Player Matchup

Chaac
Chaac
 
Chaac
Level 81
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Neith
Neith
t4Tars
Neith
Level 118
God Stats
9W - 14L
1,912 SR
Queue Stats
70W - 79L
1,459 Elo+
Solo
Nu Wa
Nu Wa
temp-640514
Nu Wa
Level 87
God Stats
2W - 3L
1,545 SR
Queue Stats
63W - 76L
1,438 Elo+
Party 1
Team Averages
Level 95
1,652 SR
1,466 Elo+

VS

Team Averages
Level 57
1,601 SR
1,336 Elo+
Ymir
Ymir
Alanstorm2001
Ymir
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 17L
1,193 Elo+
Party 2
Neith
Neith
GeorgeJrzz7u7
Neith
Level 44
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 22L
1,252 Elo+
Party 2
He Bo
He Bo
eparis321
He Bo
Level 60
God Stats
15W - 17L
1,803 SR
Queue Stats
89W - 105L
1,564 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
8
0 / 0 / 0
6,286
571
1,358
2,406
1,349
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Neith
t4Tars
Neith
11
1 / 6 / 0
6,870
625
7,077
9,298
3,440
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

11
0 / 3 / 1
6,814
619
9,392
8,267
2,795
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 0 / 3
8,147
741
3,469
14,431
10,742
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
2 / 0 / 5
8,360
760
5,674
6,062
2,025
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

He Bo
eparis321
He Bo
14
6 / 1 / 3
8,944
813
9,482
7,707
2,389
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
20
1
Kills
9
9
Deaths
1
1
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
0
0
0
0
W
1
0
3
2.5
W
2
0
5
4.5
W
He Bo
eparis321
He Bo
6
1
3
7.5
L
Neith
t4Tars
Neith
1
6
0
0.17
L
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,827
Damage
18,625
19,971
Taken
28,200
7,584
Mitigated
15,156
3,268
Healing
8,725
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
1,358
237
0
795
2,406
1,349
0
912
1,462
0
8,409
W
3,469
876
240
4,786
14,431
10,742
98
4,675
9,216
23,171
0
W
5,674
1,131
0
2,455
6,062
2,025
1,609
2,389
3,407
0
35,717
W
He Bo
eparis321
He Bo
9,482
42
0
1,244
7,707
2,389
696
1,646
5,957
37,758
0
L
Neith
t4Tars
Neith
7,077
2,072
504
1,469
9,298
3,440
0
7,107
1,919
0
25,988
L
9,392
3,567
0
500
8,267
2,795
0
4,589
3,388
23,412
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,970
Gold Earned
25,451
93
Minions Killed
159
4
Camps Cleared
6
488,859
Distance Traveled
626,611
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
6,286
571
19
2
1
96,199
0
W
Ymir
8,147
741
28
3
0
214,084
0
W
Neith
8,360
760
68
6
2
206,338
0
W
He Bo
8,944
813
63
6
4
206,189
1
L
Neith
6,870
625
35
3
2
192,658
4
L
Nu Wa
6,814
619
39
4
1
200,002
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role