Player Matchup

Jormungandr
Jormungandr
 
Jormungandr
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Heimdallr
Heimdallr
BLK_Creed
Heimdallr
Level 64
God Stats
4W - 6L
1,131 SR
Queue Stats
92W - 99L
1,431 Elo+
Solo
Atlas
Atlas
Mrspitzhowler
Atlas
Level 69
God Stats
15W - 14L
1,483 SR
Queue Stats
453W - 437L
1,518 Elo+
Solo
Arachne
Arachne
Sasuke32412
Arachne
Level 68
God Stats
22W - 16L
1,396 SR
Queue Stats
183W - 181L
1,413 Elo+
Party 2
Chaac
Chaac
slavecream
Chaac
Level 64
God Stats
4W - 4L
1,500 SR
Queue Stats
112W - 120L
1,425 Elo+
Party 2
Team Averages
Level 79
1,402 SR
1,457 Elo+

VS

Team Averages
Level 74
1,446 SR
1,495 Elo+
Discordia
Discordia
 
Discordia
Level 81
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Medusa
Medusa
KushKing1506
Medusa
Level 84
God Stats
1W - 4L
1,160 SR
Queue Stats
265W - 266L
1,494 Elo+
Party 1
Bellona
Bellona
Q and A
Bellona
Level 81
God Stats
7W - 12L
1,500 SR
Queue Stats
186W - 196L
1,434 Elo+
Solo
Sol
Sol
mariosunandco
Sol
Level 88
God Stats
8W - 7L
1,568 SR
Queue Stats
18W - 19L
1,547 Elo+
Solo
Geb
Geb
mello387
Geb
Level 37
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 4L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
13
4 / 1 / 2
7,966
664
5,335
6,516
3,058
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Heimdallr
BLK_Creed
Heimdallr
12
3 / 1 / 2
7,169
597
5,488
6,777
2,292
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

11
3 / 2 / 2
7,141
595
3,368
9,184
6,676
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate

Breastplate

+20
Physical Protection

Arachne
Sasuke32412
Arachne
11
1 / 2 / 1
6,626
552
3,362
7,956
2,337
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chaac
11
0 / 3 / 2
6,594
550
5,522
8,537
5,880
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
10
2 / 2 / 1
5,793
483
2,735
6,114
1,803
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Medusa
11
4 / 3 / 2
6,634
553
5,490
8,472
2,663
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bellona
Q and A
Bellona
9
0 / 2 / 3
5,692
474
2,595
7,116
4,964
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

12
2 / 5 / 0
6,767
564
5,986
9,619
2,706
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

1
0 / 0 / 0
3,919
327
157
1,139
344
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
14
11
Kills
8
9
Deaths
12
9
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
 
Jormungandr
4
1
2
5
L
Discordia
 
Discordia
2
2
1
1.25
W
Heimdallr
BLK_Creed
Heimdallr
3
1
2
4
L
Medusa
4
3
2
1.67
W
3
2
2
2
L
Bellona
Q and A
Bellona
0
2
3
0.75
W
Arachne
Sasuke32412
Arachne
1
2
1
0.75
L
2
5
0
0.4
L
0
0
0
0
W
Chaac
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,075
Damage
16,963
38,970
Taken
32,460
20,243
Mitigated
12,480
13,482
Healing
6,919
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
 
Jormungandr
5,335
982
450
3,091
6,516
3,058
269
1,494
5,022
49,787
0
L
Discordia
 
Discordia
2,735
175
0
685
6,114
1,803
0
2,930
3,184
21,439
0
W
Heimdallr
BLK_Creed
Heimdallr
5,488
3,025
0
1,275
6,777
2,292
2,191
3,925
2,852
0
35,371
L
Medusa
5,490
2,396
0
0
8,472
2,663
0
2,119
6,353
0
32,259
W
3,368
806
124
1,710
9,184
6,676
968
2,140
7,044
19,649
4,329
L
Bellona
Q and A
Bellona
2,595
687
0
2,952
7,116
4,964
0
639
6,477
0
27,674
W
Arachne
Sasuke32412
Arachne
3,362
2,631
0
4,518
7,956
2,337
264
301
7,655
0
28,732
L
5,986
1,155
0
2,943
9,619
2,706
0
2,279
7,340
39,205
5,155
L
157
94
0
339
1,139
344
0
295
844
1,351
0
W
Chaac
5,522
732
0
2,314
8,537
5,880
1,015
667
7,870
0
30,976

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,496
Gold Earned
28,805
329
Minions Killed
256
0
Camps Cleared
0
1,161,075
Distance Traveled
841,293
12
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
7,966
664
98
8
0
235,226
4
L
Discordia
5,793
483
37
3
0
203,011
2
W
Heimdallr
7,169
597
68
6
0
228,762
2
L
Medusa
6,634
553
71
6
0
209,400
3
W
Atlas
7,141
595
39
3
0
228,706
3
L
Bellona
5,692
474
66
6
0
172,860
3
W
Arachne
6,626
552
75
6
0
253,384
1
L
Sol
6,767
564
80
7
0
231,754
0
L
Geb
3,919
327
2
0
0
24,268
0
W
Chaac
6,594
550
49
4
0
214,997
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role