Player Matchup

Chiron
Chiron
BabyBearAri
Chiron
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
57W - 58L
1,609 Elo+
Solo
Atlas
Atlas
Go Back One
Atlas
Level 160
God Stats
7W - 4L
1,549 SR
Queue Stats
405W - 409L
1,400 Elo+
Solo
Olorun
Olorun
TheDragonzDogma
Olorun
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
68W - 74L
1,535 Elo+
Party 1
Ah Puch
Ah Puch
TheWraithRaziel
Ah Puch
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 7L
1,261 Elo+
Party 1
Susano
Susano
TheYayoyeti
Susano
Level 106
God Stats
2W - 0L
1,500 SR
Queue Stats
8W - 9L
1,261 Elo+
Party 1
Team Averages
Level 137
1,510 SR
1,413 Elo+

VS

Team Averages
Level 79
1,504 SR
1,477 Elo+
Sol
Sol
 
Sol
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cupid
Cupid
MCMasterMiff
Cupid
Level 23
God Stats
1W - 1L
1,500 SR
Queue Stats
18W - 22L
1,500 Elo+
Party 3
Tyr
Tyr
Swampyrocks
Tyr
Level 92
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 11L
1,463 Elo+
Party 2
Agni
Agni
Warrior0910
Agni
Level 68
God Stats
1W - 9L
1,520 SR
Queue Stats
536W - 610L
1,456 Elo+
Party 3
Nu Wa
Nu Wa
zSleepyPenguin
Nu Wa
Level 92
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 6L
1,463 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
18
7 / 4 / 15
11,493
766
17,724
17,336
5,983
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

20
5 / 2 / 23
11,519
768
17,506
16,268
18,552
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

20
8 / 4 / 11
11,539
769
11,008
14,748
6,217
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

20
9 / 1 / 16
12,120
808
20,096
10,231
4,094
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Susano
15
4 / 5 / 12
9,942
663
8,185
12,369
4,663
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
16
3 / 8 / 8
9,372
625
14,260
15,434
5,551
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

15
2 / 8 / 6
9,195
613
6,836
12,907
4,710
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

19
5 / 4 / 9
10,761
717
13,213
30,882
31,955
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

16
2 / 6 / 7
9,318
621
14,721
12,438
4,549
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

17
4 / 7 / 7
9,856
657
13,257
12,316
4,439
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

110
Kill Participation
53
33
Kills
16
16
Deaths
33
77
Assists
37
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
3
8
8
0.88
W
Chiron
7
4
15
3.63
W
5
2
23
8.25
L
2
8
6
0.63
L
5
4
9
2.38
W
8
4
11
3.38
W
9
1
16
17
W
Susano
4
5
12
2
L
2
6
7
0.92
L
4
7
7
1.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,519
Damage
62,287
70,952
Taken
83,977
39,509
Mitigated
51,204
39,664
Healing
30,382
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
14,260
1,984
1,790
2,816
15,434
5,551
153
8,345
7,089
26,078
0
W
Chiron
17,724
6,623
6,703
7,830
17,336
5,983
2,843
11,335
5,950
0
32,448
W
17,506
5,914
2,173
2,391
16,268
18,552
259
7,775
8,493
40,938
0
L
6,836
3,761
1,908
1,395
12,907
4,710
304
9,012
3,895
0
17,218
L
13,213
3,418
2,544
14,718
30,882
31,955
825
15,843
15,039
79
27,609
W
11,008
6,002
4,962
4,996
14,748
6,217
511
9,167
5,581
28,081
0
W
20,096
1,042
2,352
3,783
10,231
4,094
1,149
6,446
3,785
55,706
0
W
Susano
8,185
1,254
1,741
2,733
12,369
4,663
574
7,594
4,775
0
15,822
L
14,721
150
581
2,358
12,438
4,549
40
6,736
5,702
27,266
0
L
13,257
4,405
1,278
994
12,316
4,439
182
8,674
3,642
28,070
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,613
Gold Earned
48,502
209
Minions Killed
145
0
Camps Cleared
0
1,404,770
Distance Traveled
1,258,259
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
9,372
625
29
2
0
253,219
0
W
Chiron
11,493
766
34
2
0
261,934
0
W
Atlas
11,519
768
32
2
0
307,061
1
L
Cupid
9,195
613
26
2
0
239,422
0
L
Tyr
10,761
717
31
2
0
306,575
1
W
Olorun
11,539
769
47
3
0
248,697
0
W
Ah Puch
12,120
808
88
6
0
303,191
1
W
Susano
9,942
663
8
1
0
283,887
0
L
Agni
9,318
621
34
2
0
236,092
0
L
Nu Wa
9,856
657
25
2
0
222,951
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role