Player Matchup

Sobek
Sobek
CeeKing101
Sobek
Level 61
God Stats
0W - 2L
1,500 SR
Queue Stats
146W - 160L
1,495 Elo+
Party 1
Heimdallr
Heimdallr
Chantz101
Heimdallr
Level 69
God Stats
46W - 36L
1,615 SR
Queue Stats
196W - 221L
1,419 Elo+
Party 1
Set
Set
Cryptid101
Set
Level 55
God Stats
3W - 5L
1,500 SR
Queue Stats
219W - 256L
1,462 Elo+
Party 1
Agni
Agni
RC51Girard_101
Agni
Level 64
God Stats
2W - 3L
1,552 SR
Queue Stats
16W - 27L
1,354 Elo+
Party 1
Sun Wukong
Sun Wukong
zSOSHIZYz
Sun Wukong
Level 89
God Stats
59W - 57L
1,533 SR
Queue Stats
100W - 90L
1,455 Elo+
Solo
Team Averages
Level 68
1,540 SR
1,437 Elo+

VS

Team Averages
Level 127
1,575 SR
1,588 Elo+
Zhong Kui
Zhong Kui
Au_Kuang
Zhong Kui
Level 147
God Stats
59W - 45L
1,820 SR
Queue Stats
365W - 356L
1,751 Elo+
Solo
Cu Chulainn
Cu Chulainn
DamHeCold1
Cu Chulainn
Level 146
God Stats
2W - 0L
1,555 SR
Queue Stats
47W - 25L
1,557 Elo+
Solo
Sobek
Sobek
Nulferionn
Sobek
Level 113
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,555 Elo+
Solo
Susano
Susano
aparitionzzZ
Susano
Level 105
God Stats
1W - 2L
1,500 SR
Queue Stats
26W - 28L
1,500 Elo+
Solo
Cupid
Cupid
snakejaws
Cupid
Level 124
God Stats
2W - 1L
1,500 SR
Queue Stats
93W - 77L
1,576 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
10
2 / 2 / 1
6,770
564
4,984
12,041
7,680
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Heimdallr
Chantz101
Heimdallr
10
0 / 2 / 2
5,980
498
8,136
7,892
2,240
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

11
2 / 6 / 0
6,770
564
3,840
10,329
3,492
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

11
1 / 4 / 1
6,808
567
3,697
6,560
1,963
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sun Wukong
zSOSHIZYz
Sun Wukong
14
0 / 0 / 0
7,924
660
6,128
7,385
4,607
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Au_Kuang
Zhong Kui
12
6 / 2 / 3
7,367
614
7,168
9,468
8,180
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Cu Chulainn
DamHeCold1
Cu Chulainn
12
0 / 0 / 1
6,619
552
3,640
9,778
6,697
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Sobek
10
2 / 2 / 2
6,140
512
3,910
10,348
5,957
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Susano
12
5 / 1 / 3
7,150
596
4,375
8,627
2,831
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Cupid
snakejaws
Cupid
11
1 / 0 / 4
6,203
517
9,118
6,709
1,558
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
27
5
Kills
14
14
Deaths
5
4
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
Au_Kuang
Zhong Kui
6
2
3
3.75
L
Sobek
2
2
1
1.25
L
Heimdallr
Chantz101
Heimdallr
0
2
2
0.5
L
2
6
0
0.33
W
Cu Chulainn
DamHeCold1
Cu Chulainn
0
0
1
0.5
W
Sobek
2
2
2
1.5
L
1
4
1
0.38
W
Susano
5
1
3
6.5
W
Cupid
snakejaws
Cupid
1
0
4
3
L
Sun Wukong
zSOSHIZYz
Sun Wukong
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,785
Damage
28,211
44,207
Taken
44,930
19,982
Mitigated
25,223
14,674
Healing
18,364
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
Au_Kuang
Zhong Kui
7,168
703
288
3,573
9,468
8,180
706
2,152
6,872
37,124
0
L
Sobek
4,984
507
290
6,062
12,041
7,680
0
2,465
9,576
16,026
0
L
Heimdallr
Chantz101
Heimdallr
8,136
3,931
0
1,941
7,892
2,240
144
2,081
5,811
0
37,674
L
3,840
1,989
0
2,470
10,329
3,492
0
2,217
8,112
0
27,896
W
Cu Chulainn
DamHeCold1
Cu Chulainn
3,640
671
230
4,126
9,778
6,697
0
0
9,055
4,935
35,131
W
Sobek
3,910
547
0
2,788
10,348
5,957
0
2,829
7,519
14,553
0
L
3,697
165
0
966
6,560
1,963
0
4,557
2,003
29,628
0
W
Susano
4,375
964
0
4,273
8,627
2,831
0
1,260
7,233
0
34,125
W
Cupid
snakejaws
Cupid
9,118
5,259
532
2,554
6,709
1,558
1,026
1,898
4,771
0
41,028
L
Sun Wukong
zSOSHIZYz
Sun Wukong
6,128
960
0
2,945
7,385
4,607
0
477
6,908
0
60,197

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,252
Gold Earned
33,479
363
Minions Killed
319
0
Camps Cleared
0
1,213,520
Distance Traveled
1,277,879
14
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
7,367
614
54
5
0
236,379
0
L
Sobek
6,770
564
23
2
0
247,677
3
L
Heimdallr
5,980
498
74
6
0
233,457
0
L
Set
6,770
564
63
5
0
246,970
3
W
Cu Chulainn
6,619
552
95
8
0
236,878
0
W
Sobek
6,140
512
16
1
0
269,351
3
L
Agni
6,808
567
62
5
0
229,537
3
W
Susano
7,150
596
75
6
0
260,270
2
W
Cupid
6,203
517
79
7
0
275,001
5
L
Sun Wukong
7,924
660
141
12
0
255,879
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role