Player Matchup

Ullr
Ullr
Gold III
 
Ullr
Gold III
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chaac
Chaac
Gold III
 
Chaac
Gold III
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Erlang Shen
Erlang Shen
Gold II
 
Erlang Shen
Gold II
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kali
Kali
Silver I
AverageMahon
Kali
Silver I
Level 157
God Stats
43W - 28L
1,538 SR
Queue Stats
237W - 232L
1,591 MMR
Party 1
Scylla
Scylla
Bronze III
Incögnito
Scylla
Bronze III
Level 159
God Stats
36W - 41L
1,733 SR
Queue Stats
203W - 193L
1,546 MMR
Party 1
Team Averages
Gold V
Gold V
Average Tier
Level 147
1,554 SR
1,527 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 110
1,537 SR
1,549 MMR
Morgan Le Fay
Morgan Le Fay
Gold II
 
Morgan Le Fay
Gold II
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Athena
Athena
Silver III
Billigrec
Athena
Silver III
Level 91
God Stats
4W - 5L
1,500 SR
Queue Stats
124W - 111L
1,451 MMR
Party 2
Izanami
Izanami
Gold IV
Defrosts
Izanami
Gold IV
Level 81
God Stats
25W - 30L
1,683 SR
Queue Stats
79W - 86L
1,689 MMR
Party 2
Zeus
Zeus
Silver II
Oshinoko
Zeus
Silver II
Level 104
God Stats
1W - 3L
1,500 SR
Queue Stats
60W - 51L
1,552 MMR
Solo
Serqet
Serqet
Gold IV
Pakkoralu
Serqet
Gold IV
Level 119
God Stats
0W - 2L
1,500 SR
Queue Stats
110W - 115L
1,555 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
 
Ullr
13
7 / 0 / 1
7,573
757
6,418
4,554
1,203
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Chaac
 
Chaac
12
3 / 2 / 2
6,581
658
3,681
8,253
5,960
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Erlang Shen
 
Erlang Shen
10
1 / 1 / 10
5,947
595
4,119
8,858
4,734
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
5 / 1 / 5
6,950
695
4,720
9,209
2,968
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Scylla
Incögnito
Scylla
11
2 / 1 / 6
6,349
635
5,135
4,668
1,375
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bans
BastetMulanSolCamazotz

VS

Bans
GebThothCliodhnaOdin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
 
Morgan Le Fay
9
1 / 5 / 0
5,306
531
4,869
6,246
1,590
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Athena
Billigrec
Athena
7
0 / 5 / 3
4,795
480
2,318
9,564
4,381
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Izanami
Defrosts
Izanami
10
1 / 2 / 1
5,783
578
3,328
5,293
1,293
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Zeus
11
2 / 4 / 0
6,295
630
5,869
5,435
1,363
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Serqet
Pakkoralu
Serqet
9
1 / 2 / 2
5,426
543
1,228
6,355
1,909
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
11
18
Kills
5
5
Deaths
18
24
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Ullr
 
Ullr
7
0
1
7.5
W
Chaac
 
Chaac
3
2
2
2
W
Erlang Shen
 
Erlang Shen
1
1
10
6
L
Morgan Le Fay
 
Morgan Le Fay
1
5
0
0.2
W
5
1
5
7.5
L
Athena
Billigrec
Athena
0
5
3
0.3
L
Izanami
Defrosts
Izanami
1
2
1
0.75
W
Scylla
Incögnito
Scylla
2
1
6
5
L
Zeus
2
4
0
0.5
L
Serqet
Pakkoralu
Serqet
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,073
Damage
17,612
35,542
Taken
32,893
16,240
Mitigated
10,536
16,421
Healing
5,045
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ullr
 
Ullr
6,418
3,445
0
1,645
4,554
1,203
0
633
3,772
0
48,806
W
Chaac
 
Chaac
3,681
481
0
3,923
8,253
5,960
219
4,462
3,791
0
30,531
W
Erlang Shen
 
Erlang Shen
4,119
1,826
647
3,115
8,858
4,734
0
2,719
6,041
0
18,604
L
Morgan Le Fay
 
Morgan Le Fay
4,869
234
0
1,075
6,246
1,590
0
1,280
4,846
28,795
0
W
4,720
2,477
0
5,456
9,209
2,968
0
2,535
6,266
0
33,381
L
Athena
Billigrec
Athena
2,318
1,014
0
836
9,564
4,381
0
1,053
8,385
12,210
0
L
Izanami
Defrosts
Izanami
3,328
2,168
0
1,550
5,293
1,293
0
641
4,642
0
37,425
W
Scylla
Incögnito
Scylla
5,135
461
0
1,635
4,668
1,375
159
2,237
2,191
39,241
0
L
Zeus
5,869
1,335
0
641
5,435
1,363
0
244
4,769
33,749
0
L
Serqet
Pakkoralu
Serqet
1,228
358
0
943
6,355
1,909
0
1,629
4,616
0
26,397

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,400
Gold Earned
27,605
327
Minions Killed
297
0
Camps Cleared
0
1,075,912
Distance Traveled
992,123
13
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ullr
7,573
757
97
10
0
205,207
2
W
Chaac
6,581
658
70
7
0
227,358
6
W
Erlang Shen
5,947
595
28
3
0
204,161
2
L
Morgan Le Fay
5,306
531
46
5
0
190,221
3
W
Kali
6,950
695
60
6
0
232,336
1
L
Athena
4,795
480
25
3
0
176,873
2
L
Izanami
5,783
578
84
8
0
199,139
3
W
Scylla
6,349
635
72
7
0
206,850
2
L
Zeus
6,295
630
72
7
0
181,081
1
L
Serqet
5,426
543
70
7
0
244,809
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role