Player Matchup

Amaterasu
Amaterasu
Biggrome
Amaterasu
Level 133
God Stats
5W - 0L
1,500 SR
Queue Stats
196W - 201L
1,361 Elo+
Solo
Thoth
Thoth
BreezyDoge
Thoth
Level 81
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 2L
1,694 Elo+
Party 3
Atlas
Atlas
ItzEsdeath
Atlas
Level 76
God Stats
32W - 23L
1,369 SR
Queue Stats
597W - 572L
1,422 Elo+
Party 1
Sol
Sol
Perzto
Sol
Level 77
God Stats
3W - 4L
1,316 SR
Queue Stats
260W - 244L
1,322 Elo+
Party 1
Sun Wukong
Sun Wukong
Superwhitegamer
Sun Wukong
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 11L
1,642 Elo+
Party 3
Team Averages
Level 87
1,437 SR
1,488 Elo+

VS

Team Averages
Level 87
1,495 SR
1,614 Elo+
Nemesis
Nemesis
 
Nemesis
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Apollo
Apollo
EternaI Fox
Apollo
Level 108
God Stats
4W - 6L
1,249 SR
Queue Stats
191W - 228L
1,436 Elo+
Solo
Sol
Sol
GamerClub666
Sol
Level 89
God Stats
2W - 4L
1,358 SR
Queue Stats
92W - 112L
1,500 Elo+
Party 2
Odin
Odin
YakuzaAzoth
Odin
Level 104
God Stats
1W - 3L
1,654 SR
Queue Stats
23W - 15L
1,931 Elo+
Solo
Da Ji
Da Ji
tazespider
Da Ji
Level 69
God Stats
4W - 2L
1,715 SR
Queue Stats
14W - 25L
1,703 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
Biggrome
Amaterasu
9
1 / 0 / 2
5,195
742
725
4,913
1,721
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Thoth
9
2 / 0 / 1
5,182
740
2,404
1,721
392
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Atlas
8
2 / 1 / 1
5,017
717
1,733
4,312
1,869
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sol
Perzto
Sol
8
1 / 2 / 2
4,809
687
4,257
3,564
532
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Sun Wukong
Superwhitegamer
Sun Wukong
9
2 / 1 / 0
4,837
691
3,713
4,906
2,750

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
9
0 / 2 / 1
4,797
685
2,855
5,563
2,094
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Apollo
7
1 / 3 / 2
4,349
621
3,204
5,071
1,329
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Mace

Mace

+10
Physical Power

7
0 / 1 / 0
4,147
592
769
2,397
546
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

8
2 / 0 / 1
4,398
628
1,648
4,512
2,007
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Da Ji
5
1 / 2 / 0
3,873
553
1,124
3,725
988
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
8
8
Kills
4
4
Deaths
8
6
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
0
2
1
0.25
W
Amaterasu
Biggrome
Amaterasu
1
0
2
2
W
Thoth
2
0
1
2.5
L
Apollo
1
3
2
0.67
L
0
1
0
0
W
Atlas
2
1
1
2.5
W
Sol
Perzto
Sol
1
2
2
1
W
Sun Wukong
Superwhitegamer
Sun Wukong
2
1
0
2
L
2
0
1
2.5
L
Da Ji
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,832
Damage
9,600
19,416
Taken
21,268
7,264
Mitigated
6,964
8,052
Healing
6,521
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
2,855
527
0
2,213
5,563
2,094
0
249
5,274
36
23,963
W
Amaterasu
Biggrome
Amaterasu
725
125
0
3,362
4,913
1,721
0
264
4,649
0
22,643
W
Thoth
2,404
259
0
924
1,721
392
638
505
1,216
19,530
0
L
Apollo
3,204
1,634
0
1,385
5,071
1,329
0
3,576
1,455
0
17,262
L
769
0
0
724
2,397
546
0
935
1,280
15,402
0
W
Atlas
1,733
656
125
1,039
4,312
1,869
56
0
4,154
11,018
174
W
Sol
Perzto
Sol
4,257
2,575
0
1,357
3,564
532
1,068
0
3,564
21,877
0
W
Sun Wukong
Superwhitegamer
Sun Wukong
3,713
285
0
1,245
4,906
2,750
0
29
4,877
0
18,337
L
1,648
308
188
1,623
4,512
2,007
0
2,342
2,150
0
13,030
L
Da Ji
1,124
90
0
388
3,725
988
0
940
2,715
0
11,902

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,040
Gold Earned
21,564
203
Minions Killed
172
0
Camps Cleared
0
782,949
Distance Traveled
705,516
4
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
4,797
685
53
8
0
142,599
4
W
Amaterasu
5,195
742
62
9
0
179,640
0
W
Thoth
5,182
740
51
7
0
150,915
0
L
Apollo
4,349
621
35
5
0
134,549
2
L
Sol
4,147
592
31
4
0
118,151
6
W
Atlas
5,017
717
15
2
0
155,283
1
W
Sol
4,809
687
47
7
0
126,047
3
W
Sun Wukong
4,837
691
28
4
0
171,064
0
L
Odin
4,398
628
24
3
0
146,773
3
L
Da Ji
3,873
553
29
4
0
163,444
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role