Player Matchup

Ah Puch
Ah Puch
 
Ah Puch
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ullr
Ullr
DerRyno
Ullr
Level 125
God Stats
2W - 4L
1,768 SR
Queue Stats
385W - 399L
1,533 Elo+
Solo
Sol
Sol
PointBlank1102
Sol
Level 124
God Stats
2W - 1L
1,500 SR
Queue Stats
298W - 310L
1,488 Elo+
Party 2
Horus
Horus
ReIIIik
Horus
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 14L
1,739 Elo+
Party 1
Cerberus
Cerberus
Seiryu
Cerberus
Level 126
God Stats
5W - 2L
1,313 SR
Queue Stats
166W - 147L
1,469 Elo+
Party 2
Team Averages
Level 128
1,516 SR
1,546 Elo+

VS

Team Averages
Level 130
1,563 SR
1,702 Elo+
Osiris
Osiris
FancyUnique
Osiris
Level 158
God Stats
1W - 0L
1,500 SR
Queue Stats
45W - 28L
1,726 Elo+
Party 3
Sol
Sol
KingMcNasty
Sol
Level 147
God Stats
1W - 1L
1,500 SR
Queue Stats
27W - 15L
1,726 Elo+
Party 3
Chronos
Chronos
MagmaFang
Chronos
Level 158
God Stats
1W - 1L
1,500 SR
Queue Stats
60W - 37L
1,762 Elo+
Party 3
Horus
Horus
ShockDoctor
Horus
Level 42
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 3L
1,726 Elo+
Party 3
Heimdallr
Heimdallr
kbrich27
Heimdallr
Level 146
God Stats
33W - 26L
1,815 SR
Queue Stats
1,829W - 1,862L
1,570 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
15
3 / 4 / 7
8,432
703
17,845
10,999
4,682
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Ullr
DerRyno
Ullr
16
5 / 5 / 4
9,086
757
9,067
13,466
5,755
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

17
4 / 1 / 8
9,697
808
14,120
9,202
3,627
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Horus
ReIIIik
Horus
13
0 / 5 / 8
7,575
631
1,803
11,077
12,683
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

Cerberus
Seiryu
Cerberus
15
1 / 4 / 11
8,895
741
8,984
14,788
14,976
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
16
3 / 1 / 12
10,382
865
12,206
12,138
13,858
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

17
9 / 3 / 7
10,956
913
18,695
9,392
3,828
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Chronos
MagmaFang
Chronos
16
3 / 2 / 8
9,979
832
12,273
13,204
6,215
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

14
2 / 2 / 8
9,214
768
3,870
14,852
16,505
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heimdallr
kbrich27
Heimdallr
16
2 / 5 / 8
9,768
814
7,589
12,039
5,391
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
62
13
Kills
19
19
Deaths
13
38
Assists
43
Player
Kills
Deaths
Assists
KDA
L
Ah Puch
 
Ah Puch
3
4
7
1.63
L
Ullr
DerRyno
Ullr
5
5
4
1.4
W
Osiris
3
1
12
9
W
9
3
7
4.17
W
Chronos
MagmaFang
Chronos
3
2
8
3.5
L
4
1
8
8
L
Horus
ReIIIik
Horus
0
5
8
0.8
L
Cerberus
Seiryu
Cerberus
1
4
11
1.63
W
2
2
8
3
W
Heimdallr
kbrich27
Heimdallr
2
5
8
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,819
Damage
54,633
59,532
Taken
61,625
41,723
Mitigated
45,797
25,101
Healing
28,515
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Puch
 
Ah Puch
17,845
823
1,463
2,568
10,999
4,682
0
6,066
4,933
25,876
0
L
Ullr
DerRyno
Ullr
9,067
2,574
1,770
3,602
13,466
5,755
0
7,287
6,179
0
22,637
W
Osiris
12,206
2,422
1,608
2,626
12,138
13,858
253
6,685
5,453
265
19,540
W
18,695
3,201
1,288
2,326
9,392
3,828
2,231
6,275
3,117
36,058
0
W
Chronos
MagmaFang
Chronos
12,273
2,636
2,276
3,524
13,204
6,215
1,971
9,966
3,238
24,947
0
L
14,120
1,825
1,632
4,458
9,202
3,627
0
4,566
4,636
42,154
0
L
Horus
ReIIIik
Horus
1,803
1,104
2,196
1,787
11,077
12,683
0
6,419
4,658
0
3,353
L
Cerberus
Seiryu
Cerberus
8,984
154
1,423
4,202
14,788
14,976
0
6,895
7,893
20,502
0
W
3,870
1,643
6,072
4,976
14,852
16,505
143
11,007
3,845
0
6,803
W
Heimdallr
kbrich27
Heimdallr
7,589
2,223
2,092
1,727
12,039
5,391
1,456
7,016
5,023
0
26,286

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,685
Gold Earned
50,299
138
Minions Killed
126
0
Camps Cleared
0
1,139,343
Distance Traveled
1,215,336
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Puch
8,432
703
25
2
0
195,764
0
L
Ullr
9,086
757
24
2
0
192,245
0
W
Osiris
10,382
865
10
1
0
265,944
2
W
Sol
10,956
913
41
3
0
229,039
1
W
Chronos
9,979
832
32
3
0
264,611
0
L
Sol
9,697
808
46
4
0
274,112
1
L
Horus
7,575
631
4
0
0
249,435
0
L
Cerberus
8,895
741
39
3
0
227,787
1
W
Horus
9,214
768
10
1
0
257,662
2
W
Heimdallr
9,768
814
33
3
0
198,080
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role