Player Matchup

Hercules
Hercules
SimpleStean
Hercules
Level 107
God Stats
10W - 8L
1,715 SR
Queue Stats
151W - 88L
1,603 Elo+
Party 1
Tiamat
Tiamat
SoakingBike900
Tiamat
Level 25
God Stats
2W - 0L
1,390 SR
Queue Stats
2W - 0L
1,793 Elo+
Party 1
Ullr
Ullr
TeaTreé
Ullr
Level 123
God Stats
1W - 0L
1,768 SR
Queue Stats
99W - 51L
1,665 Elo+
Party 1
Team Averages
Level 85
1,624 SR
1,687 Elo+

VS

Team Averages
Level 48
1,622 SR
1,055 Elo+
Sobek
Sobek
EpicCerberus
Sobek
Level 87
God Stats
6W - 4L
1,500 SR
Queue Stats
52W - 72L
960 Elo+
Party 2
Pele
Pele
GlowingSquid
Pele
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 45L
1,103 Elo+
Party 2
Ao Kuang
Ao Kuang
SaxSolo
Ao Kuang
Level 39
God Stats
0W - 2L
1,867 SR
Queue Stats
30W - 37L
1,103 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
SimpleStean
Hercules
18
5 / 2 / 14
13,656
759
17,738
20,099
20,521
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

17
5 / 2 / 12
13,026
724
14,820
8,589
4,785
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ullr
16
12 / 5 / 6
13,829
768
21,063
15,971
5,888
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 7 / 4
11,442
636
12,733
23,722
36,656
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

16
4 / 10 / 0
11,766
654
8,449
20,127
7,234
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Ao Kuang
SaxSolo
Ao Kuang
16
3 / 5 / 2
11,789
655
7,371
17,944
14,331
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
15
22
Kills
9
9
Deaths
22
32
Assists
6
Player
Kills
Deaths
Assists
KDA
L
2
7
4
0.57
L
4
10
0
0.4
L
Ao Kuang
SaxSolo
Ao Kuang
3
5
2
0.8
W
Hercules
SimpleStean
Hercules
5
2
14
6
W
5
2
12
5.5
W
Ullr
12
5
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,621
Damage
28,553
44,659
Taken
61,793
31,194
Mitigated
58,221
9,865
Healing
12,963
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,733
313
0
4,542
23,722
36,656
0
4,918
17,443
34,896
0
L
8,449
1,451
0
3,151
20,127
7,234
0
5,644
13,942
0
28,811
L
Ao Kuang
SaxSolo
Ao Kuang
7,371
1,673
0
5,270
17,944
14,331
0
3,259
13,878
28,084
2,660
W
Hercules
SimpleStean
Hercules
17,738
6,483
0
7,149
20,099
20,521
1,631
8,750
11,349
0
49,787
W
14,820
679
88
2,156
8,589
4,785
555
4,229
4,360
46,292
0
W
Ullr
21,063
5,472
0
472
15,971
5,888
693
7,127
8,320
0
42,538

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,511
Gold Earned
34,997
191
Minions Killed
124
13
Camps Cleared
3
1,016,278
Distance Traveled
913,829
8
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
11,442
636
22
1
0
309,703
0
L
Pele
11,766
654
51
3
0
264,938
0
L
Ao Kuang
11,789
655
51
3
3
339,188
0
W
Hercules
13,656
759
73
4
3
354,076
3
W
Tiamat
13,026
724
85
5
6
337,088
4
W
Ullr
13,829
768
33
2
4
325,114
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role