Player Matchup

Charybdis
Charybdis
Get F Fox 2 8
Charybdis
Level 29
God Stats
1W - 3L
1,147 SR
Queue Stats
7W - 8L
1,365 Elo+
Solo
Sol
Sol
MorsOmni
Sol
Level 48
God Stats
8W - 6L
1,500 SR
Queue Stats
95W - 95L
1,549 Elo+
Solo
Cerberus
Cerberus
OldPlatypus1999
Cerberus
Level 41
God Stats
23W - 34L
1,235 SR
Queue Stats
351W - 401L
1,305 Elo+
Party 1
Vulcan
Vulcan
Uncle_G_Nasty65
Vulcan
Level 17
God Stats
3W - 0L
1,500 SR
Queue Stats
47W - 72L
1,085 Elo+
Solo
Medusa
Medusa
VLXXH
Medusa
Level 30
God Stats
11W - 9L
1,731 SR
Queue Stats
363W - 423L
1,335 Elo+
Party 1
Team Averages
Level 33
1,423 SR
1,328 Elo+

VS

Team Averages
Level 17
1,268 SR
1,083 Elo+
Izanami
Izanami
KazumiMaru
Izanami
Level 18
God Stats
0W - 6L
1,017 SR
Queue Stats
0W - 6L
1,056 Elo+
Party 2
Fafnir
Fafnir
MolotOruzhiye
Fafnir
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
992 Elo+
Solo
Cabrakan
Cabrakan
Undeadned
Cabrakan
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,120 Elo+
Party 2
Olorun
Olorun
kathir_velan_19
Olorun
Level 8
God Stats
12W - 23L
1,216 SR
Queue Stats
14W - 32L
1,156 Elo+
Solo
Ares
Ares
sergiomr116
Ares
Level 17
God Stats
5W - 13L
1,107 SR
Queue Stats
5W - 16L
1,092 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Get F Fox 2 8
Charybdis
16
6 / 1 / 12
9,839
820
16,026
8,256
3,441
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Heavy Mace

Heavy Mace

+30
Physical Power

18
10 / 2 / 8
10,893
908
17,497
11,174
5,229
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cerberus
18
12 / 0 / 12
10,756
896
17,880
15,451
10,770
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

15
1 / 2 / 8
9,088
757
6,501
6,067
2,804
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Medusa
VLXXH
Medusa
17
5 / 2 / 15
10,115
843
16,402
11,064
4,927
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
KazumiMaru
Izanami
15
2 / 6 / 1
8,803
734
9,906
15,786
4,889
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

15
2 / 6 / 2
8,702
725
3,608
19,082
20,901
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Cabrakan
Undeadned
Cabrakan
16
2 / 3 / 2
9,293
774
8,627
12,735
13,998
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

15
1 / 9 / 0
8,102
675
3,687
14,793
4,463
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

13
0 / 10 / 4
8,138
678
7,280
23,970
20,449
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

89
Kill Participation
16
34
Kills
7
7
Deaths
34
55
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Charybdis
Get F Fox 2 8
Charybdis
6
1
12
12
L
Izanami
KazumiMaru
Izanami
2
6
1
0.42
L
2
6
2
0.5
W
10
2
8
7
W
Cerberus
12
0
12
18
W
1
2
8
2.5
L
Cabrakan
Undeadned
Cabrakan
2
3
2
1
W
Medusa
VLXXH
Medusa
5
2
15
6.25
L
1
9
0
0.11
L
0
10
4
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,306
Damage
33,108
52,012
Taken
86,366
27,171
Mitigated
64,700
15,564
Healing
7,584
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
Get F Fox 2 8
Charybdis
16,026
10,694
0
944
8,256
3,441
255
3,317
4,939
0
31,872
L
Izanami
KazumiMaru
Izanami
9,906
6,332
0
1,276
15,786
4,889
1,138
7,897
7,712
0
27,134
L
3,608
1,361
0
2,009
19,082
20,901
0
9,839
8,811
16,852
0
W
17,497
8,587
255
6,372
11,174
5,229
3,306
4,757
6,417
43,743
0
W
Cerberus
17,880
1,057
0
2,813
15,451
10,770
651
4,975
10,476
35,107
0
W
6,501
2,589
0
807
6,067
2,804
131
4,008
2,059
25,299
0
L
Cabrakan
Undeadned
Cabrakan
8,627
486
0
1,864
12,735
13,998
100
4,492
8,060
25,844
0
W
Medusa
VLXXH
Medusa
16,402
8,795
591
3,782
11,064
4,927
5,069
6,145
4,919
0
34,248
L
3,687
1,596
138
1,358
14,793
4,463
702
7,310
7,313
21,138
0
L
7,280
60
0
939
23,970
20,449
0
11,083
12,592
13,010
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,691
Gold Earned
43,038
205
Minions Killed
145
0
Camps Cleared
0
1,167,714
Distance Traveled
1,028,414
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
9,839
820
33
3
0
220,744
1
L
Izanami
8,803
734
47
4
0
225,042
1
L
Fafnir
8,702
725
14
1
0
237,715
0
W
Sol
10,893
908
58
5
0
216,975
1
W
Cerberus
10,756
896
48
4
0
270,420
1
W
Vulcan
9,088
757
34
3
0
244,875
0
L
Cabrakan
9,293
774
36
3
0
198,150
1
W
Medusa
10,115
843
32
3
0
214,700
0
L
Olorun
8,102
675
44
4
0
155,753
0
L
Ares
8,138
678
4
0
0
211,754
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role