Player Matchup

Bacchus
Bacchus
Chuck
Bacchus
Level 160
God Stats
1W - 1L
1,500 SR
Queue Stats
155W - 123L
1,583 Elo+
Solo
Khepri
Khepri
Gethesamene
Khepri
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 23L
1,661 Elo+
Solo
Discordia
Discordia
TheRitari
Discordia
Level 147
God Stats
3W - 2L
1,500 SR
Queue Stats
153W - 135L
1,500 Elo+
Solo
Hun Batz
Hun Batz
marcelpetrel
Hun Batz
Level 56
God Stats
1W - 2L
1,500 SR
Queue Stats
57W - 80L
1,479 Elo+
Solo
Amaterasu
Amaterasu
quillord
Amaterasu
Level 149
God Stats
0W - 3L
1,500 SR
Queue Stats
121W - 129L
1,564 Elo+
Solo
Team Averages
Level 119
1,500 SR
1,557 Elo+

VS

Team Averages
Level 152
1,545 SR
1,685 Elo+
Sun Wukong
Sun Wukong
AvacadoSqueezer
Sun Wukong
Level 160
God Stats
1W - 1L
1,500 SR
Queue Stats
199W - 163L
1,633 Elo+
Party 1
Hera
Hera
BuGsBuNnYjR
Hera
Level 141
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 10L
1,930 Elo+
Party 1
Chiron
Chiron
Reaper412
Chiron
Level 143
God Stats
1W - 0L
1,500 SR
Queue Stats
146W - 108L
1,704 Elo+
Party 1
Kukulkan
Kukulkan
Shhhhhhhhhh
Kukulkan
Level 158
God Stats
6W - 0L
1,727 SR
Queue Stats
283W - 197L
1,534 Elo+
Solo
Apollo
Apollo
o Caveman x
Apollo
Level 160
God Stats
4W - 4L
1,500 SR
Queue Stats
453W - 444L
1,625 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Chuck
Bacchus
17
3 / 4 / 15
11,395
712
11,720
23,593
44,391
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Khepri
16
0 / 4 / 14
9,787
612
7,209
25,193
35,971
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Discordia
TheRitari
Discordia
18
5 / 4 / 12
11,414
713
24,765
11,743
6,123
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Hun Batz
marcelpetrel
Hun Batz
19
7 / 5 / 11
11,881
743
17,313
16,282
10,157
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Amaterasu
quillord
Amaterasu
19
9 / 3 / 13
11,722
733
10,241
19,906
24,540
Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
AvacadoSqueezer
Sun Wukong
17
0 / 6 / 12
10,648
666
8,738
22,597
29,179
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

16
2 / 7 / 10
10,771
673
11,515
13,178
5,915
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Chiron
Reaper412
Chiron
20
9 / 3 / 7
12,818
801
16,389
17,630
9,065
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Kukulkan
Shhhhhhhhhh
Kukulkan
20
2 / 3 / 15
11,788
737
26,187
13,094
11,294
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Apollo
19
7 / 5 / 6
11,720
733
13,824
15,152
6,831
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

89
Kill Participation
70
24
Kills
20
20
Deaths
24
65
Assists
50
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
AvacadoSqueezer
Sun Wukong
0
6
12
1
W
2
7
10
1
L
Bacchus
Chuck
Bacchus
3
4
15
2.63
L
Khepri
0
4
14
1.75
W
Chiron
Reaper412
Chiron
9
3
7
4.17
W
Kukulkan
Shhhhhhhhhh
Kukulkan
2
3
15
3.17
L
Discordia
TheRitari
Discordia
5
4
12
2.75
L
Hun Batz
marcelpetrel
Hun Batz
7
5
11
2.5
W
Apollo
7
5
6
2
L
Amaterasu
quillord
Amaterasu
9
3
13
5.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,248
Damage
76,653
96,717
Taken
81,651
121,182
Mitigated
62,284
31,608
Healing
27,171
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
AvacadoSqueezer
Sun Wukong
8,738
1,485
3,219
4,045
22,597
29,179
484
10,063
11,792
0
16,684
W
11,515
3,996
1,447
1,659
13,178
5,915
861
7,099
5,801
21,996
0
L
Bacchus
Chuck
Bacchus
11,720
874
2,461
7,432
23,593
44,391
538
6,888
16,705
20,164
0
L
Khepri
7,209
258
1,892
4,406
25,193
35,971
495
10,617
14,576
15,521
0
W
Chiron
Reaper412
Chiron
16,389
6,861
3,481
6,982
17,630
9,065
1,577
8,224
9,035
0
40,535
W
Kukulkan
Shhhhhhhhhh
Kukulkan
26,187
1,076
452
1,256
13,094
11,294
891
6,285
6,409
60,616
0
L
Discordia
TheRitari
Discordia
24,765
1,337
3,781
2,026
11,743
6,123
1,637
4,504
7,239
48,054
0
L
Hun Batz
marcelpetrel
Hun Batz
17,313
3,989
343
1,609
16,282
10,157
2,075
5,012
11,270
0
50,072
W
Apollo
13,824
10,809
0
4,630
15,152
6,831
2,069
10,926
3,928
0
24,464
L
Amaterasu
quillord
Amaterasu
10,241
2,203
3,639
4,019
19,906
24,540
463
10,681
9,225
0
19,678

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,199
Gold Earned
57,745
154
Minions Killed
180
0
Camps Cleared
0
1,341,824
Distance Traveled
1,341,727
11
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
10,648
666
6
0
0
264,226
1
W
Hera
10,771
673
32
2
0
279,973
0
L
Bacchus
11,395
712
16
1
0
261,957
3
L
Khepri
9,787
612
15
1
0
239,707
1
W
Chiron
12,818
801
55
3
0
290,879
1
W
Kukulkan
11,788
737
68
4
0
281,688
2
L
Discordia
11,414
713
42
3
0
283,949
1
L
Hun Batz
11,881
743
71
4
0
283,340
1
W
Apollo
11,720
733
19
1
0
224,961
0
L
Amaterasu
11,722
733
10
1
0
272,871
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role