Player Matchup

Hades
Hades
 
Hades
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
 
Cthulhu
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Neith
Neith
Auksyte
Neith
Level 17
God Stats
28W - 32L
1,495 SR
Queue Stats
482W - 531L
1,172 Elo+
Party 4
Arachne
Arachne
CesitarGSW
Arachne
Level 46
God Stats
3W - 2L
1,483 SR
Queue Stats
33W - 31L
1,468 Elo+
Party 3
Chang'e
Chang'e
ChristieGoddess
Chang'e
Level 16
God Stats
2W - 2L
1,715 SR
Queue Stats
12W - 15L
1,382 Elo+
Party 3
Team Averages
Level 47
1,539 SR
1,404 Elo+

VS

Team Averages
Level 46
1,446 SR
1,290 Elo+
Hou Yi
Hou Yi
Fawe01
Hou Yi
Level 86
God Stats
8W - 11L
1,500 SR
Queue Stats
110W - 102L
1,268 Elo+
Solo
Thoth
Thoth
Hypnosiss
Thoth
Level 88
God Stats
1W - 8L
1,500 SR
Queue Stats
292W - 348L
1,331 Elo+
Party 2
Ra
Ra
TENJINSOSEIK
Ra
Level 16
God Stats
3W - 2L
1,500 SR
Queue Stats
9W - 18L
1,242 Elo+
Party 1
Pele
Pele
Yaione
Pele
Level 38
God Stats
8W - 5L
1,500 SR
Queue Stats
96W - 91L
1,109 Elo+
Party 1
Ymir
Ymir
graciorafael
Ymir
Level 4
God Stats
1W - 1L
1,232 SR
Queue Stats
64W - 118L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
 
Hades
17
14 / 1 / 2
11,025
689
19,311
14,602
7,685
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Cthulhu
 
Cthulhu
12
2 / 2 / 7
7,629
477
6,695
10,530
8,242
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Neith
Auksyte
Neith
13
4 / 2 / 3
8,146
509
6,354
8,627
2,066
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Arachne
CesitarGSW
Arachne
17
5 / 0 / 2
9,585
599
4,577
10,446
4,022
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

13
1 / 1 / 2
7,844
490
2,291
5,244
1,390
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
Fawe01
Hou Yi
15
4 / 2 / 0
8,942
559
9,927
11,825
4,167
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Thoth
Hypnosiss
Thoth
10
1 / 6 / 0
6,748
422
6,353
12,289
4,759
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

12
1 / 7 / 0
7,393
462
2,672
9,721
2,484
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Pele
Yaione
Pele
11
0 / 5 / 3
7,107
444
4,246
12,056
3,314
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

7
0 / 6 / 0
5,734
358
2,030
11,016
6,390
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
9
26
Kills
6
6
Deaths
26
16
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Hades
 
Hades
14
1
2
15
W
Cthulhu
 
Cthulhu
2
2
7
2.75
W
Neith
Auksyte
Neith
4
2
3
2.75
W
Arachne
CesitarGSW
Arachne
5
0
2
6
W
1
1
2
2
L
Hou Yi
Fawe01
Hou Yi
4
2
0
2
L
Thoth
Hypnosiss
Thoth
1
6
0
0.17
L
1
7
0
0.14
L
Pele
Yaione
Pele
0
5
3
0.3
L
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,228
Damage
25,228
49,449
Taken
56,907
23,405
Mitigated
21,114
21,516
Healing
12,353
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hades
 
Hades
19,311
3,424
230
9,472
14,602
7,685
658
5,020
9,202
88,503
0
W
Cthulhu
 
Cthulhu
6,695
812
350
1,765
10,530
8,242
180
1,966
8,453
25,566
0
W
Neith
Auksyte
Neith
6,354
1,890
0
3,488
8,627
2,066
407
1,231
7,359
0
39,653
W
Arachne
CesitarGSW
Arachne
4,577
2,139
0
3,337
10,446
4,022
790
836
9,533
0
73,818
W
2,291
245
199
2,675
5,244
1,390
2,354
1,317
3,655
29,663
0
L
Hou Yi
Fawe01
Hou Yi
9,927
4,919
0
4,183
11,825
4,167
59
4,840
6,985
0
69,805
L
Thoth
Hypnosiss
Thoth
6,353
862
0
2,287
12,289
4,759
530
4,580
7,581
31,789
0
L
2,672
683
0
1,618
9,721
2,484
342
6,987
2,659
35,452
0
L
Pele
Yaione
Pele
4,246
1,003
0
3,821
12,056
3,314
0
5,317
6,713
0
39,156
L
2,030
252
0
444
11,016
6,390
0
6,344
4,672
10,351
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,229
Gold Earned
35,924
427
Minions Killed
343
0
Camps Cleared
0
1,632,499
Distance Traveled
1,383,271
23
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hades
11,025
689
145
9
0
344,581
4
W
Cthulhu
7,629
477
40
3
0
332,392
9
W
Neith
8,146
509
61
4
0
266,628
5
W
Arachne
9,585
599
115
7
0
370,326
2
W
Chang'e
7,844
490
66
4
0
318,572
3
L
Hou Yi
8,942
559
125
8
0
271,573
4
L
Thoth
6,748
422
57
4
0
259,162
4
L
Ra
7,393
462
73
5
0
269,486
5
L
Pele
7,107
444
70
4
0
352,356
2
L
Ymir
5,734
358
18
1
0
230,694
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role