Player Matchup

Kuzenbo
Kuzenbo
GheTToMcMuFFiN
Kuzenbo
Level 108
God Stats
2W - 1L
1,500 SR
Queue Stats
17W - 10L
1,652 Elo+
Party 2
Heimdallr
Heimdallr
finesendelft
Heimdallr
Level 28
God Stats
3W - 1L
2,000 SR
Queue Stats
3W - 2L
1,546 Elo+
Party 2
Janus
Janus
snolaxofthewild
Janus
Level 121
God Stats
3W - 0L
1,671 SR
Queue Stats
15W - 7L
1,546 Elo+
Party 2
Team Averages
Level 86
1,724 SR
1,581 Elo+

VS

Team Averages
Level 60
1,528 SR
1,644 Elo+
Camazotz
Camazotz
CantFindMyPulse
Camazotz
Level 118
God Stats
0W - 2L
1,393 SR
Queue Stats
114W - 115L
1,670 Elo+
Party 1
Jormungandr
Jormungandr
Ck DOZO
Jormungandr
Level 44
God Stats
2W - 3L
1,500 SR
Queue Stats
60W - 46L
1,605 Elo+
Solo
Nu Wa
Nu Wa
RosyRelic1936
Nu Wa
Level 18
God Stats
30W - 30L
1,691 SR
Queue Stats
32W - 32L
1,658 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 0 / 5
11,131
696
7,161
14,267
20,357
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heimdallr
finesendelft
Heimdallr
14
2 / 6 / 6
10,240
640
14,181
12,434
5,026
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

15
5 / 5 / 5
11,202
700
10,471
12,432
4,665
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Camazotz
16
6 / 3 / 5
11,421
714
15,468
23,996
20,293
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Jormungandr
Ck DOZO
Jormungandr
14
3 / 1 / 5
10,899
681
11,833
13,723
9,720
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

13
2 / 6 / 4
9,685
605
7,996
11,052
3,326
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
25
10
Kills
11
11
Deaths
10
16
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Camazotz
6
3
5
2.83
L
Jormungandr
Ck DOZO
Jormungandr
3
1
5
5.5
W
3
0
5
5.5
L
2
6
4
0.67
W
Heimdallr
finesendelft
Heimdallr
2
6
6
0.83
W
5
5
5
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,813
Damage
35,297
39,133
Taken
48,771
30,048
Mitigated
33,339
2,659
Healing
17,181
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Camazotz
15,468
3,264
86
13,959
23,996
20,293
483
9,955
14,041
0
40,725
L
Jormungandr
Ck DOZO
Jormungandr
11,833
2,837
0
739
13,723
9,720
45
2,775
10,948
40,069
0
W
7,161
3,216
0
2,109
14,267
20,357
86
8,793
4,904
19,844
0
L
7,996
3,703
603
1,794
11,052
3,326
428
5,413
5,639
24,824
0
W
Heimdallr
finesendelft
Heimdallr
14,181
7,009
0
0
12,434
5,026
1,817
6,332
5,601
0
48,192
W
10,471
647
0
550
12,432
4,665
343
4,928
6,849
36,371
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,573
Gold Earned
32,005
151
Minions Killed
140
4
Camps Cleared
8
852,771
Distance Traveled
857,008
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Camazotz
11,421
714
49
3
6
367,101
4
L
Jormungandr
10,899
681
57
4
0
265,100
0
W
Kuzenbo
11,131
696
18
1
0
303,056
6
L
Nu Wa
9,685
605
34
2
2
224,807
1
W
Heimdallr
10,240
640
89
6
2
272,201
0
W
Janus
11,202
700
44
3
2
277,514
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role