Player Matchup

Atlas
Atlas
CptBen3Dover
Atlas
Level 88
God Stats
0W - 3L
1,549 SR
Queue Stats
13W - 8L
1,828 Elo+
Party 1
Rama
Rama
WARRIORANG63L
Rama
Level 46
God Stats
0W - 1L
1,499 SR
Queue Stats
13W - 13L
1,524 Elo+
Party 1
Hercules
Hercules
vVStr33tLegalVv
Hercules
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 25L
1,613 Elo+
Party 1
Team Averages
Level 97
1,516 SR
1,655 Elo+

VS

Team Averages
Level 81
1,616 SR
1,663 Elo+
Artemis
Artemis
Aakdewin
Artemis
Level 146
God Stats
4W - 2L
1,758 SR
Queue Stats
22W - 34L
1,700 Elo+
Party 2
Bacchus
Bacchus
CheersMF
Bacchus
Level 46
God Stats
5W - 4L
1,369 SR
Queue Stats
8W - 11L
1,666 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
Koopo13
Morgan Le Fay
Level 51
God Stats
3W - 0L
1,723 SR
Queue Stats
8W - 11L
1,624 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 10 / 1
9,303
620
10,803
20,773
20,670
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

12
0 / 8 / 3
8,965
598
7,042
12,705
4,540
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hercules
12
0 / 10 / 2
8,707
580
3,820
20,805
11,555
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Aakdewin
Artemis
17
6 / 2 / 17
11,806
787
19,369
12,824
4,920
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bacchus
CheersMF
Bacchus
16
5 / 0 / 18
12,375
825
7,819
11,864
17,604
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Morgan Le Fay
Koopo13
Morgan Le Fay
18
17 / 1 / 10
13,119
875
23,241
11,969
7,228
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
73
2
Kills
28
28
Deaths
3
6
Assists
45
Player
Kills
Deaths
Assists
KDA
W
Artemis
Aakdewin
Artemis
6
2
17
7.25
W
Bacchus
CheersMF
Bacchus
5
0
18
14
L
2
10
1
0.25
W
Morgan Le Fay
Koopo13
Morgan Le Fay
17
1
10
22
L
0
8
3
0.19
L
Hercules
0
10
2
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,665
Damage
50,429
54,283
Taken
36,657
36,765
Mitigated
29,752
7,865
Healing
12,060
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
Aakdewin
Artemis
19,369
13,349
0
4,355
12,824
4,920
1,984
5,086
7,347
0
68,521
W
Bacchus
CheersMF
Bacchus
7,819
857
0
3,446
11,864
17,604
142
1,675
9,870
18,152
0
L
10,803
2,184
801
2,886
20,773
20,670
0
9,518
11,255
28,642
0
W
Morgan Le Fay
Koopo13
Morgan Le Fay
23,241
2,089
0
4,259
11,969
7,228
980
3,351
8,330
58,496
0
L
7,042
4,785
0
1,721
12,705
4,540
66
9,356
3,349
0
29,032
L
Hercules
3,820
923
200
2,257
20,805
11,555
0
12,786
8,019
0
20,222

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,975
Gold Earned
37,300
127
Minions Killed
174
4
Camps Cleared
10
666,580
Distance Traveled
810,128
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
11,806
787
82
5
4
252,121
2
W
Bacchus
12,375
825
18
1
0
277,304
1
L
Atlas
9,303
620
34
2
1
212,878
2
W
Morgan Le Fay
13,119
875
74
5
6
280,703
1
L
Rama
8,965
598
52
3
2
232,361
5
L
Hercules
8,707
580
41
3
1
221,341
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role