,540
753
20
1
0
279,733
0
W
Baba Yaga
10,643
760
123
9
6
269,913
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role