Player Matchup

Ra
Ra
Platinum III
 
Ra
Platinum III
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Loki
Loki
Platinum IV
 
Loki
Platinum IV
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Medusa
Medusa
Gold III
Celot
Medusa
Gold III
Level 155
God Stats
1W - 2L
1,497 SR
Queue Stats
22W - 16L
1,871 MMR
Party 2
Tyr
Tyr
Gold III
Ninjums
Tyr
Gold III
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 26L
1,870 MMR
Party 2
Ares
Ares
Platinum III
Underworlgps
Ares
Platinum III
Level 126
God Stats
8W - 6L
1,500 SR
Queue Stats
202W - 186L
1,907 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 151
1,499 SR
1,730 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 125
1,500 SR
1,593 MMR
Janus
Janus
Diamond IV
 
Janus
Diamond IV
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 4
Vamana
Vamana
Platinum V
 
Vamana
Platinum V
Level 135
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 4
Ah Muzen Cab
Ah Muzen Cab
Platinum III
 
Ah Muzen Cab
Platinum III
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sobek
Sobek
Platinum IV
 
Sobek
Platinum IV
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Ravana
Ravana
Platinum IV
zKiznick
Ravana
Platinum IV
Level 107
God Stats
2W - 0L
1,500 SR
Queue Stats
201W - 132L
1,966 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
10
1 / 2 / 0
5,972
597
3,498
4,452
1,303
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Loki
 
Loki
10
2 / 3 / 0
5,822
582
2,712
7,129
1,893
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Medusa
Celot
Medusa
9
1 / 5 / 1
5,410
541
4,872
7,205
1,697
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Tyr
11
0 / 1 / 0
6,206
621
1,860
4,385
2,934
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

7
0 / 3 / 1
4,847
485
3,460
8,059
3,446
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Bans
SolAtlasGilgameshOdin

VS

Bans
ThothBastetApolloTsukuyomi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
13
4 / 1 / 1
7,093
709
3,428
3,923
1,134
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Vamana
 
Vamana
13
2 / 0 / 2
7,012
701
3,097
5,099
3,854
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ah Muzen Cab
 
Ah Muzen Cab
11
2 / 2 / 4
6,219
622
4,781
6,584
1,733
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Sobek
 
Sobek
10
2 / 1 / 9
6,144
614
3,658
7,179
4,998
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ravana
zKiznick
Ravana
12
4 / 0 / 5
6,697
670
5,727
4,194
1,165
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
35
4
Kills
14
14
Deaths
4
2
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
1
2
0
0.5
L
Loki
 
Loki
2
3
0
0.67
W
Janus
 
Janus
4
1
1
4.5
W
Vamana
 
Vamana
2
0
2
3
W
Ah Muzen Cab
 
Ah Muzen Cab
2
2
4
2
W
Sobek
 
Sobek
2
1
9
6.5
L
Medusa
Celot
Medusa
1
5
1
0.3
L
Tyr
0
1
0
0
L
0
3
1
0.17
W
Ravana
zKiznick
Ravana
4
0
5
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,402
Damage
20,691
31,230
Taken
26,979
11,273
Mitigated
12,884
9,410
Healing
9,609
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
3,498
240
518
1,156
4,452
1,303
0
1,466
2,986
43,048
0
L
Loki
 
Loki
2,712
603
0
2,461
7,129
1,893
0
417
6,712
0
30,371
W
Janus
 
Janus
3,428
244
0
614
3,923
1,134
0
1,733
2,190
51,540
0
W
Vamana
 
Vamana
3,097
1,878
0
2,623
5,099
3,854
0
847
4,252
0
47,818
W
Ah Muzen Cab
 
Ah Muzen Cab
4,781
1,423
0
1,866
6,584
1,733
0
667
5,917
0
45,334
W
Sobek
 
Sobek
3,658
333
0
2,507
7,179
4,998
0
2,443
4,430
9,688
2,606
L
Medusa
Celot
Medusa
4,872
2,083
0
1,058
7,205
1,697
0
1,432
5,773
0
30,304
L
Tyr
1,860
234
0
2,633
4,385
2,934
0
0
4,385
4,198
33,827
L
3,460
259
194
1,390
8,059
3,446
0
3,125
4,934
9,797
0
W
Ravana
zKiznick
Ravana
5,727
1,321
0
1,999
4,194
1,165
0
1,544
2,553
0
35,353

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,257
Gold Earned
33,165
343
Minions Killed
411
0
Camps Cleared
0
1,080,020
Distance Traveled
1,160,605
13
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
5,972
597
96
10
0
214,006
1
L
Loki
5,822
582
71
7
0
219,773
3
W
Janus
7,093
709
115
12
0
254,251
1
W
Vamana
7,012
701
113
11
0
213,400
1
W
Ah Muzen Cab
6,219
622
93
9
0
195,114
3
W
Sobek
6,144
614
22
2
0
232,673
4
L
Medusa
5,410
541
60
6
0
211,303
3
L
Tyr
6,206
621
95
10
0
225,428
1
L
Ares
4,847
485
21
2
0
209,510
5
W
Ravana
6,697
670
68
7
0
265,167
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role