Player Matchup

Fenrir
Fenrir
Gold V
 
Fenrir
Gold V
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chaac
Chaac
Silver II
Dafancywalrus
Chaac
Silver II
Level 133
God Stats
4W - 5L
1,475 SR
Queue Stats
38W - 35L
1,380 MMR
Party 1
Sol
Sol
Silver II
gdubbs1
Sol
Silver II
Level 127
God Stats
2W - 3L
1,360 SR
Queue Stats
38W - 36L
1,380 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 138
1,445 SR
1,420 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 116
1,344 SR
1,326 MMR
Ares
Ares
Silver III
M4DARAxx
Ares
Silver III
Level 87
God Stats
1W - 2L
1,500 SR
Queue Stats
112W - 151L
1,283 MMR
Party 2
Nox
Nox
Silver II
lordfufi
Nox
Silver II
Level 156
God Stats
1W - 3L
1,031 SR
Queue Stats
13W - 19L
1,418 MMR
Solo
Vamana
Vamana
Silver II
x Ncturnal x
Vamana
Silver II
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
61W - 90L
1,278 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
12
5 / 3 / 6
8,637
785
8,688
12,767
6,862
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

13
2 / 1 / 7
7,981
726
8,394
10,132
8,601
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Sol
14
4 / 2 / 6
8,805
800
8,996
6,782
2,428
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Bans
GilgameshAtlasGebBastetScylla

VS

Bans
Ah Muzen CabOdinThothAchillesZeus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
10
0 / 7 / 4
7,223
657
4,808
15,947
12,994
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

12
3 / 1 / 2
7,941
722
8,332
4,774
1,957
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Vamana
12
3 / 3 / 3
8,192
745
7,193
10,381
6,951
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
15
11
Kills
6
6
Deaths
11
19
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
5
3
6
2.67
W
2
1
7
5.5
L
Ares
0
7
4
0.29
W
Sol
4
2
6
3.5
L
3
1
2
4
L
Vamana
3
3
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,078
Damage
20,333
29,681
Taken
31,102
17,891
Mitigated
21,902
12,617
Healing
3,966
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
8,688
2,394
126
4,192
12,767
6,862
640
6,392
6,375
0
17,923
W
8,394
1,431
620
5,159
10,132
8,601
240
3,733
6,399
0
23,735
L
Ares
4,808
331
0
1,363
15,947
12,994
0
5,669
9,654
8,556
0
W
Sol
8,996
3,471
0
2,520
6,782
2,428
2,073
3,557
3,225
43,200
0
L
8,332
73
0
1,122
4,774
1,957
0
649
4,070
30,986
0
L
Vamana
7,193
3,008
0
1,481
10,381
6,951
0
2,323
7,576
0
21,983

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,423
Gold Earned
23,356
128
Minions Killed
99
8
Camps Cleared
2
664,668
Distance Traveled
637,853
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
8,637
785
23
2
3
231,173
1
W
Chaac
7,981
726
36
3
3
220,932
1
L
Ares
7,223
657
5
0
1
176,645
2
W
Sol
8,805
800
69
6
2
212,563
3
L
Nox
7,941
722
75
7
0
230,348
2
L
Vamana
8,192
745
19
2
1
230,860
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role