Player Matchup

Ne Zha
Ne Zha
 
Ne Zha
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kumbhakarna
Kumbhakarna
Amirit
Kumbhakarna
Level 129
God Stats
7W - 3L
1,500 SR
Queue Stats
206W - 107L
1,672 Elo+
Party 1
Chang'e
Chang'e
sleepygrizzz
Chang'e
Level 11
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 11L
1,695 Elo+
Party 1
Team Averages
Level 98
1,500 SR
1,623 Elo+

VS

Team Averages
Level 52
1,704 SR
1,777 Elo+
Bastet
Bastet
Caxchy
Bastet
Level 104
God Stats
1W - 1L
1,715 SR
Queue Stats
3W - 1L
1,824 Elo+
Party 2
Amaterasu
Amaterasu
PROXVYN
Amaterasu
Level 15
God Stats
0W - 2L
1,500 SR
Queue Stats
3W - 2L
1,824 Elo+
Party 2
Poseidon
Poseidon
Wuxhe
Poseidon
Level 37
God Stats
1W - 1L
1,898 SR
Queue Stats
1W - 2L
1,682 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
17
6 / 7 / 11
13,161
731
16,872
22,016
12,304
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Kumbhakarna
Amirit
Kumbhakarna
17
3 / 5 / 14
13,831
768
12,224
25,034
30,765
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Chang'e
sleepygrizzz
Chang'e
18
9 / 6 / 7
13,665
759
17,234
20,309
13,084
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
Caxchy
Bastet
18
5 / 4 / 13
12,972
721
28,770
20,979
9,039
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Amaterasu
PROXVYN
Amaterasu
16
5 / 6 / 9
12,029
668
9,053
22,990
14,494
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Poseidon
Wuxhe
Poseidon
17
8 / 8 / 9
13,103
728
16,927
15,345
5,569
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
49
18
Kills
18
18
Deaths
18
32
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
 
Ne Zha
6
7
11
1.64
W
Kumbhakarna
Amirit
Kumbhakarna
3
5
14
2
L
Bastet
Caxchy
Bastet
5
4
13
2.88
L
Amaterasu
PROXVYN
Amaterasu
5
6
9
1.58
L
Poseidon
Wuxhe
Poseidon
8
8
9
1.56
W
Chang'e
sleepygrizzz
Chang'e
9
6
7
2.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,330
Damage
54,750
67,359
Taken
59,314
56,153
Mitigated
29,102
21,481
Healing
13,698
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
 
Ne Zha
16,872
5,082
0
4,901
22,016
12,304
1,013
4,885
16,717
0
59,548
W
Kumbhakarna
Amirit
Kumbhakarna
12,224
1,865
1,738
2,452
25,034
30,765
253
5,468
18,990
26,177
0
L
Bastet
Caxchy
Bastet
28,770
5,243
0
5,642
20,979
9,039
698
9,891
11,088
0
67,056
L
Amaterasu
PROXVYN
Amaterasu
9,053
5,047
231
4,680
22,990
14,494
486
11,555
11,435
0
24,388
L
Poseidon
Wuxhe
Poseidon
16,927
1,770
278
2,867
15,345
5,569
754
8,503
6,842
50,035
0
W
Chang'e
sleepygrizzz
Chang'e
17,234
2,798
7,124
5,266
20,309
13,084
1,394
5,446
14,428
46,221
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,657
Gold Earned
38,104
175
Minions Killed
156
7
Camps Cleared
6
907,101
Distance Traveled
960,109
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
13,161
731
84
5
5
291,627
2
W
Kumbhakarna
13,831
768
23
1
1
327,456
2
L
Bastet
12,972
721
66
4
4
348,879
2
L
Amaterasu
12,029
668
25
1
1
328,468
0
L
Poseidon
13,103
728
65
4
1
282,762
4
W
Chang'e
13,665
759
68
4
1
288,018
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role