Player Matchup

Jormungandr
Jormungandr
 
Jormungandr
Level 42
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Neith
Neith
Amurathurr
Neith
Level 29
God Stats
2W - 5L
1,226 SR
Queue Stats
82W - 81L
1,481 Elo+
Party 1
Pele
Pele
ObliterateX
Pele
Level 63
God Stats
1W - 5L
1,500 SR
Queue Stats
141W - 139L
1,500 Elo+
Party 1
Kukulkan
Kukulkan
VersacePoptart
Kukulkan
Level 14
God Stats
6W - 6L
1,573 SR
Queue Stats
7W - 9L
1,473 Elo+
Party 1
Achilles
Achilles
lxl0nesh0t
Achilles
Level 116
God Stats
30W - 38L
1,484 SR
Queue Stats
79W - 90L
1,466 Elo+
Party 1
Team Averages
Level 53
1,457 SR
1,484 Elo+

VS

Team Averages
Level 113
1,603 SR
1,567 Elo+
Achilles
Achilles
Bjeffer
Achilles
Level 147
God Stats
3W - 4L
1,519 SR
Queue Stats
95W - 97L
1,567 Elo+
Solo
Baron Samedi
Baron Samedi
CARHL
Baron Samedi
Level 123
God Stats
1W - 4L
1,778 SR
Queue Stats
176W - 190L
1,529 Elo+
Party 2
Ne Zha
Ne Zha
Giology
Ne Zha
Level 160
God Stats
20W - 14L
1,500 SR
Queue Stats
265W - 232L
1,665 Elo+
Party 2
Odin
Odin
HouseOfSparta
Odin
Level 47
God Stats
1W - 0L
1,500 SR
Queue Stats
144W - 135L
1,601 Elo+
Party 2
Medusa
Medusa
KidBeans
Medusa
Level 86
God Stats
9W - 4L
1,715 SR
Queue Stats
313W - 289L
1,472 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
14
2 / 7 / 4
9,187
484
11,671
15,416
12,424
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Neith
16
3 / 4 / 0
9,679
509
6,272
10,733
3,115
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

16
8 / 8 / 3
10,709
564
13,686
16,656
9,622
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Kukulkan
13
0 / 7 / 4
8,140
428
2,623
10,458
3,278
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Achilles
lxl0nesh0t
Achilles
12
0 / 4 / 2
7,322
385
7,320
15,144
13,298
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Bjeffer
Achilles
16
5 / 0 / 1
10,715
564
9,363
11,728
10,851
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Baron Samedi
CARHL
Baron Samedi
17
6 / 5 / 2
11,085
583
9,958
13,071
5,314
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ne Zha
Giology
Ne Zha
19
10 / 2 / 6
12,068
635
16,055
16,253
7,914
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Mace

Mace

+10
Physical Power

15
0 / 2 / 10
9,025
475
4,905
12,389
8,533
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mace

Mace

+10
Physical Power

Medusa
KidBeans
Medusa
17
9 / 4 / 2
11,489
605
9,074
11,799
3,781
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
51
13
Kills
30
30
Deaths
13
13
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
 
Jormungandr
2
7
4
0.57
L
Neith
3
4
0
0.75
W
Achilles
Bjeffer
Achilles
5
0
1
5.5
W
Baron Samedi
CARHL
Baron Samedi
6
5
2
1.4
W
Ne Zha
Giology
Ne Zha
10
2
6
6.5
W
0
2
10
2.5
W
Medusa
KidBeans
Medusa
9
4
2
2.5
L
8
8
3
1.19
L
Kukulkan
0
7
4
0.29
L
Achilles
lxl0nesh0t
Achilles
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,572
Damage
49,355
68,407
Taken
65,240
41,737
Mitigated
36,393
13,406
Healing
18,724
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
 
Jormungandr
11,671
4,389
0
2,371
15,416
12,424
0
2,448
12,432
37,456
0
L
Neith
6,272
2,776
0
3,814
10,733
3,115
1,222
0
10,667
0
64,971
W
Achilles
Bjeffer
Achilles
9,363
2,783
0
2,514
11,728
10,851
1,200
1,961
9,112
0
55,984
W
Baron Samedi
CARHL
Baron Samedi
9,958
585
219
2,615
13,071
5,314
1,226
2,323
10,711
67,497
2,355
W
Ne Zha
Giology
Ne Zha
16,055
6,935
0
5,203
16,253
7,914
56
2,613
13,518
0
97,574
W
4,905
1,231
0
3,379
12,389
8,533
150
5,231
7,035
0
24,551
W
Medusa
KidBeans
Medusa
9,074
5,188
0
4,794
11,799
3,781
2,127
2,166
9,554
0
79,809
L
13,686
4,785
0
3,550
16,656
9,622
17
2,529
13,956
0
54,120
L
Kukulkan
2,623
108
0
489
10,458
3,278
0
4,286
5,966
34,174
0
L
Achilles
lxl0nesh0t
Achilles
7,320
2,478
0
3,182
15,144
13,298
0
0
14,883
0
33,100

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,037
Gold Earned
54,382
382
Minions Killed
571
0
Camps Cleared
0
1,684,381
Distance Traveled
1,801,314
23
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
9,187
484
40
2
0
337,353
4
L
Neith
9,679
509
131
7
0
323,500
11
W
Achilles
10,715
564
103
5
0
331,611
1
W
Baron Samedi
11,085
583
128
7
0
317,718
3
W
Ne Zha
12,068
635
146
8
0
398,930
0
W
Odin
9,025
475
52
3
0
385,897
0
W
Medusa
11,489
605
142
7
0
367,158
6
L
Pele
10,709
564
78
4
0
349,081
7
L
Kukulkan
8,140
428
76
4
0
318,485
0
L
Achilles
7,322
385
57
3
0
355,962
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role