Player Matchup

Cerberus
Cerberus
MistrMayhem
Cerberus
Level 143
God Stats
2W - 2L
1,291 SR
Queue Stats
51W - 72L
1,323 Elo+
Party 1
Izanami
Izanami
NlHB
Izanami
Level 41
God Stats
15W - 7L
1,371 SR
Queue Stats
107W - 121L
1,421 Elo+
Party 1
Tsukuyomi
Tsukuyomi
WarlockMaik
Tsukuyomi
Level 153
God Stats
3W - 1L
1,500 SR
Queue Stats
175W - 193L
1,640 Elo+
Solo
Sun Wukong
Sun Wukong
WoodLmiche
Sun Wukong
Level 155
God Stats
22W - 11L
1,500 SR
Queue Stats
550W - 582L
1,499 Elo+
Solo
Sol
Sol
keynote-scarf2
Sol
Level 6
God Stats
1W - 6L
1,046 SR
Queue Stats
6W - 10L
1,195 Elo+
Solo
Team Averages
Level 100
1,342 SR
1,416 Elo+

VS

Team Averages
Level 54
1,401 SR
1,376 Elo+
Bakasura
Bakasura
Glorious Valor
Bakasura
Level 29
God Stats
0W - 4L
1,281 SR
Queue Stats
0W - 6L
1,182 Elo+
Party 3
Charybdis
Charybdis
Harmohni
Charybdis
Level 104
God Stats
0W - 4L
1,319 SR
Queue Stats
28W - 30L
1,599 Elo+
Party 2
Zeus
Zeus
Sgreg1002
Zeus
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,182 Elo+
Party 3
Ao Kuang
Ao Kuang
SilentxGinja
Ao Kuang
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 14L
1,534 Elo+
Party 2
Sylvanus
Sylvanus
ULuv2_Hat3m3
Sylvanus
Level 89
God Stats
1W - 4L
1,405 SR
Queue Stats
67W - 89L
1,384 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
MistrMayhem
Cerberus
17
6 / 4 / 12
10,829
833
12,570
22,320
24,027
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Izanami
NlHB
Izanami
17
2 / 1 / 9
10,067
774
10,111
8,399
2,865
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Tsukuyomi
WarlockMaik
Tsukuyomi
19
11 / 3 / 9
11,425
879
15,620
11,958
5,072
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Sun Wukong
WoodLmiche
Sun Wukong
18
11 / 5 / 12
11,553
889
13,108
18,889
19,428
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

14
0 / 6 / 9
8,710
670
7,476
11,213
3,205
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
16
3 / 6 / 6
9,548
734
5,227
13,762
5,677
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Charybdis
Harmohni
Charybdis
17
3 / 7 / 5
9,980
768
11,498
12,672
3,769
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Zeus
16
3 / 6 / 7
9,597
738
11,535
10,958
3,009
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Ao Kuang
SilentxGinja
Ao Kuang
15
4 / 6 / 6
9,000
692
7,062
18,040
8,129
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Sylvanus
ULuv2_Hat3m3
Sylvanus
17
6 / 5 / 7
10,073
775
11,567
15,650
17,196
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

81
Kill Participation
50
30
Kills
19
19
Deaths
30
51
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Bakasura
3
6
6
1
L
Charybdis
Harmohni
Charybdis
3
7
5
0.79
W
Cerberus
MistrMayhem
Cerberus
6
4
12
3
W
Izanami
NlHB
Izanami
2
1
9
6.5
L
Zeus
3
6
7
1.08
L
Ao Kuang
SilentxGinja
Ao Kuang
4
6
6
1.17
L
Sylvanus
ULuv2_Hat3m3
Sylvanus
6
5
7
1.9
W
Tsukuyomi
WarlockMaik
Tsukuyomi
11
3
9
5.17
W
Sun Wukong
WoodLmiche
Sun Wukong
11
5
12
3.4
W
0
6
9
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,885
Damage
46,889
72,779
Taken
71,082
54,597
Mitigated
37,780
12,656
Healing
12,834
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
5,227
3,658
0
1,556
13,762
5,677
278
2,459
11,107
0
16,874
L
Charybdis
Harmohni
Charybdis
11,498
5,644
911
1,565
12,672
3,769
0
3,252
9,159
0
42,230
W
Cerberus
MistrMayhem
Cerberus
12,570
858
300
5,018
22,320
24,027
1,049
6,405
15,603
27,062
0
W
Izanami
NlHB
Izanami
10,111
6,406
0
861
8,399
2,865
517
4,912
3,437
0
37,567
L
Zeus
11,535
1,992
0
458
10,958
3,009
269
2,101
8,705
25,517
0
L
Ao Kuang
SilentxGinja
Ao Kuang
7,062
2,489
0
2,427
18,040
8,129
0
6,080
11,791
15,697
0
L
Sylvanus
ULuv2_Hat3m3
Sylvanus
11,567
3,330
976
4,941
15,650
17,196
18
6,154
9,239
21,298
4,027
W
Tsukuyomi
WarlockMaik
Tsukuyomi
15,620
2,738
0
256
11,958
5,072
3,074
4,976
6,896
0
41,228
W
Sun Wukong
WoodLmiche
Sun Wukong
13,108
2,641
0
2,812
18,889
19,428
836
6,845
11,708
0
37,132
W
7,476
2,609
572
2,837
11,213
3,205
1,598
6,017
5,113
19,315
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,584
Gold Earned
48,198
258
Minions Killed
198
0
Camps Cleared
0
1,333,658
Distance Traveled
1,032,129
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
9,548
734
40
3
0
206,115
0
L
Charybdis
9,980
768
74
6
0
203,125
0
W
Cerberus
10,829
833
57
4
0
281,992
1
W
Izanami
10,067
774
58
4
0
278,863
0
L
Zeus
9,597
738
39
3
0
186,533
0
L
Ao Kuang
9,000
692
11
1
0
240,844
0
L
Sylvanus
10,073
775
34
3
0
195,512
1
W
Tsukuyomi
11,425
879
61
5
0
281,658
0
W
Sun Wukong
11,553
889
49
4
0
269,781
2
W
Sol
8,710
670
33
3
0
221,364
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role