Player Matchup

Hades
Hades
I3I3VV
Hades
Level 24
God Stats
5W - 0L
1,500 SR
Queue Stats
79W - 23L
1,882 Elo+
Party 1
Ullr
Ullr
JohnnyAU
Ullr
Level 12
God Stats
2W - 0L
1,299 SR
Queue Stats
32W - 12L
1,862 Elo+
Party 1
Athena
Athena
MattHatter13
Athena
Level 40
God Stats
1W - 0L
1,500 SR
Queue Stats
60W - 31L
1,367 Elo+
Party 1
Bellona
Bellona
PANIICC
Bellona
Level 28
God Stats
3W - 1L
1,500 SR
Queue Stats
82W - 38L
1,630 Elo+
Party 1
Neith
Neith
Solo_Manny
Neith
Level 122
God Stats
6W - 0L
1,526 SR
Queue Stats
28W - 16L
1,696 Elo+
Party 1
Team Averages
Level 45
1,465 SR
1,688 Elo+

VS

Team Averages
Level 96
1,446 SR
1,524 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Geb
Geb
ElitE5partan65
Geb
Level 144
God Stats
8W - 13L
1,232 SR
Queue Stats
260W - 248L
1,409 Elo+
Party 3
Bellona
Bellona
GiNo_k1ll3r-PR
Bellona
Level 16
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 2
Bakasura
Bakasura
Pelucon26
Bakasura
Level 34
God Stats
5W - 2L
1,500 SR
Queue Stats
42W - 44L
1,839 Elo+
Party 3
Charybdis
Charybdis
TheLastMofongo
Charybdis
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 7L
1,374 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
I3I3VV
Hades
16
11 / 1 / 6
10,437
614
15,143
15,716
8,300
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ullr
14
7 / 0 / 6
9,438
555
8,868
7,186
2,443
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Athena
11
0 / 3 / 9
7,565
445
4,159
16,881
11,577
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Bellona
PANIICC
Bellona
17
3 / 0 / 5
9,932
584
7,345
10,189
8,615
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Neith
13
1 / 3 / 2
8,153
480
6,659
9,146
2,355
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
12
0 / 7 / 2
7,338
432
9,764
9,649
2,732
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

10
0 / 4 / 3
6,787
399
5,709
15,431
10,102
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

12
1 / 4 / 0
6,989
411
2,513
8,582
5,305
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Bakasura
Pelucon26
Bakasura
13
1 / 5 / 1
7,521
442
3,763
12,224
4,177
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Charybdis
TheLastMofongo
Charybdis
14
5 / 2 / 1
8,613
507
14,683
10,235
2,871
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
14
22
Kills
7
7
Deaths
22
28
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
 
Nu Wa
0
7
2
0.14
L
0
4
3
0.38
L
1
4
0
0.25
W
Hades
I3I3VV
Hades
11
1
6
14
W
Ullr
7
0
6
10
W
Athena
0
3
9
1.5
W
Bellona
PANIICC
Bellona
3
0
5
5.5
L
Bakasura
Pelucon26
Bakasura
1
5
1
0.3
W
Neith
1
3
2
0.67
L
Charybdis
TheLastMofongo
Charybdis
5
2
1
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,174
Damage
36,432
59,118
Taken
56,121
33,290
Mitigated
25,187
21,607
Healing
12,775
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
 
Nu Wa
9,764
884
0
1,000
9,649
2,732
0
5,904
3,745
46,988
0
L
5,709
284
324
3,831
15,431
10,102
0
6,563
8,868
17,652
0
L
2,513
475
0
1,167
8,582
5,305
0
1,724
6,858
0
23,441
W
Hades
I3I3VV
Hades
15,143
1,305
919
9,738
15,716
8,300
317
6,218
9,488
73,388
0
W
Ullr
8,868
2,624
0
2,701
7,186
2,443
1,243
1,974
5,192
0
56,417
W
Athena
4,159
1,093
0
3,914
16,881
11,577
0
4,908
11,963
22,581
0
W
Bellona
PANIICC
Bellona
7,345
2,327
0
1,627
10,189
8,615
108
1,000
9,049
0
67,972
L
Bakasura
Pelucon26
Bakasura
3,763
2,831
0
2,492
12,224
4,177
0
2,393
9,553
0
44,036
W
Neith
6,659
1,114
555
2,153
9,146
2,355
958
1,373
7,773
0
56,914
L
Charybdis
TheLastMofongo
Charybdis
14,683
6,627
0
3,961
10,235
2,871
0
2,718
7,517
0
64,342

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,525
Gold Earned
37,248
519
Minions Killed
366
0
Camps Cleared
0
1,670,360
Distance Traveled
1,654,033
20
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
7,338
432
75
4
0
292,750
4
L
Geb
6,787
399
25
1
0
324,263
7
L
Bellona
6,989
411
56
3
0
326,756
1
W
Hades
10,437
614
134
8
0
349,943
5
W
Ullr
9,438
555
102
6
0
349,694
4
W
Athena
7,565
445
40
2
0
345,276
3
W
Bellona
9,932
584
138
8
0
347,332
4
L
Bakasura
7,521
442
99
6
0
395,350
3
W
Neith
8,153
480
105
6
0
278,115
4
L
Charybdis
8,613
507
111
7
0
314,914
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role