Player Matchup

Merlin
Merlin
Andre Black
Merlin
Level 116
God Stats
2W - 5L
1,500 SR
Queue Stats
183W - 209L
1,447 Elo+
Party 3
Erlang Shen
Erlang Shen
Danng3rr_
Erlang Shen
Level 53
God Stats
1W - 1L
1,500 SR
Queue Stats
73W - 74L
1,576 Elo+
Party 2
He Bo
He Bo
K1llerBoreto
He Bo
Level 130
God Stats
9W - 9L
1,500 SR
Queue Stats
171W - 197L
1,382 Elo+
Party 3
Morgan Le Fay
Morgan Le Fay
Samurai_doido-
Morgan Le Fay
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
137W - 141L
1,527 Elo+
Party 2
Yemoja
Yemoja
ZuBu_DK
Yemoja
Level 85
God Stats
2W - 2L
1,500 SR
Queue Stats
96W - 119L
1,516 Elo+
Party 2
Team Averages
Level 98
1,500 SR
1,490 Elo+

VS

Team Averages
Level 83
1,500 SR
1,469 Elo+
Hel
Hel
CoachR3NNY
Hel
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
107W - 116L
1,401 Elo+
Solo
Artemis
Artemis
Harmohni
Artemis
Level 104
God Stats
1W - 1L
1,500 SR
Queue Stats
26W - 17L
1,656 Elo+
Party 1
Da Ji
Da Ji
Melohdi
Da Ji
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 8L
1,380 Elo+
Party 1
Bellona
Bellona
SilentxGinja
Bellona
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 7L
1,396 Elo+
Party 1
Artio
Artio
iarebeangerisnow
Artio
Level 109
God Stats
4W - 1L
1,500 SR
Queue Stats
132W - 128L
1,510 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
20
3 / 4 / 16
12,525
696
28,161
13,540
6,346
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Erlang Shen
Danng3rr_
Erlang Shen
18
4 / 7 / 11
11,547
642
13,653
36,667
22,439
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

20
15 / 6 / 7
13,807
767
19,049
13,874
5,046
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Morgan Le Fay
Samurai_doido-
Morgan Le Fay
19
2 / 6 / 12
11,891
661
22,243
21,447
9,766
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Yemoja
ZuBu_DK
Yemoja
20
2 / 6 / 18
12,765
709
9,939
22,708
28,745
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
8 / 4 / 13
13,759
764
21,395
21,313
10,839
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Artemis
Harmohni
Artemis
19
6 / 6 / 15
12,706
706
20,987
18,924
8,631
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Da Ji
Melohdi
Da Ji
19
7 / 8 / 12
12,564
698
21,069
17,558
8,497
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bellona
SilentxGinja
Bellona
20
5 / 5 / 19
12,568
698
19,143
26,143
32,751
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

20
3 / 3 / 23
12,436
691
13,010
40,033
53,241
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

90
Kill Participation
111
26
Kills
29
29
Deaths
26
64
Assists
82
Player
Kills
Deaths
Assists
KDA
L
Merlin
3
4
16
2.75
W
8
4
13
3.63
L
Erlang Shen
Danng3rr_
Erlang Shen
4
7
11
1.36
W
Artemis
Harmohni
Artemis
6
6
15
2.25
L
15
6
7
3.08
W
Da Ji
Melohdi
Da Ji
7
8
12
1.63
L
Morgan Le Fay
Samurai_doido-
Morgan Le Fay
2
6
12
1.33
W
Bellona
SilentxGinja
Bellona
5
5
19
2.9
L
Yemoja
ZuBu_DK
Yemoja
2
6
18
1.83
W
3
3
23
4.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

93,045
Damage
95,604
108,236
Taken
123,971
72,342
Mitigated
113,959
44,791
Healing
60,672
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
28,161
1,967
2,916
3,413
13,540
6,346
1,557
2,091
11,449
56,254
0
W
21,395
6,282
9,823
11,182
21,313
10,839
857
15,928
5,385
51,991
0
L
Erlang Shen
Danng3rr_
Erlang Shen
13,653
3,300
1,253
10,551
36,667
22,439
564
13,465
23,202
3,656
17,881
W
Artemis
Harmohni
Artemis
20,987
8,242
917
3,490
18,924
8,631
3,535
12,957
5,967
0
38,342
L
19,049
256
2,377
1,441
13,874
5,046
1,358
4,098
9,776
29,863
0
W
Da Ji
Melohdi
Da Ji
21,069
3,524
1,919
1,741
17,558
8,497
1,316
12,541
5,017
0
30,126
L
Morgan Le Fay
Samurai_doido-
Morgan Le Fay
22,243
3,396
3,508
7,215
21,447
9,766
504
5,164
16,283
45,341
0
W
Bellona
SilentxGinja
Bellona
19,143
2,737
2,693
2,996
26,143
32,751
597
16,369
8,490
0
36,252
L
Yemoja
ZuBu_DK
Yemoja
9,939
1,704
8,640
3,477
22,708
28,745
891
9,587
13,121
23,354
0
W
13,010
2,334
5,916
19,995
40,033
53,241
234
23,641
16,392
22,832
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,535
Gold Earned
64,033
165
Minions Killed
161
0
Camps Cleared
0
1,410,904
Distance Traveled
1,489,353
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
12,525
696
61
3
0
314,168
1
W
Hel
13,759
764
62
3
0
262,047
0
L
Erlang Shen
11,547
642
13
1
0
291,361
0
W
Artemis
12,706
706
32
2
0
257,282
0
L
He Bo
13,807
767
28
2
0
264,679
0
W
Da Ji
12,564
698
14
1
0
287,419
0
L
Morgan Le Fay
11,891
661
50
3
0
299,322
0
W
Bellona
12,568
698
39
2
0
338,599
0
L
Yemoja
12,765
709
13
1
0
241,374
0
W
Artio
12,436
691
14
1
0
344,006
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role