Player Matchup

Sol
Sol
LittleSkylit
Sol
Level 46
God Stats
3W - 0L
2,097 SR
Queue Stats
5W - 0L
1,790 Elo+
Party 1
Horus
Horus
RangerDyer
Horus
Level 154
God Stats
1W - 0L
1,251 SR
Queue Stats
13W - 1L
1,500 Elo+
Party 1
Ymir
Ymir
Season9Smite
Ymir
Level 17
God Stats
2W - 0L
1,297 SR
Queue Stats
13W - 0L
1,718 Elo+
Party 1
Team Averages
Level 72
1,548 SR
1,669 Elo+

VS

Team Averages
Level 40
1,500 SR
1,495 Elo+
Jing Wei
Jing Wei
LlamaNoLife
Jing Wei
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 5L
1,516 Elo+
Party 2
Geb
Geb
WonkaRose
Geb
Level 11
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Olorun
Olorun
nayax
Olorun
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,469 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
9 / 1 / 6
7,210
1,030
11,917
6,625
2,468
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Horus
9
1 / 1 / 11
5,954
851
4,417
7,808
4,317
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

11
5 / 0 / 10
7,278
1,040
5,447
7,377
5,465
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
LlamaNoLife
Jing Wei
8
1 / 5 / 0
5,104
729
4,647
7,459
1,735
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

8
0 / 4 / 1
5,413
773
2,994
8,411
3,143
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Olorun
nayax
Olorun
9
1 / 6 / 1
5,740
820
2,763
7,472
1,988
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
4
15
Kills
2
2
Deaths
15
27
Assists
2
Player
Kills
Deaths
Assists
KDA
W
9
1
6
12
L
Jing Wei
LlamaNoLife
Jing Wei
1
5
0
0.2
W
Horus
1
1
11
6.5
W
5
0
10
10
L
0
4
1
0.13
L
Olorun
nayax
Olorun
1
6
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,781
Damage
10,404
21,810
Taken
23,342
12,250
Mitigated
6,866
11,970
Healing
2,987
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,917
5,591
717
2,660
6,625
2,468
1,788
1,977
4,648
26,716
2,654
L
Jing Wei
LlamaNoLife
Jing Wei
4,647
3,616
0
500
7,459
1,735
0
4,859
2,600
0
12,602
W
Horus
4,417
1,375
1,894
2,846
7,808
4,317
449
1,614
6,194
0
11,212
W
5,447
931
1,010
2,843
7,377
5,465
458
2,400
4,977
18,763
0
L
2,994
430
0
1,461
8,411
3,143
0
6,185
2,226
4,918
0
L
Olorun
nayax
Olorun
2,763
1,334
489
537
7,472
1,988
0
5,287
2,185
11,828
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,442
Gold Earned
16,257
69
Minions Killed
46
5
Camps Cleared
1
417,912
Distance Traveled
338,775
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
7,210
1,030
26
4
3
134,441
3
L
Jing Wei
5,104
729
25
4
0
122,891
2
W
Horus
5,954
851
11
2
1
159,143
0
W
Ymir
7,278
1,040
32
5
1
124,328
2
L
Geb
5,413
773
6
1
0
112,485
3
L
Olorun
5,740
820
15
2
1
103,399
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role