Player Matchup

Osiris
Osiris
Silver I
Gwoz
Osiris
Silver I
Level 136
God Stats
10W - 13L
1,471 SR
Queue Stats
82W - 77L
1,584 MMR
Solo
Geb
Geb
Silver II
MFSnakeZ
Geb
Silver II
Level 155
God Stats
6W - 5L
1,500 SR
Queue Stats
52W - 51L
1,540 MMR
Party 1
Medusa
Medusa
Gold II
Malzera
Medusa
Gold II
Level 160
God Stats
3W - 4L
1,786 SR
Queue Stats
66W - 57L
1,578 MMR
Solo
Tiamat
Tiamat
Bronze III
Wisemech
Tiamat
Bronze III
Level 148
God Stats
0W - 1L
1,716 SR
Queue Stats
22W - 21L
1,591 MMR
Party 1
Ravana
Ravana
Gold II
Ðragoonx
Ravana
Gold II
Level 119
God Stats
1W - 2L
1,500 SR
Queue Stats
146W - 118L
1,564 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 144
1,595 SR
1,571 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 137
1,596 SR
1,572 MMR
Freya
Freya
Gold V
AyayayRhodes
Freya
Gold V
Level 155
God Stats
9W - 4L
1,715 SR
Queue Stats
117W - 86L
1,551 MMR
Solo
Sun Wukong
Sun Wukong
Gold III
Crush1230
Sun Wukong
Gold III
Level 128
God Stats
11W - 12L
1,449 SR
Queue Stats
501W - 497L
1,576 MMR
Solo
Erlang Shen
Erlang Shen
Silver I
Flourishhh
Erlang Shen
Silver I
Level 115
God Stats
3W - 0L
1,925 SR
Queue Stats
70W - 42L
1,586 MMR
Party 2
Apollo
Apollo
Silver I
PilotJr
Apollo
Silver I
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 12L
1,591 MMR
Party 2
Fenrir
Fenrir
Gold III
Saskía
Fenrir
Gold III
Level 159
God Stats
5W - 7L
1,391 SR
Queue Stats
178W - 167L
1,555 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
Gwoz
Osiris
16
2 / 8 / 1
10,103
481
10,376
19,709
16,034
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
1 / 3 / 3
9,473
451
3,913
19,761
16,970
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Medusa
Malzera
Medusa
16
2 / 6 / 1
10,359
493
8,530
14,549
4,547
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Tiamat
Wisemech
Tiamat
15
0 / 6 / 2
9,647
459
7,555
11,419
6,473
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Ravana
Ðragoonx
Ravana
17
2 / 3 / 1
11,057
527
11,391
11,132
13,712
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Bans
BastetCamazotzCliodhna

VS

Bans
OlorunThothKali
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
3 / 1 / 10
13,442
640
12,579
14,488
5,548
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sun Wukong
Crush1230
Sun Wukong
18
2 / 3 / 3
12,417
591
6,965
19,893
17,118
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Erlang Shen
Flourishhh
Erlang Shen
20
10 / 0 / 9
13,814
658
15,345
16,135
15,814
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Apollo
PilotJr
Apollo
20
9 / 2 / 12
14,045
669
18,001
17,636
8,375
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fenrir
Saskía
Fenrir
16
2 / 2 / 13
11,056
526
4,875
15,912
12,269
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
73
7
Kills
26
26
Deaths
8
8
Assists
47
Player
Kills
Deaths
Assists
KDA
W
3
1
10
8
W
Sun Wukong
Crush1230
Sun Wukong
2
3
3
1.17
W
Erlang Shen
Flourishhh
Erlang Shen
10
0
9
14.5
L
Osiris
Gwoz
Osiris
2
8
1
0.31
L
1
3
3
0.83
L
Medusa
Malzera
Medusa
2
6
1
0.42
W
Apollo
PilotJr
Apollo
9
2
12
7.5
W
Fenrir
Saskía
Fenrir
2
2
13
4.25
L
Tiamat
Wisemech
Tiamat
0
6
2
0.17
L
Ravana
Ðragoonx
Ravana
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,765
Damage
57,765
76,570
Taken
84,064
57,736
Mitigated
59,124
13,976
Healing
34,898
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,579
4,699
0
6,615
14,488
5,548
3,564
2,439
12,049
106,784
3,977
W
Sun Wukong
Crush1230
Sun Wukong
6,965
1,803
0
5,709
19,893
17,118
0
1,842
16,626
0
70,359
W
Erlang Shen
Flourishhh
Erlang Shen
15,345
7,667
0
8,551
16,135
15,814
920
2,776
13,263
0
123,666
L
Osiris
Gwoz
Osiris
10,376
3,360
0
2,563
19,709
16,034
0
4,122
15,457
0
82,351
L
3,913
159
0
3,053
19,761
16,970
0
2,404
17,277
27,074
0
L
Medusa
Malzera
Medusa
8,530
4,298
0
3,686
14,549
4,547
0
4,157
10,363
0
74,292
W
Apollo
PilotJr
Apollo
18,001
13,749
0
10,274
17,636
8,375
3,275
3,505
14,131
0
123,576
W
Fenrir
Saskía
Fenrir
4,875
1,033
0
3,749
15,912
12,269
160
2,589
12,100
0
20,988
L
Tiamat
Wisemech
Tiamat
7,555
1,346
69
2,258
11,419
6,473
0
1,749
9,588
70,630
0
L
Ravana
Ðragoonx
Ravana
11,391
3,803
0
2,347
11,132
13,712
0
0
10,783
0
79,706

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,639
Gold Earned
64,774
596
Minions Killed
729
0
Camps Cleared
0
2,014,242
Distance Traveled
2,246,812
25
Wards Purchased
29
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Freya
13,442
640
181
9
0
404,082
7
W
Sun Wukong
12,417
591
147
7
0
438,328
5
W
Erlang Shen
13,814
658
162
8
0
504,112
5
L
Osiris
10,103
481
120
6
0
402,858
2
L
Geb
9,473
451
34
2
0
436,640
11
L
Medusa
10,359
493
138
7
0
364,623
4
W
Apollo
14,045
669
217
10
0
438,771
4
W
Fenrir
11,056
526
22
1
0
461,519
8
L
Tiamat
9,647
459
143
7
0
404,853
8
L
Ravana
11,057
527
161
8
0
405,268
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role