Player Matchup

Freya
Freya
Gold III
CashMoneyMawk
Freya
Gold III
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
73W - 63L
1,565 MMR
Solo
Baba Yaga
Baba Yaga
Gold III
RoyalMag3
Baba Yaga
Gold III
Level 128
God Stats
7W - 8L
1,500 SR
Queue Stats
284W - 292L
1,575 MMR
Solo
Khepri
Khepri
Silver I
Waterhead
Khepri
Silver I
Level 159
God Stats
7W - 6L
1,715 SR
Queue Stats
100W - 104L
1,546 MMR
Solo
Awilix
Awilix
Bronze III
ZP95
Awilix
Bronze III
Level 156
God Stats
0W - 2L
1,500 SR
Queue Stats
21W - 22L
1,546 MMR
Solo
Nike
Nike
Silver II
dialupdixon
Nike
Silver II
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 28L
1,546 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 122
1,543 SR
1,556 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 112
1,634 SR
1,546 MMR
Gilgamesh
Gilgamesh
Silver I
 
Gilgamesh
Silver I
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Janus
Janus
Silver II
Flesheatinwaffle
Janus
Silver II
Level 87
God Stats
7W - 6L
1,580 SR
Queue Stats
114W - 107L
1,544 MMR
Solo
Artio
Artio
Silver I
GhostlyStorm23
Artio
Silver I
Level 107
God Stats
7W - 2L
1,892 SR
Queue Stats
63W - 58L
1,545 MMR
Solo
Heimdallr
Heimdallr
Silver I
Luckder
Heimdallr
Silver I
Level 159
God Stats
1W - 0L
1,500 SR
Queue Stats
75W - 74L
1,603 MMR
Party 1
Camazotz
Camazotz
Silver I
estevibez
Camazotz
Silver I
Level 48
God Stats
1W - 0L
1,698 SR
Queue Stats
12W - 15L
1,539 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
0 / 3 / 1
10,989
611
3,947
10,502
3,299
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Baba Yaga
RoyalMag3
Baba Yaga
16
0 / 2 / 1
9,554
531
6,814
7,473
2,910
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Khepri
Waterhead
Khepri
13
0 / 2 / 2
8,403
467
3,680
9,593
9,405
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Awilix
ZP95
Awilix
13
5 / 0 / 0
9,184
510
6,897
5,981
2,279
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

14
1 / 5 / 2
9,067
504
9,423
18,140
12,438
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bans
SolOdinMulanBastet

VS

Bans
SerqetSetAchillesCliodhna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
18
2 / 2 / 4
11,560
642
9,895
16,128
11,981
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

17
0 / 1 / 9
11,097
617
7,054
6,424
1,926
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
2 / 2 / 6
9,545
530
3,637
18,753
15,400
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Heimdallr
Luckder
Heimdallr
19
3 / 1 / 3
12,245
680
8,304
8,206
3,436
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Camazotz
estevibez
Camazotz
17
5 / 0 / 2
10,833
602
5,255
11,534
3,926
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
36
6
Kills
12
12
Deaths
6
6
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
 
Gilgamesh
2
2
4
2
L
0
3
1
0.17
W
0
1
9
4.5
W
2
2
6
2.5
W
Heimdallr
Luckder
Heimdallr
3
1
3
4.5
L
Baba Yaga
RoyalMag3
Baba Yaga
0
2
1
0.25
L
Khepri
Waterhead
Khepri
0
2
2
0.5
L
Awilix
ZP95
Awilix
5
0
0
5
L
1
5
2
0.4
W
Camazotz
estevibez
Camazotz
5
0
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,761
Damage
34,145
51,689
Taken
61,045
30,331
Mitigated
36,669
14,176
Healing
28,732
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
 
Gilgamesh
9,895
3,097
0
4,656
16,128
11,981
1,749
2,057
14,031
0
89,726
L
3,947
1,860
0
4,858
10,502
3,299
0
802
9,658
92,321
0
W
7,054
640
0
2,821
6,424
1,926
1,211
2,483
3,783
80,940
0
W
3,637
321
3,675
7,011
18,753
15,400
713
5,806
12,359
12,787
0
W
Heimdallr
Luckder
Heimdallr
8,304
4,065
0
3,070
8,206
3,436
4,056
3,125
5,081
0
87,334
L
Baba Yaga
RoyalMag3
Baba Yaga
6,814
480
0
2,817
7,473
2,910
0
2,427
4,862
78,652
0
L
Khepri
Waterhead
Khepri
3,680
149
456
2,302
9,593
9,405
0
1,985
7,508
25,336
0
L
Awilix
ZP95
Awilix
6,897
2,821
0
1,192
5,981
2,279
0
1,378
4,527
0
56,420
L
9,423
1,056
166
2,385
18,140
12,438
0
3,513
14,443
0
60,809
W
Camazotz
estevibez
Camazotz
5,255
1,412
0
7,499
11,534
3,926
2,311
2,931
8,501
0
71,398

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,197
Gold Earned
55,280
591
Minions Killed
623
0
Camps Cleared
0
1,756,095
Distance Traveled
1,973,625
23
Wards Purchased
30
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
11,560
642
157
9
0
393,136
7
L
Freya
10,989
611
187
10
0
373,095
7
W
Janus
11,097
617
170
9
0
422,455
4
W
Artio
9,545
530
14
1
0
398,873
6
W
Heimdallr
12,245
680
172
10
0
332,473
7
L
Baba Yaga
9,554
531
164
9
0
374,653
3
L
Khepri
8,403
467
28
2
0
393,526
6
L
Awilix
9,184
510
89
5
0
289,332
3
L
Nike
9,067
504
123
7
0
325,489
4
W
Camazotz
10,833
602
110
6
0
426,688
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role