Player Matchup

Bastet
Bastet
 
Bastet
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Amaterasu
Amaterasu
ImyNate
Amaterasu
Level 155
God Stats
0W - 2L
1,314 SR
Queue Stats
436W - 442L
1,756 Elo+
Solo
Kuzenbo
Kuzenbo
OnlyJessen
Kuzenbo
Level 62
God Stats
0W - 1L
1,296 SR
Queue Stats
166W - 199L
1,189 Elo+
Party 1
Nu Wa
Nu Wa
Trips11393
Nu Wa
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 12L
1,331 Elo+
Party 1
Cernunnos
Cernunnos
TriumphantTweetz
Cernunnos
Level 140
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 9L
1,500 Elo+
Party 1
Team Averages
Level 126
1,422 SR
1,455 Elo+

VS

Team Averages
Level 121
1,466 SR
1,564 Elo+
He Bo
He Bo
 
He Bo
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
Kanna_Kagucci
Thanatos
Level 129
God Stats
4W - 1L
1,500 SR
Queue Stats
74W - 72L
1,472 Elo+
Solo
Sol
Sol
Smitecard
Sol
Level 146
God Stats
3W - 1L
1,329 SR
Queue Stats
103W - 95L
1,584 Elo+
Solo
Gilgamesh
Gilgamesh
Yoichi_Yukimura0
Gilgamesh
Level 104
God Stats
3W - 4L
1,500 SR
Queue Stats
279W - 286L
1,593 Elo+
Solo
Izanami
Izanami
mropus1
Izanami
Level 68
God Stats
3W - 4L
1,500 SR
Queue Stats
209W - 206L
1,668 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
10
2 / 3 / 4
6,601
508
8,561
10,824
2,803
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Amaterasu
ImyNate
Amaterasu
12
2 / 3 / 2
7,163
551
2,271
13,388
5,089
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Kuzenbo
OnlyJessen
Kuzenbo
11
4 / 1 / 1
6,706
516
2,541
9,649
6,729
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Nu Wa
12
0 / 3 / 3
6,786
522
8,602
6,870
1,982
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cernunnos
13
3 / 2 / 1
7,904
608
6,738
9,241
2,475
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
13
3 / 1 / 2
7,588
584
9,428
5,976
1,697
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Thanatos
Kanna_Kagucci
Thanatos
12
3 / 4 / 3
7,379
568
5,211
12,387
4,128
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

9
0 / 2 / 4
6,570
505
5,004
8,275
4,189
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Gilgamesh
12
3 / 1 / 2
7,213
555
8,931
10,632
6,526
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Izanami
mropus1
Izanami
12
3 / 3 / 1
7,740
595
5,230
8,016
2,555
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
24
11
Kills
12
12
Deaths
11
11
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Bastet
 
Bastet
2
3
4
1.33
W
He Bo
 
He Bo
3
1
2
4
L
Amaterasu
ImyNate
Amaterasu
2
3
2
1
W
Thanatos
Kanna_Kagucci
Thanatos
3
4
3
1.13
L
Kuzenbo
OnlyJessen
Kuzenbo
4
1
1
4.5
W
0
2
4
1
L
Nu Wa
0
3
3
0.5
L
Cernunnos
3
2
1
1.75
W
Gilgamesh
3
1
2
4
W
Izanami
mropus1
Izanami
3
3
1
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,713
Damage
33,804
49,972
Taken
45,286
19,078
Mitigated
19,095
17,151
Healing
19,392
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bastet
 
Bastet
8,561
2,241
0
3,917
10,824
2,803
0
2,919
7,825
0
33,467
W
He Bo
 
He Bo
9,428
194
0
186
5,976
1,697
90
2,577
3,155
44,105
5,885
L
Amaterasu
ImyNate
Amaterasu
2,271
1,107
0
6,019
13,388
5,089
450
2,751
10,533
0
34,119
W
Thanatos
Kanna_Kagucci
Thanatos
5,211
1,076
0
9,609
12,387
4,128
0
2,241
9,884
0
39,993
L
Kuzenbo
OnlyJessen
Kuzenbo
2,541
1,030
0
2,501
9,649
6,729
0
3,786
5,763
18,385
0
W
5,004
1,156
435
3,101
8,275
4,189
278
2,220
5,893
24,489
0
L
Nu Wa
8,602
1,775
0
776
6,870
1,982
90
2,032
4,698
44,616
0
L
Cernunnos
6,738
4,051
0
3,938
9,241
2,475
1,134
1,461
7,780
0
50,747
W
Gilgamesh
8,931
2,340
0
3,829
10,632
6,526
0
2,396
7,994
0
35,050
W
Izanami
mropus1
Izanami
5,230
3,644
0
2,232
8,016
2,555
0
705
7,217
0
55,824

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,160
Gold Earned
36,490
367
Minions Killed
401
0
Camps Cleared
0
1,291,439
Distance Traveled
1,332,682
13
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
6,601
508
58
4
0
288,626
2
W
He Bo
7,588
584
107
8
0
271,901
1
L
Amaterasu
7,163
551
84
6
0
243,031
2
W
Thanatos
7,379
568
78
6
0
285,083
1
L
Kuzenbo
6,706
516
27
2
0
281,354
2
W
Sol
6,570
505
34
3
0
262,783
3
L
Nu Wa
6,786
522
90
7
0
232,903
3
L
Cernunnos
7,904
608
108
8
0
245,525
4
W
Gilgamesh
7,213
555
58
4
0
276,269
3
W
Izanami
7,740
595
124
10
0
236,646
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role