Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sun Wukong
Sun Wukong
BRAN16R
Sun Wukong
Level 125
God Stats
17W - 16L
1,494 SR
Queue Stats
82W - 102L
1,413 Elo+
Solo
Ares
Ares
Bahammut8195
Ares
Level 107
God Stats
6W - 6L
1,218 SR
Queue Stats
106W - 98L
1,471 Elo+
Solo
Medusa
Medusa
Inzayneboy6
Medusa
Level 121
God Stats
7W - 4L
1,720 SR
Queue Stats
127W - 116L
1,602 Elo+
Solo
Janus
Janus
NUT-PeAnUtS
Janus
Level 60
God Stats
7W - 9L
1,269 SR
Queue Stats
579W - 603L
1,426 Elo+
Party 1
Team Averages
Level 95
1,440 SR
1,483 Elo+

VS

Team Averages
Level 78
1,481 SR
1,505 Elo+
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
Axel_Casti1
Sol
Level 18
God Stats
1W - 3L
1,250 SR
Queue Stats
7W - 7L
1,338 Elo+
Party 3
Xing Tian
Xing Tian
Phara25
Xing Tian
Level 89
God Stats
3W - 1L
1,704 SR
Queue Stats
9W - 5L
1,761 Elo+
Party 2
Anhur
Anhur
Tronix009
Anhur
Level 100
God Stats
1W - 1L
1,500 SR
Queue Stats
74W - 76L
1,366 Elo+
Party 2
Thanatos
Thanatos
erikemilio12
Thanatos
Level 58
God Stats
8W - 6L
1,452 SR
Queue Stats
16W - 13L
1,560 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
11
7 / 1 / 1
6,711
671
5,489
6,693
2,445
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Sun Wukong
BRAN16R
Sun Wukong
12
5 / 0 / 3
6,977
698
6,002
7,607
3,781
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

9
1 / 0 / 3
5,835
584
3,454
6,457
4,029
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Medusa
10
0 / 0 / 2
5,591
559
3,105
2,343
662
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
0 / 3 / 1
5,138
514
1,758
4,586
1,247
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
7
0 / 4 / 0
4,341
434
1,666
6,089
4,065
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

11
3 / 3 / 0
6,268
627
7,211
8,522
3,112
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Xing Tian
Phara25
Xing Tian
7
0 / 1 / 0
4,727
473
1,605
7,011
3,313
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Anhur
Tronix009
Anhur
9
0 / 1 / 0
5,209
521
1,534
4,196
847
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thanatos
erikemilio12
Thanatos
8
1 / 4 / 2
5,197
520
3,544
6,605
1,952
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
6
13
Kills
4
4
Deaths
13
10
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
7
1
1
7.5
L
Gilgamesh
 
Gilgamesh
0
4
0
0
L
3
3
0
1
W
Sun Wukong
BRAN16R
Sun Wukong
5
0
3
6.5
W
1
0
3
2.5
W
Medusa
0
0
2
1
W
0
3
1
0.17
L
Xing Tian
Phara25
Xing Tian
0
1
0
0
L
Anhur
Tronix009
Anhur
0
1
0
0
L
Thanatos
erikemilio12
Thanatos
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,808
Damage
15,560
27,686
Taken
32,423
12,164
Mitigated
13,289
8,674
Healing
11,978
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
5,489
1,294
0
1,210
6,693
2,445
0
2,248
4,445
0
27,736
L
Gilgamesh
 
Gilgamesh
1,666
514
0
1,635
6,089
4,065
0
21
6,068
0
13,392
L
7,211
2,155
0
4,074
8,522
3,112
0
2,106
6,294
37,001
4,771
W
Sun Wukong
BRAN16R
Sun Wukong
6,002
1,110
0
3,891
7,607
3,781
166
1,261
6,346
0
41,221
W
3,454
0
0
2,005
6,457
4,029
0
2,566
3,891
18,511
0
W
Medusa
3,105
671
0
1,323
2,343
662
0
72
2,271
0
35,167
W
1,758
341
0
245
4,586
1,247
0
2,060
2,526
21,742
0
L
Xing Tian
Phara25
Xing Tian
1,605
82
0
1,078
7,011
3,313
0
1,599
5,372
13,662
0
L
Anhur
Tronix009
Anhur
1,534
811
0
1,700
4,196
847
0
426
3,770
0
28,153
L
Thanatos
erikemilio12
Thanatos
3,544
813
0
3,491
6,605
1,952
0
858
5,707
0
22,620

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,252
Gold Earned
25,742
294
Minions Killed
257
0
Camps Cleared
0
962,735
Distance Traveled
925,547
13
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
6,711
671
51
5
0
213,056
1
L
Gilgamesh
4,341
434
31
3
0
177,172
6
L
Sol
6,268
627
78
8
0
186,698
1
W
Sun Wukong
6,977
698
95
10
0
199,020
5
W
Ares
5,835
584
28
3
0
199,696
3
W
Medusa
5,591
559
70
7
0
175,833
1
W
Janus
5,138
514
50
5
0
175,130
3
L
Xing Tian
4,727
473
17
2
0
189,696
1
L
Anhur
5,209
521
81
8
0
189,519
2
L
Thanatos
5,197
520
50
5
0
182,462
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role