Player Matchup

Merlin
Merlin
Gold III
 
Merlin
Gold III
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cupid
Cupid
Gold II
 
Cupid
Gold II
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Atlas
Atlas
Silver II
ABNDKing
Atlas
Silver II
Level 141
God Stats
4W - 2L
1,920 SR
Queue Stats
77W - 81L
1,583 MMR
Party 3
Tsukuyomi
Tsukuyomi
Gold IV
ELTRŮC0
Tsukuyomi
Gold IV
Level 106
God Stats
5W - 5L
1,904 SR
Queue Stats
118W - 85L
1,610 MMR
Solo
Thor
Thor
Silver I
TheRixder33S
Thor
Silver I
Level 150
God Stats
4W - 2L
1,702 SR
Queue Stats
97W - 90L
1,627 MMR
Party 3
Team Averages
Gold IV
Gold IV
Average Tier
Level 143
1,705 SR
1,564 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 101
1,684 SR
1,608 MMR
Tyr
Tyr
Silver I
FutaFix
Tyr
Silver I
Level 67
God Stats
8W - 5L
1,802 SR
Queue Stats
107W - 81L
1,594 MMR
Party 2
Sol
Sol
Silver II
Loneloverttv
Sol
Silver II
Level 62
God Stats
2W - 0L
1,729 SR
Queue Stats
24W - 17L
1,601 MMR
Solo
Anhur
Anhur
Gold II
MattGuy
Anhur
Gold II
Level 160
God Stats
9W - 7L
1,690 SR
Queue Stats
49W - 27L
1,780 MMR
Party 1
Mercury
Mercury
Gold V
TinasToes
Mercury
Gold V
Level 57
God Stats
3W - 9L
1,397 SR
Queue Stats
102W - 82L
1,635 MMR
Party 2
Sobek
Sobek
Silver II
vittoneloke
Sobek
Silver II
Level 160
God Stats
23W - 25L
1,800 SR
Queue Stats
402W - 401L
1,429 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
12
0 / 2 / 2
6,697
515
6,999
7,094
2,748
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cupid
 
Cupid
11
1 / 4 / 1
6,172
475
5,204
9,807
2,294
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atlas
ABNDKing
Atlas
9
1 / 4 / 3
6,245
480
4,315
12,612
8,940
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tsukuyomi
ELTRŮC0
Tsukuyomi
10
0 / 5 / 0
6,060
466
7,173
12,018
5,845
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
2 / 3 / 1
6,565
505
2,860
6,274
2,142
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bans
BastetSetErlang Shen

VS

Bans
CliodhnaLokiGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
15
4 / 0 / 4
8,784
676
7,394
12,136
9,607
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

14
4 / 1 / 3
8,278
637
6,385
8,553
2,451
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Anhur
MattGuy
Anhur
14
2 / 1 / 5
8,445
650
9,508
8,115
2,086
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Mercury
TinasToes
Mercury
15
6 / 0 / 3
8,795
677
8,187
8,000
2,789
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
2 / 2 / 5
7,161
551
3,529
11,272
6,558
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
38
4
Kills
18
18
Deaths
4
7
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
0
2
2
0.5
L
Cupid
 
Cupid
1
4
1
0.38
L
Atlas
ABNDKing
Atlas
1
4
3
0.63
L
Tsukuyomi
ELTRŮC0
Tsukuyomi
0
5
0
0
W
Tyr
4
0
4
6
W
4
1
3
5.5
W
Anhur
MattGuy
Anhur
2
1
5
4.5
L
2
3
1
0.83
W
Mercury
TinasToes
Mercury
6
0
3
7.5
W
2
2
5
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,551
Damage
35,003
47,805
Taken
48,076
21,969
Mitigated
23,491
12,514
Healing
19,986
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
6,999
255
0
1,902
7,094
2,748
0
2,382
4,712
43,558
0
L
Cupid
 
Cupid
5,204
3,033
42
2,661
9,807
2,294
0
1,047
8,760
0
35,218
L
Atlas
ABNDKing
Atlas
4,315
2,336
223
2,128
12,612
8,940
0
4,713
6,495
14,783
0
L
Tsukuyomi
ELTRŮC0
Tsukuyomi
7,173
2,398
0
3,518
12,018
5,845
0
0
12,018
0
36,342
W
Tyr
7,394
522
0
6,448
12,136
9,607
0
976
10,336
0
51,224
W
6,385
3,331
0
4,398
8,553
2,451
3,572
4,251
4,056
58,548
0
W
Anhur
MattGuy
Anhur
9,508
7,428
0
4,731
8,115
2,086
734
1,550
6,501
0
62,483
L
2,860
606
0
2,040
6,274
2,142
0
1,309
4,965
0
33,190
W
Mercury
TinasToes
Mercury
8,187
4,609
0
655
8,000
2,789
0
703
7,032
0
63,296
W
3,529
479
0
3,754
11,272
6,558
418
3,218
6,549
12,330
4,372

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,739
Gold Earned
41,463
339
Minions Killed
510
0
Camps Cleared
0
1,272,868
Distance Traveled
1,418,000
18
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
6,697
515
102
8
0
264,031
5
L
Cupid
6,172
475
79
6
0
237,302
2
L
Atlas
6,245
480
12
1
0
254,923
4
L
Tsukuyomi
6,060
466
70
5
0
277,144
2
W
Tyr
8,784
676
115
9
0
310,696
3
W
Sol
8,278
637
120
9
0
264,526
3
W
Anhur
8,445
650
127
10
0
240,210
1
L
Thor
6,565
505
76
6
0
239,468
5
W
Mercury
8,795
677
117
9
0
353,362
3
W
Sobek
7,161
551
31
2
0
249,206
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role