Player Matchup

Merlin
Merlin
 
Merlin
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Fenrir
Fenrir
Wolfgamer818
Fenrir
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 5L
1,344 Elo+
Party 2
Bellona
Bellona
chaosfighter69
Bellona
Level 126
God Stats
25W - 22L
1,500 SR
Queue Stats
557W - 401L
1,584 Elo+
Party 2
Team Averages
Level 104
1,500 SR
1,476 Elo+

VS

Team Averages
Level 49
1,301 SR
1,425 Elo+
Artemis
Artemis
AlphaCenturion1
Artemis
Level 47
God Stats
2W - 4L
1,126 SR
Queue Stats
8W - 13L
1,293 Elo+
Party 1
King Arthur
King Arthur
YSNganhg
King Arthur
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 36L
1,689 Elo+
Solo
Ra
Ra
iam BEAST489
Ra
Level 18
God Stats
5W - 9L
1,279 SR
Queue Stats
5W - 11L
1,293 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
19
6 / 1 / 4
13,083
727
25,603
6,699
2,380
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Fenrir
15
2 / 8 / 3
11,284
627
3,163
13,023
3,179
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

18
3 / 1 / 6
12,546
697
8,405
17,104
16,895
Spartan Flag

Spartan Flag

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When you damage an enemy god you call down a Spartan Flag at your location, providing 10% increased Power and 15% Attack Speed to allies standing in the radius. Lasts for 10s, can only occur once every 10s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
8 / 2 / 2
12,047
669
16,823
14,585
5,026
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

King Arthur
YSNganhg
King Arthur
12
1 / 4 / 8
10,201
567
2,681
13,684
8,795
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

17
1 / 5 / 9
11,258
625
7,935
15,752
6,106
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
29
11
Kills
10
10
Deaths
11
13
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
6
1
4
8
L
8
2
2
4.5
W
Fenrir
2
8
3
0.44
L
King Arthur
YSNganhg
King Arthur
1
4
8
1.25
W
3
1
6
6
L
1
5
9
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,171
Damage
27,439
36,826
Taken
44,021
22,454
Mitigated
19,927
7,908
Healing
6,555
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
25,603
522
94
1,945
6,699
2,380
1,697
1,275
5,424
96,165
0
L
16,823
5,928
0
2,195
14,585
5,026
0
9,341
5,244
0
42,630
W
Fenrir
3,163
1,071
0
1,602
13,023
3,179
0
3,710
9,282
0
28,147
L
King Arthur
YSNganhg
King Arthur
2,681
1,622
0
242
13,684
8,795
0
7,087
6,597
0
8,610
W
8,405
1,785
387
3,880
17,104
16,895
930
4,255
12,620
0
33,978
L
7,935
327
1,166
2,952
15,752
6,106
0
9,347
6,405
55,635
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,913
Gold Earned
33,506
219
Minions Killed
155
14
Camps Cleared
2
856,138
Distance Traveled
826,908
9
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
13,083
727
142
8
5
279,084
8
L
Artemis
12,047
669
55
3
1
310,015
0
W
Fenrir
11,284
627
37
2
7
259,429
0
L
King Arthur
10,201
567
23
1
0
196,301
1
W
Bellona
12,546
697
40
2
2
317,625
1
L
Ra
11,258
625
77
4
1
320,592
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role