Player Matchup

Cernunnos
Cernunnos
Nat-Type-Error-
Cernunnos
Level 29
God Stats
18W - 19L
1,425 SR
Queue Stats
58W - 80L
1,291 Elo+
Party 1
Ao Kuang
Ao Kuang
ShadowMarine76
Ao Kuang
Level 29
God Stats
11W - 12L
1,513 SR
Queue Stats
58W - 80L
1,291 Elo+
Party 1
Ares
Ares
Sinzys
Ares
Level 25
God Stats
4W - 3L
1,466 SR
Queue Stats
10W - 13L
1,291 Elo+
Party 1
Vamana
Vamana
Son-of-Sualtam
Vamana
Level 67
God Stats
6W - 3L
1,505 SR
Queue Stats
94W - 84L
1,388 Elo+
Solo
Merlin
Merlin
Windstorm23
Merlin
Level 29
God Stats
27W - 16L
1,382 SR
Queue Stats
120W - 135L
1,365 Elo+
Party 1
Team Averages
Level 36
1,458 SR
1,325 Elo+

VS

Team Averages
Level 39
1,433 SR
1,408 Elo+
Sol
Sol
 
Sol
Level 3
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Loki
Loki
DROKENJI
Loki
Level 16
God Stats
3W - 7L
1,247 SR
Queue Stats
386W - 498L
1,347 Elo+
Party 2
Baron Samedi
Baron Samedi
DeadDeeg
Baron Samedi
Level 89
God Stats
0W - 3L
1,500 SR
Queue Stats
497W - 645L
1,467 Elo+
Party 2
Cernunnos
Cernunnos
JakeScag625
Cernunnos
Level 80
God Stats
20W - 29L
1,491 SR
Queue Stats
357W - 451L
1,429 Elo+
Party 2
Neith
Neith
Zsantos128
Neith
Level 6
God Stats
7W - 11L
1,426 SR
Queue Stats
85W - 103L
1,296 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Nat-Type-Error-
Cernunnos
19
0 / 1 / 5
11,798
737
3,993
12,299
6,229
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ao Kuang
19
8 / 2 / 11
12,578
786
16,837
15,518
6,134
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ares
Sinzys
Ares
17
3 / 1 / 9
11,916
745
8,371
18,881
29,655
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

20
9 / 1 / 7
13,097
819
20,883
23,440
25,027
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Merlin
20
7 / 1 / 5
13,002
813
10,777
8,663
3,751
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
14
0 / 11 / 1
9,233
577
6,533
16,838
6,127
Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Loki
17
1 / 5 / 2
10,441
653
6,089
10,896
4,355
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Baron Samedi
DeadDeeg
Baron Samedi
19
3 / 3 / 0
11,535
721
17,823
16,815
8,485
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cernunnos
JakeScag625
Cernunnos
16
0 / 5 / 2
9,791
612
10,091
17,524
7,023
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Neith
16
0 / 3 / 3
9,737
609
6,385
10,508
4,569
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
12
27
Kills
4
6
Deaths
27
37
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
0
11
1
0.05
L
Loki
1
5
2
0.4
L
Baron Samedi
DeadDeeg
Baron Samedi
3
3
0
1
L
Cernunnos
JakeScag625
Cernunnos
0
5
2
0.2
W
Cernunnos
Nat-Type-Error-
Cernunnos
0
1
5
2.5
W
Ao Kuang
8
2
11
6.75
W
Ares
Sinzys
Ares
3
1
9
7.5
W
9
1
7
12.5
W
Merlin
7
1
5
9.5
L
Neith
0
3
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,861
Damage
46,921
78,801
Taken
72,581
70,796
Mitigated
30,559
24,186
Healing
14,656
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
6,533
2,169
56
2,356
16,838
6,127
0
7,231
9,373
17,681
0
L
Loki
6,089
1,475
0
292
10,896
4,355
0
3,190
7,291
0
34,636
L
Baron Samedi
DeadDeeg
Baron Samedi
17,823
1,855
1,059
5,085
16,815
8,485
0
9,739
6,768
50,751
0
L
Cernunnos
JakeScag625
Cernunnos
10,091
5,126
0
3,818
17,524
7,023
0
9,783
7,435
0
33,307
W
Cernunnos
Nat-Type-Error-
Cernunnos
3,993
452
286
1,545
12,299
6,229
3,851
6,023
6,276
0
55,241
W
Ao Kuang
16,837
3,605
0
5,671
15,518
6,134
2,076
5,146
9,172
47,552
0
W
Ares
Sinzys
Ares
8,371
152
0
1,587
18,881
29,655
324
3,590
15,291
19,221
0
W
20,883
11,430
270
11,130
23,440
25,027
1,319
8,108
15,332
0
61,725
W
Merlin
10,777
862
78
3,619
8,663
3,751
2,957
1,678
5,785
53,869
0
L
Neith
6,385
2,131
0
1,990
10,508
4,569
0
4,882
5,448
381
28,144

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,391
Gold Earned
50,737
332
Minions Killed
223
0
Camps Cleared
0
1,627,211
Distance Traveled
1,382,808
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
9,233
577
20
1
0
204,326
0
L
Loki
10,441
653
50
3
0
334,392
1
L
Baron Samedi
11,535
721
65
4
0
277,205
0
L
Cernunnos
9,791
612
42
3
0
282,500
0
W
Cernunnos
11,798
737
94
6
0
283,519
0
W
Ao Kuang
12,578
786
38
2
0
355,105
2
W
Ares
11,916
745
17
1
0
298,827
1
W
Vamana
13,097
819
78
5
0
358,971
1
W
Merlin
13,002
813
105
7
0
330,789
0
L
Neith
9,737
609
46
3
0
284,385
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role