Player Matchup

Bakasura
Bakasura
Levonir
Bakasura
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 8L
1,606 Elo+
Solo
Erlang Shen
Erlang Shen
RIZM00
Erlang Shen
Level 27
God Stats
3W - 2L
1,869 SR
Queue Stats
108W - 108L
1,670 Elo+
Solo
Medusa
Medusa
Sithilia
Medusa
Level 128
God Stats
2W - 3L
1,705 SR
Queue Stats
149W - 126L
1,540 Elo+
Party 2
Fafnir
Fafnir
TheSixthCourier
Fafnir
Level 157
God Stats
3W - 6L
1,462 SR
Queue Stats
107W - 98L
1,629 Elo+
Party 2
Kukulkan
Kukulkan
Wikfos
Kukulkan
Level 18
God Stats
7W - 7L
1,662 SR
Queue Stats
61W - 39L
1,581 Elo+
Party 2
Team Averages
Level 69
1,640 SR
1,605 Elo+

VS

Team Averages
Level 105
1,503 SR
1,610 Elo+
Ymir
Ymir
CyanSquirrel693
Ymir
Level 7
God Stats
3W - 1L
1,265 SR
Queue Stats
10W - 7L
1,504 Elo+
Solo
Kukulkan
Kukulkan
MichaelxVoorhees
Kukulkan
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 14L
1,541 Elo+
Party 1
Izanami
Izanami
Thaikicku
Izanami
Level 45
God Stats
3W - 0L
1,751 SR
Queue Stats
33W - 15L
1,756 Elo+
Party 1
Ne Zha
Ne Zha
ThiefBurglar
Ne Zha
Level 155
God Stats
1W - 0L
1,500 SR
Queue Stats
125W - 108L
1,734 Elo+
Party 1
Merlin
Merlin
snapping
Merlin
Level 159
God Stats
8W - 6L
1,500 SR
Queue Stats
169W - 135L
1,512 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Levonir
Bakasura
11
1 / 5 / 1
6,632
737
2,068
7,584
2,400
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Erlang Shen
RIZM00
Erlang Shen
12
0 / 3 / 1
6,476
720
4,898
9,121
4,095
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Medusa
Sithilia
Medusa
14
2 / 2 / 2
7,479
831
7,458
9,704
3,008
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
1 / 1 / 3
7,698
855
4,053
12,685
11,907
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Kukulkan
Wikfos
Kukulkan
13
1 / 2 / 2
7,085
787
1,915
5,233
1,774
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 2 / 4
7,268
808
8,158
6,432
2,643
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

16
3 / 0 / 3
8,142
905
6,344
3,189
1,033
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Izanami
Thaikicku
Izanami
13
3 / 1 / 5
7,348
816
6,303
4,878
1,418
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ne Zha
13
1 / 0 / 8
7,097
789
9,662
6,759
2,294
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Merlin
snapping
Merlin
15
2 / 2 / 7
7,799
867
8,729
6,814
2,295
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
40
5
Kills
13
13
Deaths
5
9
Assists
27
Player
Kills
Deaths
Assists
KDA
W
4
2
4
3
L
Bakasura
Levonir
Bakasura
1
5
1
0.3
W
3
0
3
4.5
L
Erlang Shen
RIZM00
Erlang Shen
0
3
1
0.17
L
Medusa
Sithilia
Medusa
2
2
2
1.5
W
Izanami
Thaikicku
Izanami
3
1
5
5.5
L
1
1
3
2.5
W
Ne Zha
1
0
8
5
L
Kukulkan
Wikfos
Kukulkan
1
2
2
1
W
Merlin
snapping
Merlin
2
2
7
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,392
Damage
39,196
44,327
Taken
28,072
23,184
Mitigated
9,683
10,813
Healing
5,692
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,158
1,075
0
170
6,432
2,643
255
2,043
4,309
9,095
0
L
Bakasura
Levonir
Bakasura
2,068
1,444
677
1,202
7,584
2,400
98
4,279
2,969
0
4,807
W
6,344
686
0
625
3,189
1,033
616
592
2,432
34,365
0
L
Erlang Shen
RIZM00
Erlang Shen
4,898
1,144
87
1,672
9,121
4,095
0
4,914
3,922
0
19,734
L
Medusa
Sithilia
Medusa
7,458
2,060
0
1,527
9,704
3,008
0
4,348
5,096
0
29,429
W
Izanami
Thaikicku
Izanami
6,303
4,414
0
1,545
4,878
1,418
2,031
1,274
3,604
0
17,835
L
4,053
732
126
4,707
12,685
11,907
0
5,521
6,838
8,618
0
W
Ne Zha
9,662
1,214
0
2,073
6,759
2,294
0
1,054
5,655
0
21,686
L
Kukulkan
Wikfos
Kukulkan
1,915
143
0
815
5,233
1,774
0
2,890
2,271
19,422
0
W
Merlin
snapping
Merlin
8,729
784
126
1,153
6,814
2,295
447
1,005
5,779
34,939
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,370
Gold Earned
37,654
166
Minions Killed
213
0
Camps Cleared
0
928,217
Distance Traveled
1,004,065
4
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
7,268
808
6
1
0
190,948
4
L
Bakasura
6,632
737
17
2
0
150,003
0
W
Kukulkan
8,142
905
90
10
0
221,279
2
L
Erlang Shen
6,476
720
31
3
0
201,128
2
L
Medusa
7,479
831
58
6
0
208,368
1
W
Izanami
7,348
816
30
3
0
193,349
2
L
Fafnir
7,698
855
12
1
0
209,174
1
W
Ne Zha
7,097
789
24
3
0
218,219
1
L
Kukulkan
7,085
787
48
5
0
159,544
0
W
Merlin
7,799
867
63
7
0
180,270
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role