Player Matchup

Ares
Ares
Sevy1111
Ares
Level 89
God Stats
11W - 4L
1,595 SR
Queue Stats
165W - 114L
1,717 Elo+
Party 2
Artio
Artio
iTz Steelerz xx
Artio
Level 89
God Stats
6W - 4L
1,209 SR
Queue Stats
157W - 114L
1,411 Elo+
Party 2
Medusa
Medusa
nV BIue
Medusa
Level 12
God Stats
12W - 5L
1,617 SR
Queue Stats
12W - 8L
1,538 Elo+
Party 2
Kukulkan
Kukulkan
thejlas1
Kukulkan
Level 91
God Stats
10W - 7L
1,714 SR
Queue Stats
55W - 54L
1,508 Elo+
Party 2
Hun Batz
Hun Batz
xFallen312
Hun Batz
Level 61
God Stats
8W - 7L
1,619 SR
Queue Stats
126W - 84L
1,513 Elo+
Party 2
Team Averages
Level 68
1,551 SR
1,537 Elo+

VS

Team Averages
Level 95
1,709 SR
1,581 Elo+
Gilgamesh
Gilgamesh
Ju_Ma21
Gilgamesh
Level 149
God Stats
1W - 1L
1,872 SR
Queue Stats
54W - 67L
1,498 Elo+
Party 1
Olorun
Olorun
No_Drugs_On_Me
Olorun
Level 41
God Stats
0W - 1L
1,812 SR
Queue Stats
25W - 38L
1,381 Elo+
Solo
Sol
Sol
TheRealJRW
Sol
Level 22
God Stats
3W - 1L
1,859 SR
Queue Stats
10W - 8L
1,499 Elo+
Party 1
Osiris
Osiris
dawgbynature1991
Osiris
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,764 Elo+
Party 1
Kuzenbo
Kuzenbo
wrestlor
Kuzenbo
Level 144
God Stats
14W - 16L
1,500 SR
Queue Stats
78W - 79L
1,764 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
9
1 / 0 / 2
5,698
570
5,116
4,886
2,699
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

10
1 / 1 / 2
5,734
573
3,943
9,248
7,371
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Medusa
nV BIue
Medusa
9
2 / 0 / 0
5,252
525
1,868
2,977
892
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Kukulkan
thejlas1
Kukulkan
11
4 / 1 / 2
6,681
668
6,050
3,942
1,363
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Hun Batz
xFallen312
Hun Batz
9
3 / 1 / 2
6,098
610
2,302
6,559
1,655
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Ju_Ma21
Gilgamesh
11
2 / 3 / 1
6,227
623
4,114
7,981
2,683
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

9
0 / 3 / 1
5,342
534
1,591
6,067
1,772
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

7
0 / 3 / 0
4,434
443
2,292
4,328
1,195
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

7
1 / 2 / 0
4,622
462
3,926
6,431
3,588
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Kuzenbo
wrestlor
Kuzenbo
7
0 / 0 / 0
4,299
430
1,504
4,341
2,927
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
5
11
Kills
3
3
Deaths
11
8
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
Ju_Ma21
Gilgamesh
2
3
1
0.83
L
0
3
1
0.17
W
Ares
1
0
2
2
L
0
3
0
0
L
1
2
0
0.5
W
1
1
2
2
W
Medusa
nV BIue
Medusa
2
0
0
2
W
Kukulkan
thejlas1
Kukulkan
4
1
2
5
L
Kuzenbo
wrestlor
Kuzenbo
0
0
0
0
W
Hun Batz
xFallen312
Hun Batz
3
1
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,279
Damage
13,427
27,612
Taken
29,148
13,980
Mitigated
12,165
10,218
Healing
8,217
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
Ju_Ma21
Gilgamesh
4,114
1,552
0
3,127
7,981
2,683
0
2,864
5,117
0
33,279
L
1,591
765
0
2,138
6,067
1,772
517
3,486
2,581
28,373
0
W
Ares
5,116
181
0
848
4,886
2,699
0
1,790
3,096
16,551
11,439
L
2,292
443
59
1,261
4,328
1,195
0
1,595
2,573
17,137
2,966
L
3,926
1,924
22
1,014
6,431
3,588
130
3,886
2,545
0
15,832
W
3,943
616
106
5,176
9,248
7,371
334
104
9,144
26,875
0
W
Medusa
nV BIue
Medusa
1,868
558
0
1,327
2,977
892
0
1,488
1,489
0
20,662
W
Kukulkan
thejlas1
Kukulkan
6,050
943
0
575
3,942
1,363
0
1,181
2,761
35,405
0
L
Kuzenbo
wrestlor
Kuzenbo
1,504
571
324
272
4,341
2,927
0
1,859
2,126
15,256
0
W
Hun Batz
xFallen312
Hun Batz
2,302
1,023
0
2,186
6,559
1,655
123
660
5,515
0
28,902

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,463
Gold Earned
24,924
280
Minions Killed
221
0
Camps Cleared
0
1,044,531
Distance Traveled
968,910
11
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
6,227
623
67
7
0
208,857
3
L
Olorun
5,342
534
65
7
0
183,908
0
W
Ares
5,698
570
46
5
0
211,039
4
L
Sol
4,434
443
46
5
0
194,287
1
L
Osiris
4,622
462
30
3
0
163,940
2
W
Artio
5,734
573
54
5
0
199,762
3
W
Medusa
5,252
525
50
5
0
203,805
0
W
Kukulkan
6,681
668
72
7
0
202,008
2
L
Kuzenbo
4,299
430
13
1
0
217,918
4
W
Hun Batz
6,098
610
58
6
0
227,917
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role