Player Matchup

Ravana
Ravana
BlueNH
Ravana
Level 29
God Stats
7W - 6L
1,500 SR
Queue Stats
50W - 50L
1,440 Elo+
Party 3
Horus
Horus
MichaelMan9999
Horus
Level 82
God Stats
1W - 1L
1,500 SR
Queue Stats
43W - 34L
1,458 Elo+
Party 4
Anhur
Anhur
No-v-aa
Anhur
Level 104
God Stats
4W - 7L
1,382 SR
Queue Stats
255W - 284L
1,434 Elo+
Party 3
Cthulhu
Cthulhu
RealCoolGuy123
Cthulhu
Level 44
God Stats
12W - 6L
1,627 SR
Queue Stats
25W - 23L
1,396 Elo+
Party 4
Nu Wa
Nu Wa
Xx-barbarianxX
Nu Wa
Level 49
God Stats
10W - 5L
1,386 SR
Queue Stats
174W - 190L
1,418 Elo+
Party 3
Team Averages
Level 62
1,479 SR
1,429 Elo+

VS

Team Averages
Level 40
1,319 SR
1,364 Elo+
Bacchus
Bacchus
BulbousDonk2
Bacchus
Level 13
God Stats
5W - 12L
1,199 SR
Queue Stats
177W - 223L
1,170 Elo+
Party 2
Hercules
Hercules
DaSpanishTaco
Hercules
Level 48
God Stats
19W - 28L
1,197 SR
Queue Stats
272W - 267L
1,487 Elo+
Party 1
Scylla
Scylla
DarkblazeCBZ
Scylla
Level 69
God Stats
0W - 1L
1,689 SR
Queue Stats
62W - 60L
1,503 Elo+
Solo
Bellona
Bellona
EliteCanadaJTF2
Bellona
Level 27
God Stats
26W - 44L
1,509 SR
Queue Stats
28W - 50L
1,490 Elo+
Party 1
Charybdis
Charybdis
TaffiVamp
Charybdis
Level 45
God Stats
2W - 10L
999 SR
Queue Stats
131W - 169L
1,170 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
BlueNH
Ravana
11
8 / 0 / 4
6,877
625
6,693
3,698
999
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

9
2 / 0 / 7
5,955
541
3,013
7,141
4,057
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Anhur
No-v-aa
Anhur
9
1 / 1 / 4
5,688
517
5,414
3,560
1,031
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
0 / 1 / 4
6,110
555
5,638
5,901
6,365
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

11
7 / 2 / 4
7,259
660
5,747
5,001
1,343
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
BulbousDonk2
Bacchus
7
0 / 2 / 1
4,819
438
2,674
7,577
3,539
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Hercules
DaSpanishTaco
Hercules
9
0 / 2 / 1
5,208
473
2,911
9,001
4,775
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Scylla
9
3 / 6 / 0
5,646
513
3,902
7,041
1,481
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
0 / 4 / 0
5,078
462
1,061
8,057
3,577
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Charybdis
TaffiVamp
Charybdis
7
0 / 4 / 1
4,295
390
1,917
6,246
837
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
6
18
Kills
3
4
Deaths
18
23
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Ravana
BlueNH
Ravana
8
0
4
10
L
Bacchus
BulbousDonk2
Bacchus
0
2
1
0.25
L
Hercules
DaSpanishTaco
Hercules
0
2
1
0.25
L
Scylla
3
6
0
0.5
L
0
4
0
0
W
2
0
7
5.5
W
Anhur
No-v-aa
Anhur
1
1
4
3
W
0
1
4
2
L
Charybdis
TaffiVamp
Charybdis
0
4
1
0.13
W
7
2
4
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,505
Damage
12,465
25,301
Taken
37,922
13,795
Mitigated
14,209
6,129
Healing
6,980
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ravana
BlueNH
Ravana
6,693
2,237
0
423
3,698
999
0
898
2,742
0
25,379
L
Bacchus
BulbousDonk2
Bacchus
2,674
496
182
1,546
7,577
3,539
0
1,228
6,244
6,164
0
L
Hercules
DaSpanishTaco
Hercules
2,911
1,563
136
2,839
9,001
4,775
0
4,825
3,482
0
20,608
L
Scylla
3,902
349
0
1,045
7,041
1,481
189
1,533
5,354
25,255
0
L
1,061
447
0
70
8,057
3,577
0
1,439
6,460
0
27,659
W
3,013
1,236
450
2,350
7,141
4,057
0
2,240
4,811
0
17,638
W
Anhur
No-v-aa
Anhur
5,414
3,436
0
0
3,560
1,031
1,132
1,668
1,892
0
27,546
W
5,638
960
0
1,818
5,901
6,365
333
0
5,901
26,379
0
L
Charybdis
TaffiVamp
Charybdis
1,917
967
0
1,162
6,246
837
0
1,147
4,997
0
18,289
W
5,747
924
158
930
5,001
1,343
83
1,534
3,379
37,220
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,889
Gold Earned
25,046
243
Minions Killed
212
0
Camps Cleared
0
1,033,846
Distance Traveled
1,004,218
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ravana
6,877
625
39
4
0
252,589
0
L
Bacchus
4,819
438
7
1
0
211,973
2
L
Hercules
5,208
473
49
4
0
203,864
0
L
Scylla
5,646
513
52
5
0
172,816
4
L
Bellona
5,078
462
63
6
0
217,897
0
W
Horus
5,955
541
29
3
0
224,059
3
W
Anhur
5,688
517
50
5
0
162,917
0
W
Cthulhu
6,110
555
57
5
0
201,306
0
L
Charybdis
4,295
390
41
4
0
197,668
1
W
Nu Wa
7,259
660
68
6
0
192,975
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role