Player Matchup

Achilles
Achilles
 
Achilles
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Charybdis
Charybdis
 
Charybdis
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
Ariana Grandc
Hel
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 5L
1,567 Elo+
Party 1
Khepri
Khepri
IIICurveIII
Khepri
Level 157
God Stats
1W - 1L
1,500 SR
Queue Stats
18W - 24L
1,594 Elo+
Party 1
Arachne
Arachne
NvLoky
Arachne
Level 159
God Stats
0W - 1L
1,713 SR
Queue Stats
78W - 52L
1,568 Elo+
Party 1
Team Averages
Level 129
1,543 SR
1,546 Elo+

VS

Team Averages
Level 139
1,548 SR
1,569 Elo+
Jormungandr
Jormungandr
 
Jormungandr
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
Cs4cookie
Anhur
Level 109
God Stats
6W - 6L
1,791 SR
Queue Stats
126W - 120L
1,749 Elo+
Party 3
Thoth
Thoth
DaddyPhantom
Thoth
Level 160
God Stats
2W - 0L
1,513 SR
Queue Stats
52W - 48L
1,436 Elo+
Party 2
Loki
Loki
SpooderLady
Loki
Level 124
God Stats
1W - 0L
1,436 SR
Queue Stats
17W - 22L
1,502 Elo+
Party 2
Zhong Kui
Zhong Kui
crazy_craig7
Zhong Kui
Level 144
God Stats
2W - 1L
1,500 SR
Queue Stats
61W - 38L
1,655 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
14
4 / 5 / 4
8,022
729
10,017
18,855
12,128
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Talisman

Talisman

+75
Health
+15
Magical Protection

Charybdis
 
Charybdis
14
0 / 2 / 2
7,675
698
5,253
8,419
2,467
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
1 / 6 / 6
7,784
708
5,471
10,834
3,142
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Khepri
13
0 / 4 / 6
7,489
681
2,896
12,815
8,856
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Arachne
NvLoky
Arachne
14
5 / 4 / 3
8,013
728
10,436
13,115
4,182
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
15
2 / 2 / 10
8,480
771
10,927
11,545
9,901
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Anhur
Cs4cookie
Anhur
16
8 / 2 / 7
9,104
828
14,014
8,715
3,782
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

17
8 / 2 / 6
9,264
842
13,097
5,551
1,774
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

15
0 / 2 / 7
8,199
745
5,867
5,600
2,153
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Zhong Kui
crazy_craig7
Zhong Kui
15
2 / 2 / 13
8,306
755
8,765
10,683
7,975
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
63
10
Kills
20
21
Deaths
10
21
Assists
43
Player
Kills
Deaths
Assists
KDA
L
Achilles
 
Achilles
4
5
4
1.2
L
Charybdis
 
Charybdis
0
2
2
0.5
W
Jormungandr
 
Jormungandr
2
2
10
3.5
L
1
6
6
0.67
W
Anhur
Cs4cookie
Anhur
8
2
7
5.75
W
8
2
6
5.5
L
Khepri
0
4
6
0.75
L
Arachne
NvLoky
Arachne
5
4
3
1.63
W
0
2
7
1.75
W
Zhong Kui
crazy_craig7
Zhong Kui
2
2
13
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,073
Damage
52,670
64,038
Taken
42,094
30,775
Mitigated
25,585
17,379
Healing
5,656
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
 
Achilles
10,017
2,203
342
4,232
18,855
12,128
192
9,916
8,574
0
24,349
L
Charybdis
 
Charybdis
5,253
4,095
0
1,611
8,419
2,467
93
4,751
3,508
0
33,820
W
Jormungandr
 
Jormungandr
10,927
1,324
0
612
11,545
9,901
0
2,428
8,887
32,053
0
L
5,471
467
2,080
3,786
10,834
3,142
196
6,381
4,339
26,681
0
W
Anhur
Cs4cookie
Anhur
14,014
6,197
0
2,082
8,715
3,782
826
683
7,931
0
36,636
W
13,097
245
0
692
5,551
1,774
1,144
1,495
3,882
35,274
0
L
Khepri
2,896
110
461
1,130
12,815
8,856
144
5,115
7,548
12,306
0
L
Arachne
NvLoky
Arachne
10,436
6,616
0
3,737
13,115
4,182
15
5,685
7,280
0
21,054
W
5,867
1,321
122
743
5,600
2,153
197
1,069
4,364
0
29,762
W
Zhong Kui
crazy_craig7
Zhong Kui
8,765
372
0
1,405
10,683
7,975
771
2,692
7,735
23,400
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,983
Gold Earned
43,353
190
Minions Killed
278
0
Camps Cleared
0
1,062,672
Distance Traveled
1,170,921
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
8,022
729
42
4
0
233,187
0
L
Charybdis
7,675
698
63
6
0
186,179
0
W
Jormungandr
8,480
771
35
3
0
219,252
3
L
Hel
7,784
708
49
4
0
208,449
1
W
Anhur
9,104
828
63
6
0
231,761
0
W
Thoth
9,264
842
80
7
0
238,940
0
L
Khepri
7,489
681
16
1
0
207,903
0
L
Arachne
8,013
728
20
2
0
226,954
1
W
Loki
8,199
745
51
5
0
250,115
1
W
Zhong Kui
8,306
755
49
4
0
230,853
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role