Player Matchup

Mercury
Mercury
Beldendorf
Mercury
Level 32
God Stats
4W - 12L
1,227 SR
Queue Stats
391W - 419L
1,453 Elo+
Party 2
Heimdallr
Heimdallr
Jerisleif
Heimdallr
Level 48
God Stats
1W - 6L
1,500 SR
Queue Stats
118W - 120L
1,315 Elo+
Solo
Jormungandr
Jormungandr
Kermodei
Jormungandr
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 53L
1,500 Elo+
Party 2
Anubis
Anubis
XxTheDrizzlexX
Anubis
Level 14
God Stats
1W - 7L
1,500 SR
Queue Stats
4W - 19L
1,500 Elo+
Party 2
Artemis
Artemis
serasvictoria47
Artemis
Level 19
God Stats
22W - 36L
1,500 SR
Queue Stats
44W - 73L
1,500 Elo+
Party 2
Team Averages
Level 26
1,445 SR
1,454 Elo+

VS

Team Averages
Level 63
1,400 SR
1,375 Elo+
Neith
Neith
Axel_Casti1
Neith
Level 18
God Stats
2W - 1L
1,272 SR
Queue Stats
7W - 7L
1,190 Elo+
Party 3
Sylvanus
Sylvanus
Drewsiph
Sylvanus
Level 106
God Stats
19W - 21L
1,275 SR
Queue Stats
200W - 232L
1,256 Elo+
Solo
Gilgamesh
Gilgamesh
MooGoesThaCow
Gilgamesh
Level 109
God Stats
3W - 3L
1,500 SR
Queue Stats
187W - 185L
1,483 Elo+
Party 1
Thanatos
Thanatos
erikemilio12
Thanatos
Level 58
God Stats
8W - 6L
1,337 SR
Queue Stats
16W - 13L
1,505 Elo+
Party 3
Merlin
Merlin
shdwmanking56
Merlin
Level 23
God Stats
7W - 7L
1,615 SR
Queue Stats
97W - 104L
1,441 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Beldendorf
Mercury
7
1 / 4 / 0
4,715
472
2,608
7,166
1,768
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Heimdallr
Jerisleif
Heimdallr
8
0 / 2 / 1
4,823
482
3,226
7,198
1,663
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Jormungandr
Kermodei
Jormungandr
8
1 / 3 / 0
5,124
512
1,288
6,162
2,656
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

8
0 / 4 / 2
4,825
483
3,385
6,262
2,258
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

7
0 / 5 / 0
4,350
435
3,124
6,774
1,763
Heavy Mace

Heavy Mace

+30
Physical Power

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
5 / 1 / 3
7,011
701
6,405
5,179
2,054
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Sylvanus
Drewsiph
Sylvanus
9
4 / 0 / 7
6,336
634
3,729
5,563
3,135
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Gilgamesh
MooGoesThaCow
Gilgamesh
11
6 / 0 / 1
6,514
651
5,333
5,789
3,598
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Thanatos
erikemilio12
Thanatos
10
2 / 1 / 3
5,832
583
4,532
7,663
2,221
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

9
1 / 1 / 2
5,452
545
3,236
3,848
926
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
34
2
Kills
18
18
Deaths
3
3
Assists
16
Player
Kills
Deaths
Assists
KDA
W
5
1
3
6.5
L
Mercury
Beldendorf
Mercury
1
4
0
0.25
W
Sylvanus
Drewsiph
Sylvanus
4
0
7
7.5
L
Heimdallr
Jerisleif
Heimdallr
0
2
1
0.25
L
Jormungandr
Kermodei
Jormungandr
1
3
0
0.33
W
Gilgamesh
MooGoesThaCow
Gilgamesh
6
0
1
6.5
L
0
4
2
0.25
W
Thanatos
erikemilio12
Thanatos
2
1
3
3.5
L
0
5
0
0
W
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,631
Damage
23,235
33,562
Taken
28,042
10,108
Mitigated
11,934
5,242
Healing
13,572
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,405
2,352
0
2,081
5,179
2,054
0
712
4,467
0
42,549
L
Mercury
Beldendorf
Mercury
2,608
738
0
1,288
7,166
1,768
0
2,933
4,233
0
16,866
W
Sylvanus
Drewsiph
Sylvanus
3,729
1,357
1,486
2,307
5,563
3,135
303
1,385
4,178
15,796
0
L
Heimdallr
Jerisleif
Heimdallr
3,226
1,469
0
2,311
7,198
1,663
0
449
6,749
0
26,094
L
Jormungandr
Kermodei
Jormungandr
1,288
346
0
206
6,162
2,656
0
464
5,698
13,957
0
W
Gilgamesh
MooGoesThaCow
Gilgamesh
5,333
1,774
0
2,212
5,789
3,598
86
773
5,016
0
32,183
L
3,385
157
0
628
6,262
2,258
171
1,540
4,722
22,009
0
W
Thanatos
erikemilio12
Thanatos
4,532
1,293
0
5,486
7,663
2,221
0
883
6,780
0
32,198
L
3,124
1,943
0
809
6,774
1,763
0
1,579
5,195
0
14,380
W
3,236
271
0
0
3,848
926
669
920
2,928
24,532
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,837
Gold Earned
31,145
188
Minions Killed
282
0
Camps Cleared
0
914,380
Distance Traveled
976,162
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
7,011
701
84
8
0
207,143
0
L
Mercury
4,715
472
41
4
0
212,376
1
W
Sylvanus
6,336
634
28
3
0
169,985
4
L
Heimdallr
4,823
482
44
4
0
183,205
3
L
Jormungandr
5,124
512
33
3
0
171,681
0
W
Gilgamesh
6,514
651
58
6
0
190,159
1
L
Anubis
4,825
483
41
4
0
168,004
0
W
Thanatos
5,832
583
59
6
0
242,036
2
L
Artemis
4,350
435
29
3
0
179,114
0
W
Merlin
5,452
545
53
5
0
166,839
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role