Player Matchup

Ravana
Ravana
 
Ravana
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Ymir
Ymir
 
Ymir
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Atlas
Atlas
Ghost_Pedro100
Atlas
Level 117
God Stats
3W - 3L
1,707 SR
Queue Stats
61W - 84L
1,716 Elo+
Party 3
Sol
Sol
JaxtheLadd
Sol
Level 121
God Stats
2W - 0L
1,500 SR
Queue Stats
41W - 47L
1,473 Elo+
Party 1
Freya
Freya
WindyCityCeltic
Freya
Level 102
God Stats
7W - 7L
1,703 SR
Queue Stats
104W - 114L
1,522 Elo+
Solo
Team Averages
Level 119
1,582 SR
1,542 Elo+

VS

Team Averages
Level 116
1,527 SR
1,569 Elo+
Amaterasu
Amaterasu
CynicPsychotic
Amaterasu
Level 126
God Stats
7W - 4L
1,285 SR
Queue Stats
512W - 581L
1,573 Elo+
Party 2
Arachne
Arachne
ISimplyDoNotVibe
Arachne
Level 124
God Stats
8W - 8L
1,780 SR
Queue Stats
223W - 215L
1,624 Elo+
Party 2
Olorun
Olorun
NiesonWyatt
Olorun
Level 66
God Stats
34W - 34L
1,500 SR
Queue Stats
796W - 876L
1,563 Elo+
Solo
Kumbhakarna
Kumbhakarna
XHumbleChaosX
Kumbhakarna
Level 155
God Stats
6W - 12L
1,704 SR
Queue Stats
324W - 395L
1,595 Elo+
Party 2
Charybdis
Charybdis
xLadyRoyal
Charybdis
Level 109
God Stats
22W - 34L
1,366 SR
Queue Stats
201W - 263L
1,488 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
 
Ravana
11
5 / 1 / 4
6,679
668
4,910
3,824
1,291
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ymir
 
Ymir
11
2 / 2 / 1
6,295
630
4,291
7,503
2,976
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

9
3 / 1 / 8
6,052
605
3,684
5,735
3,635
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

11
3 / 2 / 1
6,119
612
4,872
6,962
2,557
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
3 / 3 / 3
6,041
604
5,037
5,672
1,880
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
CynicPsychotic
Amaterasu
10
2 / 2 / 0
5,816
582
4,886
7,321
5,653
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

10
5 / 4 / 0
6,479
648
4,630
8,018
2,731
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Short Bow

Short Bow

+15%
Attack Speed

Olorun
9
1 / 4 / 2
5,748
575
3,943
8,114
2,788
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Kumbhakarna
XHumbleChaosX
Kumbhakarna
7
0 / 2 / 2
4,936
494
1,898
7,760
3,929
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Charybdis
xLadyRoyal
Charybdis
8
1 / 4 / 2
5,048
505
3,414
6,614
1,609
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
15
16
Kills
9
9
Deaths
16
17
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Ravana
 
Ravana
5
1
4
7
W
Ymir
 
Ymir
2
2
1
1.25
L
Amaterasu
CynicPsychotic
Amaterasu
2
2
0
1
W
3
1
8
7
L
5
4
0
1.25
W
3
2
1
1.75
L
Olorun
1
4
2
0.5
W
3
3
3
1.5
L
Kumbhakarna
XHumbleChaosX
Kumbhakarna
0
2
2
0.5
L
Charybdis
xLadyRoyal
Charybdis
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,794
Damage
18,771
29,696
Taken
37,827
12,339
Mitigated
16,710
11,091
Healing
12,214
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ravana
 
Ravana
4,910
1,012
0
1,782
3,824
1,291
0
717
3,107
0
35,978
W
Ymir
 
Ymir
4,291
1,824
0
2,766
7,503
2,976
56
184
6,883
32,491
0
L
Amaterasu
CynicPsychotic
Amaterasu
4,886
1,862
0
2,518
7,321
5,653
0
3,313
3,784
0
28,971
W
3,684
1,813
0
1,242
5,735
3,635
0
783
4,952
15,475
0
L
4,630
2,264
0
1,982
8,018
2,731
283
2,227
5,791
0
27,390
W
4,872
1,490
0
3,059
6,962
2,557
477
3,226
3,736
31,305
3,492
L
Olorun
3,943
1,867
142
2,526
8,114
2,788
741
3,991
4,123
30,138
0
W
5,037
1,569
0
2,242
5,672
1,880
396
931
4,741
25,003
4,030
L
Kumbhakarna
XHumbleChaosX
Kumbhakarna
1,898
633
1,245
2,458
7,760
3,929
0
3,224
4,518
8,784
0
L
Charybdis
xLadyRoyal
Charybdis
3,414
2,126
0
1,343
6,614
1,609
0
3,706
2,908
0
23,841

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,186
Gold Earned
28,027
272
Minions Killed
236
0
Camps Cleared
0
961,382
Distance Traveled
894,628
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ravana
6,679
668
71
7
0
236,369
4
W
Ymir
6,295
630
76
8
0
159,919
2
L
Amaterasu
5,816
582
70
7
0
159,064
1
W
Atlas
6,052
605
13
1
0
187,407
0
L
Arachne
6,479
648
57
6
0
232,365
0
W
Sol
6,119
612
60
6
0
187,769
0
L
Olorun
5,748
575
53
5
0
168,856
3
W
Freya
6,041
604
52
5
0
189,918
3
L
Kumbhakarna
4,936
494
7
1
0
175,456
1
L
Charybdis
5,048
505
49
5
0
158,887
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role